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44 Rising StarAbout dreamixpl
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Dreamix's vehicles
dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
Well, I too had some problems with assets and mods after the update, but normal assets shouldn't really be affected and mine should be working as intended. Make sure to see this reddit thread if you're still having problems. Anyway, I've released the Ford 26E & 26T pack. I'm very proud of these two, with the minimalistic design and custom little red star decal.- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
It's only been 9 days since my last reply, I will try to get these two done and released this week. I just need to play with the colours to find the balance.- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
Ford Taurus, Chevrolet Impala and Ford Explorer are all uploaded to the workshop. That's it for now. Now's the police versions of Ford's, later are pickups and vans.- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
Ford Crown Victoria is here. http://steamcommunity.com/sharedfiles/filedetails/?id=799750963- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
And done! http://steamcommunity.com/sharedfiles/filedetails/?id=799194707 That's it for today, Next is the Crown Victoria, but that's for tomorrow. Feedback appreciated.- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
Opps! My English failed on me. Civilian versions will be released soon, I just need to get hang of the whole variable colour thing and fix some minor UV map errors. These five cars will come in first, and then I will do Ford F350 (not F550) and Chevrolet Express, and maybe Suburban or Tahoe.- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
First, a little apology, as I've been pretty busy recently. And now, a little teaser of what I've recently been working on. These are all around 800-1100 tris with 1024x512 textures each.I'm aiming for low-resource models, with nice textures and all that. So far, I've got (left to right) Ford Explorer, Chevrolet Impala, Ford Taurus, Ford Crown Victoria, Chevrolet Volt. I'm also planning on doing some variants of both Chevrolet Express and Ford F555, and maybe even Chevrolet Suburban. After I'm done with these, These will be made into police cars with Chicago, San Francisco and maybe Boston liveries.- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
Thanks for the help, again! I think I get the whole smooth/sharp thing now, so it should be fixed now. The scale should be okay-ish now, but I've had my fair share of confusion when searching for information on the truck. The fire truck is something like this one. According to their drawings it's as wide as 96 inches, and that's around 2,44 meters, that's a lot. And almost 3 meters tall, which seems reasonable for a big fire truck (?). I've even had trouble finding names of my trucks. But yeah, I just made it around 2 meters wide, so it won't "stand out" too much. It's pretty much the size of a default agriculture tractor-trailer. Standard width, any wider and it will clip into other cars when on a small road.- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
:^) I had to do some tinkering with this one. Mainly with reducing tris-count, and making the roof better-looking. That's a 7/10, I love it.- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
https://gyazo.com/0102178bf615a05b51eac800ec4dad4d.png Thanks, man! It's already looking a lot better, notice the "smooth" windshield vs "rough" edges of everything else. Unfortunately, the model has most vertices "disconnected/unmerged" (ex. Where 5 faces connect, they actually don't. There's 5 vertices in one exact place, etc.), so I have to play with it to make it smoothy. This was also my first imported model, it doesn't even have a nice thumbnail. I will add a little reflections. The reason I did not add them yet to any of my models, is because I don't like them, they look "out of place" on our low-res, blocky vehicles (through, reflections on big glassy skyscrapers are fine, huh). I will also play with brightness and saturation. [[edit: Extreme "Remove Doubles" makes some great futuristic shapes: https://gyazo.com/4a95a33eb14d5e350b585b3cd85e617e.png]] Also, I've got this fire truck here. Somehow, it's got two separate diffuse texture files, and UV map is all messed up and needs to be separated. Expect the release in a few days, a week at most.- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
Yeah, I'm importing these. It would be a crime to not give them a second life in Cities: Skylines. When I run out of things to import, I will probably do something by myself. But for now, it's a nice introduction to Blender and modding. Anyway, both BSL and ASL ambulances are there. Original Post has been updated.- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
Hey. I need some sleep. I can't go on like this. It's late, so this will be released tomorrow. Just need to do the thumbnails and previews:- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
New stuff here.- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
Here you go. Police car and prop versions: http://steamcommunity.com/sharedfiles/filedetails/?id=781923320 http://steamcommunity.com/sharedfiles/filedetails/?id=781923781- 30 Replies
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dreamixpl replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
Highway patrol. Tomorrow's the day, just need to fix the blinkers and we're kinda good.- 30 Replies
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