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PJon

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  1. AirportEnabledTowersSeperateNoDep.zip

    [quote name='Silur' timestamp='1314402876'] [quote name='Silur' timestamp='1314402290'] Hi,PJon - I see in Your WORK only ugly 3 lots with so long names ... [/quote] There are many words about simple LOT ... Can RMIP Command support You ? [/quote] The goal was to make the lots independent of RMIP. They require no dependencies and work alone or with RMIP. They will work with any airport addon that doesn't include airport enabled lots. I included as much information as I could to fully describe the lot, how it was made, and how it can be modified. It is, essentially, a short tutorial that will help you either modify this lot or create your own to meet your specific gaming preferences.
  2. AirportEnabledTowersSeperateNoDep.zip

    [quote name='_marsh_' timestamp='1314401081'] I think somebody forgot to change accounts before praising their own upload. This is actually quite a good upload, which you have no reason to do that. If people will like it then they'll like it. You don't need to put your own word in their to make it appear good it shows in the description and the mod itself. Doing that just makes you look 12. I mean seriously. [/quote] I have knows a number of very clever and intelligent 12 year olds, so thanks.
  3. AirportEnabledTowersSeperateNoDep.zip

    [quote name='x493x' timestamp='1314399912'] A proper title is needed and the fact that the textures don't match all other airport pieces is kind of a let down. Are those Maxis props? [/quote] The current title is just the file name. The lot is "[b]Airport Enabled[/b]". They are [b]Towers[/b] where they could be. They are three [b]Separate [/b]lots. There are [b]No Dependencies[/b]. What would you recommend for a "proper title"? I made no attempt to "match textures". RMIP is a separate plugin and my intent was to make the lots dependency independent. The lot is completely modifiable in Lot Editor. If you are using RMIP or another airport plugin, you are welcome to change the textures to match your preferred airport style. You can do it!!!
  4. AirportEnabledTowersSeperateNoDep.zip

    <b>Replies to comments:<br><br></b><u><b>Executive Summary:&nbsp; </b></u><br><br>Additional alternatives and examples of game enabled airport lots would be great.&nbsp; What title to you recommend for this upload?&nbsp; I was thinking of <b>"International, Municipal and Landing Strip Airport Enabled Lots with Control Tower and Minimal Buildings in Separate .SC4lot Files, Suitable for Modification, Functional with RMIP and Any Other Airport Lots, and without Requiring Additional Dependencies."&nbsp;</b> Change the textures yourself, you can do it.&nbsp; I've known some very interesting and intelligent 12 year olds.&nbsp; Without TMS's upload I was quite stuck.&nbsp;&nbsp; It works alone or with RMIP.&nbsp; RMIP is an incredible piece of work.&nbsp; There is no simple way to make one lot that fit's every body's airport.&nbsp; It would be great if it had no textures and could allow other texture lots to plop on top.&nbsp; I've noticed that I can put pedmall tiles on existing JRJ wall lots so I know it's possible.<u><i><br><br><br>"I think this has been made before - somewhere. " -</i></u><br><br><b>Where?</b>&nbsp; It would be great to have an additional alternative and example.&nbsp; There were only two pages in the search on "Airport" or "RMIP" and I didn't find anything.<br><br><u><i>"A proper title is needed" </i></u><br><br>I would have preferred "<b>International, Municipal and Landing Strip Airport Enabled Lots with Control Tower and Minimal Buildings in Separate .SC4lot Files, Suitable for Modification, Functional with RMIP and Any Other Airport Lots, and without Requiring Additional Dependencies.</b>" &nbsp;<br><br><b>What title do you recommend? </b><br><br><br><u><i>"that the textures don't match"</i></u><br><br><b>True. As described, there is no intent to match RMIP or other airport textures.</b>&nbsp; They are MAXIS textures and props only so they require no dependencies and can be used alone or with any airport addon.<br><br>LotEditor is easy enough to use and all are welcome to change the textures to something more suitable for your game play. In fact, I recommend this. Individuals that are new to SC4 will find this an excellent exercise in using the LotEditor. Savy users surely find this simple enough and would likely do so anyways. After all, there is no way to make a lot that matches every one's specific needs. <br><br><br><u><i>"somebody forgot to change accounts before praising" &nbsp;</i></u><br><br>I saw no need to change accounts and pretend the comment is not my own. &nbsp;<br><br><br><u><i>"Doing that just makes you look 12. I mean seriously." - &nbsp;</i></u><br><br><b>I've known some very interesting and intelligent 12 year olds. Thanks for the complement. </b>&nbsp;<br><br>As well, as I am older than 12, then I would suggest that reality necessitates a different interpretation. Perhaps something like, "People older than 12 may start out the comments with their own personal assessment."&nbsp; And, I've learned not to hold my breath waiting for someone else's praise.&nbsp; <br><br>Perhaps it's good marketing... Though, marketing commercials generally pretend that it is someone independent praising the product and present the actor as being a "real" person. On the other hand,&nbsp; marketing folks have learned that blatant works just fine. <br><br>BTW, you now that tip jar you often see in stores? The person that put it there starts it out with some money so that other people will be&nbsp; motivated to put in a tip. Perhaps mine is a starter comment.&nbsp;&nbsp; A sort of example comment, a little praise, a detailed critique, a bit more praise. Kind of sugar coating the pill to make it easier to swallow. <br><br>Perhaps it is what I would comment had it been someone else's creation.&nbsp; A step back for one last objective look.&nbsp; <br><br>Perhaps it is just my after thoughts, additional suggestions that I considered after the posting was complete. The comments section is a nice place for me to keep some notes. All in one place, you know. <br><br><br><i><u>"only ugly 3 lots" &nbsp;</u></i><br><b><br>True.&nbsp; I don't do "pretty". </b>You are encouraged to use LotEditor to make it "pretty".&nbsp; If you are using it in conjunction with RMIP, I suggest changing the textures and fences to match RMIP.&nbsp; I don't really like the parking lot textures.&nbsp; Never-the-less, I like to envision it to be part of the airport under construction where the control tower was part of the original structure before the improvement projects.&nbsp; <br><br>Being that the control tower is so necessary to keep the airport open, they couldn't do any major work on it.&nbsp; For a much older airport, a new control tower may end up being constructed elsewhere with the original just being shut down.&nbsp; And, like all public facilities, the important parts to make pretty are buildings that the public sees up close, like the parking structures and bathrooms.<br><br>As it is my first upload, it would be my "<u>only"</u> lot.&nbsp; Also true.&nbsp; Later, should I upload more, then they will be "more" lots. <br><br><br><u><i>"There are many words about simple LOT" </i></u><br><br><b>Sometimes great things come is small packages.</b> If a picture is worth a thousand words, how many words is an SC4 lot worth?<br><br>I wanted to anticipate anything that others might want to know. I also wanted to put in the information necessary for anyone that might wish to modify them. As with any article, you can just read the first and last paragraphs to get the basic idea. <br><br>I also wanted to leave instructions on how to create such a lot.&nbsp; I really appreciate the effort that others make in writing tutorials.&nbsp; Especially considering that they already know how to do it and don't really need the tutorial themselves. It just feels like "love".<br><br>Do read the "Special Thanks" as it was TSM's upload that demonstrated the idea to be possible. Without TMS's upload I was quite stuck. &nbsp; I just could get past the grayed out "Save As" button in LotEditor.<br><br><br><u><i>"Can RMIP Command support" &nbsp;</i></u><br><br><b>As per the description, it works alone or with RMIP.&nbsp; </b>It doesn't require RMIP. <br><br>It didn't appear to interfere with RMIP&nbsp; The only caveat is that it does appear to spawn it's own planes. <br><br>I fully expected them to land on a non-existent&nbsp; runway. (Wouldn't it be great if they did, then a road could be constructed there and it would look like a plane making an emergency landing.)&nbsp; So far, I haven't seen this occur, rather they just fly around.&nbsp; <br><br>If they do actually land, it may be necessary to put the lot in a place so that they land on the runway.&nbsp; If you do happen to see this and can capture a picture, I'd like a copy so I can analyze it and add the appropriate instructions to the page.<br><br><br><u><i>"What does the name have to do with anything?"</i></u><br><br>Good question. <br><br>They are <b>Airport Enabled</b>. They a primarily control <b>Towers</b>. (The landing strip doesn't have a control tower). They are <b>Separate</b> lots (not a single .dat file). There are <b>No Dependencies</b>. The file is in <b>.Zip</b> format. <br><br>Oh, and it is the actual filename. I've found this helpful information when I've downloaded a ton of plug-ins and need to figure out where they came from. I think that I will include the file name in the description for future uploads.<br><br>I was initially going to go with <b>AETSNDZ,</b> but it didn't seem to really say much.<br><br>If you have a recommendation for the title, do tell.&nbsp; Let's call it the "Make A New Title" contest.<br><br><u><i>"Great work with real function! This lot is a perfect suppliement to the eye-candy DIY airports~" </i></u><br><br><b>Thanks. This was the point. </b><br><br>I have been using RMIP.&nbsp; RMIP is an incredible piece of work.&nbsp; (<u>Rule 1</u>: Complement others work as much as possible)&nbsp;&nbsp; I was a little surprised to find that RMIP doesn't include control towers. On the other hand, RMIP is such a large and detailed piece of work that the author had plenty on his plate.&nbsp; (<u>Rule 2</u>: Diminish any negative critique as much as possible.)<br><br>Still, I want the game play to function as usual and didn't want a whole separate airport.&nbsp; TMS is on the right track.&nbsp; I wanted to expand on his idea in a different direction, going to very minimal.&nbsp; His direction may be necessary to locate a runway where the spawned airplanes land.&nbsp; Others may want to follow his direction to create very personal airport lots.&nbsp; <br><br>I think it's a great starting place for a new generation of individual control towers that look like real world towers. As a standard, the props "*S1x1x1InvisAirport*", which make it a functional airport, can be placed in lots with a control tower as a building. This lot set can be modified simply with Lot Editor to replace the control tower without having to go through the steps to create a new "Airport" lot.&nbsp; <br><br>There is no simple way to make one lot that fit's every body's airport.&nbsp; I would have made it with no textures if I knew how. (Shh.., don't tell anyone but I chose "ugly" so the user really has to figure out how to change the textures if they want "pretty".)&nbsp;&nbsp; I expect that I will be changing the textures to something more compatible with my own cities. <br><br>The only reason I might make an update public would be if I should find some highly FUNCTIONAL improvement. (...like no textures.&nbsp; It would be even better if RMIP tiles could be placed on the already plopped lot.&nbsp; I've noticed that I can put pedmall tiles on existing JRJ wall lots so I know it's possible.)<br><br><br><i>In Summary:</i><br><br><br>
  5. AirportEnabledTowersSeperateNoDep.zip

    Wow, dude. Pure genius. Ingenious. Simplicity at it's finest. These are so awesome. They are just what I was looking for. Now I can use RMIP and have a functional airport without plopping the whole Maxis thing. Thanks. BTW, you should have said not to upgrade or expand the airport. If it's possible, you might consider creating new lots that let you expand it when the news window asks. You are the master....
  6. Version 1.0

    2,415 Downloads

    Quick Description: Game enabled airport lots. Use alone or with RMIP. These three lots are meant to be used with airport add-ons to replace the existing Maxis airports. Each lot is game enabled with demand, usage, etc. "zPZ2x2_AirportEnabledLandingstripHanger.SC4Lot" replaces the small landing strip. "zPZ2x2_AirportEnabledMunicipalTower.SC4Lot" replaces the municipal airport strip. "zPZ4x6_AirportEnabledInternationalTower.SC4Lot" replaces the international airport landing strip. There are no dependencies. There is no installer. Just unzip and drop to the plug-in directory. These lots will be accessed by the airport menu icons, in replacement for the original lots. No new icons will appear though the icon may change it's look. ----------------------------------------------------------------------------- Details: Each lot uses only Maxis buildings, props, and textures. The textures DO NOT match RMIP or other airport plug-ins. You may edit these with LotEditor and change the textures at your pleasure. To ensure that these lots show up as replacements in the game menu, the file names have been prefixed with a "z". Whether this is necessary has not been tested. It can't hurt. The file names "*nxn*" represents the lot size. For unknown reasons, when the values of "2" and "2" were entered in SC4Tool, the lot ended up being 4 x 4. To synchronize the values and labels requires re-entering SC4Tool, changing the exemplar name, saving, opening up the lot in LotEditor, saving (to be extra sure it ends up in good shape for the game), and renaming the final file. It's not that hard, I'm just that lazy. Still, the international airport did save as 4 x 6. The smaller landing strip lot, "zPZ2x2_AirportEnabledLandingstripHanger.SC4Lot", has a single hanger as a building. It can be placed at the edge of the airport next to the road. In fact, it can place without any additional runways and the game will assume it is a fully functional air strip. The municipal airport lot, "zPZ2x2_AirportEnabledMunicipalTower.SC4Lot", consists of the municipal control tower with parking. Alone, it is a fully functional game municipal airport. It does expect a road. I suggest placing it in a visibly appropriate location near the landing strips and running a utility road. The municipal tower is rotationally symmetric so it looks good placed at any angle. The international airport lot, "zPZ4x6_AirportEnabledInternationalTower.SC4Lot", consists of the international control tower is not rotationally symmetric. It has a "front" so you might want to place it at the side of the tarmac that makes sense. The lot also contains a large hanger. The tower is a prop so the hanger was necessary as a building is required. ------------------------------------------------------- Special Thanks: Thanks go to TSM and the "TMS Maxis Intl. Airport RMIP re-lot (UDI ENABLED) 1.2" lot as this demonstrated that the concept, of a separate "UDI Enabled" lot was possible. Of course, SC4Tool made it possible for me to easily get what I wanted where the LotEditor and my personal expertise lacked. ------------------------------------------------------- Special Notes: The process was simple. After opening up the Maxis airport lots with LotEditor, I saved the lot. (Here is where TMS got me unstuck. The "saveas" button is disabled at this point. Using "save", doesn't save the lot back to the Maxis file. Rather, it saves it to a new file.) Now I could manipulate and delete any and all props that I chose. I might have started from scratch, I suppose, but it was just darned easier to begin with the functional airport lot. Making minor changes, saving and testing as I went, guaranteeing that I knew what didn't work. After considerable searching, I found the props that make the lots game enabled. These props are: "0x28270000 --- S1x1x1InvisAirportMunicipal --- Municipal Airport" "0x987a0000 --- S1x1x1InvisAirportlandingstrip --- Landing Strip" "0x28280000 --- S1x1x1InvisAirportInternational --- International Airport" Having deleted and placed all but the needed props and buildings, I saved the file and opened it with SC4Tool. This allowed me to change the exemplar name, "LotCongifPropertySize", and the "LotConfigPropertyDoConstruction". Having saved the re-sized lot, I opened it up in LotEditor to rearrange the buildings and place textures. Lastly, after saving the completed lot, I renamed the file to it's final version. -------------------------------------------------------- Final Words: There are many other ways that the lot might be constructed. A single tile with an invisible building would yield a simple airport enabling lot. Of course, RMIP textures would provide for something more aesthetically pleasing. There is no way to please everyone's aesthetic tastes. As such, I chose this simple configuration which requires no external dependencies. For others, just think of them as being the remnants of the airport before it was remodeled. If you like, try opening them up in the LotEditor and change the textures to something of your liking. You might begin by moving the fence in the international lot so that it lines up properly with the parking lot. Be sure to save a backup, just in case. As an additional exercise, you might want to use SC4Tool to change the Exemplar Name for the two smaller lots. PJon
  7. TSM Maxis Intl. Airport RMIP re-lot (UDI ENABLED)

    I wanted to do this very thing but can't figure out how to save the existing MAXIS lot to an alternate file. Perhaps it's easy, perhaps not... I don't want to mess anything up. This makes things so much easier. Now I have a lot that I can open up and edit with LotEditor. I've already changed the taxiway tiles so I can extend them to add more runways. I've extended the existing runway, to the edge, so that I can add RMIP tiles. The possibilities are endless. Hopefully, I will settle on something generic that works for all my airports. Perhaps just a series of center runways. It would be nice to know... What exactly makes it a MAXIS recognized international airport?
  8. Error Code [#10863]

    I get the same error. Simply, it is not my computer, my browser, or my network. I am using dial-up. That's not the problem, it is what it is. I have had this problem with different download programs. I have logged out and rebooted only to find the same message "You may not download any more files until your other downloads are complete". I don't use the browser download function as it stops at 2.5MB with an incomplete download. Rather, I use DLManager which is more resilient to errors. I get one download a day.
  9. RMIP 2 Small Airport Edition Vol 3

    The links for Volume 1 and Volume 2 report a Board Message of "#10867] We could not find the file specified". Is it possible that someone took them down, not knowing that they were still dependencies?
  10. RHW-4 Compact Suspension Bridge

    Nice, now all we need is an RWH-6, 8 and 10. My understanding is that traffic capacity is based on tile width so the wider RWHs hold more traffic than the original Maxis highway. It would be great to have matching high capacity bridges. I'd love to make it but I have enough trouble just creating a lot with a wall.
  11. Rail Yard and Spur Textures Mega Pack 1

    I've downloaded it twice and get a corrupt file. Any ideas?
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