-
Content Count
171 -
Joined
-
Last Visited
A long, long time ago...
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Vatt3
-
simmars-forum-threads Sim Mars, a SC4 Conversion
Vatt3 replied to GouRou's topic in SC4 Modding - Open Discussion
I came up with a list of my ideas for the project. Some may change and I will update it when they do. Here are some Highlights... -Subways are the underground high speed transport system for most citizens. These could be special cars which speed through ultra fast tubes -Roads are the main surface hover-way where those owning hovercrafts may drive -Streets are made of martian dirt for the back roads -Highways are the faster road. These are now depressurized tubes which send the vehicles speeding toward their destination -Rail is the primary industral mover. I'm thinking a specialized freight vehicle that travels on a specialized track -Elevated rails are the primary surface transportation. They could be very fast moving cars in a tube. -Monorails are just that, monorails -Airports will be Spaceports where all shuttles depart and land from earth and other martian cities -Power could either be power, or if all the buildings produce their own power, it could be special air transfer tubes from a specail air production facilities. -Water will remain as water from a special water recovery building where water is extracted from beneath the surface -Parks could be the place to make large glass structures where sims can get out of the cramped space -Fire stations seem a little out of place to me. I guess there could be a fire, but it seems a little less likely to me. Maybe they could be some sort of maintenance crew in case a building ruptures or something like that. If the building ruptures, then oxygen is lost, people die, and the building may collapse because of lack of pressure Also certain buildings may have tubes (if possible) which extend off the lot and attatch to other buildings. DISASTERS! -Fires could become Ruptures which could happen to buildings not within the maintence zone -Tornadoes become dust storms -
simmars-forum-threads Sim Mars, a SC4 Conversion
Vatt3 replied to GouRou's topic in SC4 Modding - Open Discussion
I think that it may be quite expensive to get to Mars so maybe most sims would be rich. Just a thought though. Now of course there will need to be spaceports or docking ports or something. I had the same thought about air replacing power. The power plants would be air plants which converted Carbon Dioxide to Oxygen (or whatever) in mass quantities. Of course the buildings would still need power... -
simmars-forum-threads Sim Mars, a SC4 Conversion
Vatt3 replied to GouRou's topic in SC4 Modding - Open Discussion
I hate it when I miss threads like this! But anyway, I would be happy to help with anything with in my knowledge. I know most of the modding that goes on, so I could do repetitive stuff like typing certain lines. I'm also generating my own idea list right now. I'll attatch it to a future post. You should generate a list of all those who are willing to help, then indicate which of those are actually assigned to working on something. It would make the project a little more organized. I was also thinking that we may be able to use certain network types (such as power or water) as other things. I'll get more detailed in my idea list, but many buildings may generate their own power with solar panels. -
Building Log: World Trade Center (Pre-9/11)
Vatt3 replied to rubik3's topic in SC4 BAT & Lot Workshop
Truly amazing! ! I'll be checking in everyday to see when you get them up. Unless of course the first one is up right now (in which case I'll find out in a few minutes) They are perfect landmark additions. -
How to Turn Ploppable BATs into Growable Buildings
Vatt3 replied to toroca's topic in SC4 BAT & Lot Workshop
I'm not sure if this really goes with what the tutorial is about, but here it is. How do you make a landmark lot into an RCI ploppable? Or is that even possible. I've been trying to figure this out. -
Woah! Now that's a good realistic city. One question though, Are you going to add the TransAmerica Pyramid (by ed_diaz) now that it's been released on the BAT exchange?
-
-
Building Log: World Trade Center (Pre-9/11)
Vatt3 replied to rubik3's topic in SC4 BAT & Lot Workshop
Well it sure is coming along. I like the lighter shade, but I agree with DM that it needs to have a shine to it if that is possible. Frankly, I wouldn't care either way since it looks SO good right now as is. -
Frogface Headquarters is my favorite. That would look good somewhere in my city, so I'll be downloading it when it's released. I like the cylindrical design.
-
-
- 66 Comments
-
- dusktrooper
- commercial
-
(and 2 more)
Tagged with:
-
JENX Red St Johns Cathedral Maastricht The Netherlands
Vatt3 commented on xannepan's file in Civic & Non-RCI
-
-
I saw that one on the official site. I'm not going to download it right now because this one looks more detailed. As soon as this is released, I'll try to be the first to download it since my cities need more skyscraper landmarks!
-
-
n747, you should make a city journal and enter the city in the contest. I like the waterfalls right after the bridges. I think about adding all these things to my city, but it's already developed and I can't bring myself to demolish anything (except dirty industry).
-
It looks great! I like the airport and the downtown shots.
-
What was YOUR first stage 8 building?
Vatt3 replied to brett_131's topic in SimCity 4 General Discussion
I don't really keep track of my stage 8's. I don't think I have many tall stage 8 commercial, but I have the Pedriona Towers or whatever they are called. -
That truly looks fantastic Agra. I think I may do that with some of my elevated rails. Could you think about maybe putting some of your custom lots like that on the LEX. I would make my own, but yours just look way better.
-
-
You've inspired me to touch up my own cities with a little of these awsome tunnels. I can't wait until you release some of those lots. They all look like they could add something to my own cities.
-
Yes I would also like to see more of your great tunnels and wateralls.
-
Mars may be a little bit redder, but that is perfect for reddish deserts. I like these new ones you've made. I can't wait until you put them up for download.
-
A few more names in addition to the one's I've posted already are as follows: Ivane Nazer Riverside Trobe Valley Xinnali Xelcano Olline Dlikinis Dlimador Actoza Vorcon Urity Erbin Mador Norba Verdo Marv
-
I am still in awe over those awesome pictures! You really should consider making a city journal for some of your cities. You seem to plan and build them extremely well.
