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6 GoodAbout adamadamadamadam
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As pictured, I have a diagonal avenue that will hopefully cross a diagonal RHW. In addition, I hope to include an on-ramp and off-ramp. Is this even possible?
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How to: Offramp from LVL2 ERHW to Street?!
adamadamadamadam replied to adamadamadamadam's topic in SimCity 4 General Discussion
Excellent. Hey thanks so much for your time. I very much appreciate it. -
How to: Offramp from LVL2 ERHW to Street?!
adamadamadamadam replied to adamadamadamadam's topic in SimCity 4 General Discussion
Lame follow-up question: I'm trying to connect this exact RHW to neighbors. NC pieces that I see are for ground level and level 2. I don't see a NC piece for Level 1. Advice? -
How to: Offramp from LVL2 ERHW to Street?!
adamadamadamadam replied to adamadamadamadam's topic in SimCity 4 General Discussion
Woah. I couldn't imagine a more thorough answer. Thanks! I used the level 2 because it was higher than level 1...more for looks, really. I'll use level 1 as you instructed. Thank you! -
How to: Offramp from LVL2 ERHW to Street?!
adamadamadamadam posted a topic in SimCity 4 General Discussion
Question: How do I build off-ramps and on-ramps from Elevated Real Highways (NAM; Level 2; 4 Lanes Total) to ground-level streets and roads? (Picture attached) Background: I've used the Elevated RHW to build a highway through my City. I would like to create basic on-ramps and off-ramps to various roads, streets, and avenues throughout my city. I've read everything I can find about the RHW, but I just can't figure it out. I've been trying for hours; call me dense, but I'm totally at a loss. Can anyway possibly provide detailed directions? In the picture attached, you can see the street for which I would like to provide an on-ramp and off-ramp. I feel like I've tried everything, watched 20 vids, etc., but obviously something this simple must be easily accomplished by someone who isn't an idiot. LOL -
Fixing tax revenue for high-density buildings
adamadamadamadam replied to adamadamadamadam's topic in SC4 Mac Users
Thanks NCGAIO. -
No idea how to read Census Repository
adamadamadamadam replied to adamadamadamadam's topic in SimCity 4 General Discussion
Thanks naftixe -
No idea how to read Census Repository
adamadamadamadam replied to adamadamadamadam's topic in SimCity 4 General Discussion
Thank you NCGAIO, this is exactly what I was looking for. Much appreciated! -
No idea how to read Census Repository
adamadamadamadam replied to adamadamadamadam's topic in SimCity 4 General Discussion
- Census Repository - Support and Discussion Thanks NCGAIO! However, I went through the thread and never really found any breakdown of what the columns mean. I mean, some appear self explanatory, however some of the others I don't understand. I'll be more specific. Maybe that's what I've been lacking in my communication: What exactly does the "Drive" Column signify? What does the "CAP" column signify? Is that the percentage of current job or population capacity I've fulfilled? For example, I could grow R$$ by 79% before needed to relieve more CAP? I'm assuming DEMAND is the amount of residence or job that is currently in demand. So, then, why is there no data present under DEMAND for C$, C$$, and C$$$? What does EQ: 39 at the top of the table mean? Based on the "Available Vacant Jobs" row, can I assume my SIMS need 23,372 more jobs in order to be fully employed? Thanks guys! Looking forward to the help! P.S. should I repost this on the Census Repository - Support and Discussion thread? I normally try to avoid duplicate posts, and that thread seems long since dead. Thanks again! -
No idea how to read Census Repository
adamadamadamadam replied to adamadamadamadam's topic in SimCity 4 General Discussion
Wow naftixe, thanks for all the info. Sounds like I have a thing or 2 to learn about taxes. I'm interested in trying that as it sounds like you're pretty sure. Of course, I'm nervous to start changing tax rates if that's not the case. In any case, I've attached my financial situation. Pretty strong....but not $50k net like you. Anyone else have any feedback regarding this issue? Also, anyone know where I can learn more about what all the numbers in the Census Repository mean? Maybe a breakdown of each column that's a little more clear than the hover information? Missed this entry when I posted a moment ago.. Thanks Moose! I'll digest this as well Haha---and somehow my 2 different posts combined to one -
No idea how to read Census Repository
adamadamadamadam replied to adamadamadamadam's topic in SimCity 4 General Discussion
4% seems quite low...especially considering the services a high-density city requires. Are you sure that's the right tax rate for a healthy city and not just an "easy" or quick fix to population stagnation? That's precisely the nature of my question. Given the issues I'm facing with stagnation, what information, in this case, do I need from it. My problem is not that I cannot digest the information because it's too much. My problem is that I don't know what a lot of it means, especially in the context of my population issue. -
No idea how to read Census Repository
adamadamadamadam posted a topic in SimCity 4 General Discussion
I've tried decipher the Census Repository readout, but I'm having a tough time figuring it all out. I'm even hovering over each thing...and still...what do I make of it? (attached) Overall, I feel as though I'm having a hard time meeting demand. Demand for RCI are all sky high, but I can't seem to grow buildings taller, even if they're short! Anyone have some advice for getting my City beyond 300-330k? Or perhaps, more aptly how to grow more jobs for folks? I seem to have stagnated. Power, water, desirability, health, traffic, etc. all seem well enough off. I only have a few zots for joblessness....no dilapidated buildings to speak of. No garbage issues. Commute times are tolerable for most. I'm frankly at a loss. Have I just maxed out the capacity of this mid-sized map? Thanks for help! -
BSC and Census Repository Install Help?
adamadamadamadam replied to adamadamadamadam's topic in SC4 Mac Users
Ok folks, I found a solution. With some searching, I found a link about WineBottler, a tool that ended up being the simplest solution I've ever worked for a SimCity problem. (1) First, go to http://winebottler.kronenberg.org/ and download WineBottler. (2) Install it. (3) Open WineBottler (not Wine). (4) Click "advanced" at the top of the window. (5) Select the .exe you want to run. (In my case, this was the BSC Essential files as well as the Census Repository files. (6) Click "Install" (7) Drag the properly extracted files to their correct location in the plugins folder. I suppose you could also install them directly to the plugins folder. Done and done. Tested. Simple. Working perfectly. Thanks for help all!- 1 Reply
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Fixing tax revenue for high-density buildings
adamadamadamadam replied to adamadamadamadam's topic in SC4 Mac Users
Thank you compdude787! I suppose I'll make due. But if anyone every hears about anything, I'm very interested. Thanks! -
Fixing tax revenue for high-density buildings
adamadamadamadam replied to adamadamadamadam's topic in SC4 Mac Users
Hey team, Hoping for some help with this. I'm new to the SC4 forums, though, so maybe I'm doing something wrong. It seems many posts get answered quickly. This one has been blank for weeks. Is there some information I can provide that would help? Are my expectations out of line. Hoping for a good education. Thanks!
