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whiteboybob

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Everything posted by whiteboybob

  1. There are ways around this. Someone commented earlier about editing files. or depending on what you want to grow, the smaller the zone "usually" the better chance it wont have a parking lot. But I do agree. And I too would like a dirtier texture.
  2. YEA, I taught the famous moose something!
  3. I dont think the sam parking lots look good when used all around the buildings. i would suggest when using the standard 4deepx6wide auto zone, to use the parking lots on the front of the buildings and run roads on the sides.
  4. ya, its technically a street. if you look close you can see cars driving down it.
  5. I got another one. When You decide to put in some med density areas, maybe make smaller lot sizes. for ex. 4x4 and use the Street addon to turn the streets into parking lots like this. I think it looks pretty good.
  6. Expansion

    Star date: 12700.9.5 The Kino People have continued clearing the land west of the docks. They appear to be stopping in this direction as they have reached the marshy area of the southern brackish lake. All this tedious monitoring during the day. Nothing to do in the evening. How many times can I watch the same movie? Star date:12701.1.7 It was another monotonous day of watching the Kinos clear forest for construction and move supplies around in antiquated vehicles. Major Crank was thinking what he had done to deserve this assignment. Which well-connected officer he had offended. Maybe he had flirted with someones wife at a banquet. who knows. All he knew was he was stuck here. Watching these ants build things. "Major Crank" "Yes lieutenant." "The duty roster for tomorrow." "Thank you lieutenant" Major Crank always liked having lieutenant Johansen on the bridge. She was a competent officer and very attractive. A glance at her could give a give a pleasurable respite to an otherwise boring day. She always filled out her uniform with a certain... "attitude". He thought "The designers of the fleet uniforms didn't have her dimensions in mind when they designed the uniforms." He chuckled to himself. "Or maybe they did." On the really boring days he liked to pass the time by imagining idiotic scenarios were he and lieutenant Johansen would be on some far-off mission and her uniform would get splashed with some Gernati blood, chime, and she would have to strip it off before it ate through to her skin. Or maybe they would be undercover on a planet were women were forced to wear seductive items and always refer to the males as master, chime, Or maybe they would be under heavy enemy fire some sweltering, rain soaked night, and he would save her with some amazing hand to hand combat. She would be so grateful and want to thank him, but she couldn't speak, cause her lips were quivering and..chime "Major Crank" "...Yes Coporol?" "Are you going to respond to Commander Spicoli?" Major Crank clears his throat. "Commander Spicoli." "I'm not disturbing you am I Major Crank?" "No Sir" "Good. Anything to report?" "The first permanent settlements have been built inland to the south. They have also cut roads to the neighboring territories." "They still have along way to go." The Kinos have completed work on several warehouses and a small lumber mill. They have also started build a large facility next to that mill. They have also finished “dock 2” and can now unload three ships at one time. They have also expanded the temporary housing camp and started storing lumber near there, as the old spot is being used by new construction. They have also begun laying heavy railroad lines from the mill and docks. "Whats happening next door? "To the west they cleared another area and setup an operation to grow food." "To the south they have built more settlements on what they call "Northern Lake Tanglewood" "Sir. Has command made a decision on the Kinos yet? "I will make sure it gets brought up at the next conference. Command has been too busy with the war. In fact the enemy is making progress. We have a more urgent mission for you. Report to Villore. Launch a class 3 probe to monitor the Kinos. " "Yes sir" "And Major Crank. I know I said to be thorough, but I don't need to see every tree they cut down. Be sure to set the probe a.i. appropriately." "Yes Sir" Major Crank thought to himself. "Why couldn't we have done this in the first place?"
  7. Arrival

    Star Date: 12700.7.56 The fleet has arrived. A Governor Dot has been given command of the landing expedition Note: I have repositioned our ship to the north of the Kinos landing area for a better view. He has ordered the initial crews ashore to begin clearing the beach and build a temporary dock. Star Date: 12700.7.60 The Kino people have setup a small dock to unload from their launches, and have amassed enough supplies to begin construction soon. Clearing of timber continues. The smoke from the burn piles is thick and the wind blows it into the workers lungs. These people care nothing for their health. Star Date: 12700.8.1 Construction has begun on their permanent dock. They have brought ashore two windmill generators and a water pump. Two of the ships have left for their home port. It also appears another group of ships is loading back at their capitol. It appears to be another group of workers and more supplies. Star date: 12700.9.44 The docking pier is complete and the second fleet has arrived. They are now unloading supplies at a greatly increased rate. These people are strong workers, if a bit foolish. They have setup living quarters west of the dock. They continue to clear the land inland. They are stockpiling the lumber in the east. The Kinos are massing supplies near the existing dock for a second, “dock 2”. The center of their “town” is one big construction zone "Commander. Any word on what command will do on the Kino situation?" "Carry on Major Crank" ============================================================================= Hello all. This is my first CJ. Im learning as I go. hopefully the pics will continue to get better as we go. Ive already started correcting errors. Like the pause thingy in future posts. among others. If you are interested I have a forum topic going discussing "rules" I will be using to help make the region look and feel naturally grown.
  8. Exploration

    Lake Tanglewood Star date: 12700.1.41 thanks Eve Online Captains log. We have arrived at the planet “STEX”. I have ordered a geosynchronous orbit above the region “Tweaked Map”. Our mission is to investigate the report of trespass upon our lands by local beings, known as the Kinos. thanks Eve Online Star date 12700.1.42 The major walks over to the command table. He gazes at the holographic images of the terrain below. His stoic face and intensity of his stare portray an image of an experienced soldier. His eyes move back across the map taking in every minute detail. A chime sounds from the communications panel. "Yes Sir" "Major Crank. Report." "Commander Spicoli. Our Scanners indicate no indigenous peoples in the immediate area, but our sensors on the ground have confirmed they were in the area recently." "This was not a false alarm. I have ordered the monitoring of all communications inside the nearest continents capitol. No doubt the source of these disturbances." "Has the device been discovered? "No sir." Star date: 12700.2.15 "Commander. We have intercepted a report to the emperors palace. It confirms our suspicions." "Send it." “Emperor Kiska, The region is temperate and uninhabited by any indigenous peoples. The area has great resource wealth including timber, fish, and a fertile soil for farming. A geologic survey will be required to determine mineral wealth. The region is covered in lakes, heated springs, and rivers. It also has curious steep hills and cliffs along a large portion of its river banks. This place has no doubt had a turbulent geologic past. It is unknown if the area is still geologically active. Lord Hurin“ "It would appear time has made these people brave. For 600 years these people headed the warnings not to enter this continent. It seems our previous effort to use fear to keep them away has failed." "Our scans have shown the likely cause of their trespass is overpopulation. Their land has become short on resources and the population reproduces like stoned test bunnies. From what Lord Hurin has reported, the timber reserves alone will give them enough reason to proceed with a colonization attempt." Your orders have not changed Major Crank. Keep monitoring their progress and report back regularly. Star date: 12700.2.22 "The emperor has ordered preparations to begin immediately." "Upon the Emperors request Lord Hurin has recommended the initial landing be in the northeast. He identified an area that "“has a shallow harbor slightly protected from a shoal. The local ground is solid and the two brackish lakes nearby have potential for a deep water port in the future.” He named the place Tanglewood Springs. After the local forest and a nearby heated spring that is surrounded by cliffs. A truly magnificent place." Star date: 12700.5.43 "The Fleet departs for Tanglewood!" "The Kino ships are loaded with building supplies and 500 personnel."
  9. Alright. Here is another technique Im trying and it seems to be working pretty good. Say you are building a road from A to B. Normally you go around big rock formations for realism. My Idea is try plopping rocks randomly with quick mouse sweeps so it looks like this. https://i1364.photobucket.com/albums/r729/Rob_Hurin/e3541795-09f9-4b6c-98c8-7606bf60b991_zpsfe4feb8b.jpg Now draw in the road to the other building. https://i1364.photobucket.com/albums/r729/Rob_Hurin/a6a2edfe-b288-4857-9236-314621bfb110_zps84a4f4f4.jpg OH NO! there is a boulder in the way. go around it. https://i1364.photobucket.com/albums/r729/Rob_Hurin/0a86775e-a7cb-4415-b6c9-e4ea699d804c_zps02f5e4f7.jpg Now we have just added a couple random turns in our road. you can go back and touch up the rocks or remove some or whatever depending on your landscape requirements. I personally left a few in cause im building a city in a rocky area. Some sims are gonna have a huge builder in their back yard. ps. just be careful not to overdue the rocks. I went back and changed a straight boring road to this using the "random rock plop method."
  10. I usually jack the taxes up for the R$$$ to 12 or 15% to discourage mansions. Maybe thats why I dont usually see the tall buildings. I'll make a neighbor my R$$$ area. ps. Im going to be starting a City Journal in a few days using these "rules". if anyone is interested. "Tanglewood Springs" EDIT: I accidentally combined two separate thoughts into one statement. Forget the tall part.
  11. Farm Labor Camp

    gonna throw this in my lumber camp
  12. that's a good one...would you use that rule for medium density too? i always run into problems zoning medium density residential and usually get abandonment problems. plus i hate the way it looks when all the medium density stuff gets built together...i haven't really been in a city where there have been blocks and blocks of completely commercial activity. Well of coarse its up to you. I dont find the medium a problem. it only gets 4 or 5 stories tall. TIP: try just zoning your medium density along your main thoroughfares. instead of whole neighborhoods.
  13. Whiteboybob's Furry Bats

    HI experts. Im working on my first bat. its about 60m high. after export into lot editor, it is bent over 90 degrees at about 40m. seems like a setting in gmax. anyone know the problem? Found out it has something to do with LODs FIX: merged the object into a model that was rendering correctly
  14. Whiteboybob's Furry Bats

    I was thinking about modeling the old Great Northern elevator yours is connected to, when I was done. maybe. Im not gonna model the whole CHS. just half. prolly include the line of fat silos in the middle. Im from Superior too. class of 96.
  15. How bout this for another "rule" ? If you do zone high density, keep it to one 3x3 lot of C or R per 10k population at the city center.
  16. Whiteboybob's Furry Bats

    Ya, similar design too. looks like I got a bit farther though. itd be niice if we could collaborate and get done quicker since they are so similar. I dont know how that would work though. im working on the CHS terminal in superior wisconsin.
  17. Whiteboybob's Furry Bats

    ohhhhhhhhhhhhhhhhhhhhh That is a helpful bit of information. thanks.
  18. I have used single plus double track in the past. It worked great for spurs. Im SURE you would too. I dont remember why I dont have it anymore. there might be a conflict with nam 31 maybe idk. No conflict.. Its in the NAM 31. I just reinstalled it. works great.
  19. Whiteboybob's Furry Bats

    Good point. It is a seaport building, but seaports arnt crucial to gameplay so a plop indy wouldnt be a bad idea. can a plop indy have water tiles? I would think so. As for textures I dont want to create another list of dependencies. Id like to just use standard ones everybody already has. ie, BSC, PEG, and Simcity. do those programs work for that? the fishman stuff keeps crashing in my computer.
  20. Whiteboybob's Furry Bats

    Its a grain elevator seaport. perfect for a SPAM addon. I dont know how to make a custom seaport lot and Im losing motivation to learn. plus I dont have photoshop for textures. Im prolly gonna look for someone that can help me finish it.
  21. Help! Rail under highway graphic bug

    yes same for me.
  22. I like nonny moose fishing villages connected by rail. A side note. If you run rail spurs to your industry and only cross rail with overpasses, the annoyance of building the bridges and fitting puzzle pieces might influence you to go in a different direction. spreading out your city naturally.
  23. Preview: B.A.T.

    Could be a few things. need more info. which file, folder, tile size of your building, of lot. etc.
  24. bsc textures in B.A.T.

    How can I get access to the bsc textures in the bat program? all I get are the maxis textures. I have the bcs mega .dat file in my plugins for my downloaded buildings already.
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