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Everything posted by DavidB_
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Instead of switching machines, why not just put up a windows virtual machine on the MAC? It's a PowerPC machine, and running VirtualPC (Microsoft) would A) Cost money, B) Not be very secure/bug-free and C) be painfully slow... I have tried SimCity for PC on a Mac (VMWare), but this only works on Intel machines! Oh well, I'm gonna have to eventually give up on the Mac copy, and then I can use all the installers I want. (or not!)
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OK, I'll try again soon... PRAYS FOR SUCCESS
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I don't know whether this has been discussed, but wouldn't it be better to name the next NAM 30.0 or similar, in order to bring it in line with the optional sub-components?
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- network addon mod
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As mentioned above, NAM includes underground rail pieces that allows underpasses like this to be built. The same can be done with avenues and other surface routes. Apart from rail under rail, there isn't an option for that in the NAM? What version of NAM are you using? It should be the 3rd icon in the rail menu. Called UndergroundRail Rail Tunnel Under Roads Dual Networking Puzzle pieces. Use the TAB-button on your keybord to flip through.. it should be near the end of the cycle I've gone through several times and haven't seen it... I have the latest NAM (Version 29).
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I download files on my Mac, and transfer them to my dedicated SimCity account. However, when an exe installer pops up, I don't use FileJuicer, I transfer the files to my PC, run the installer and extract the files. However, this is more annoying, but at least it's easier for me to organise my plugins folder to my liking.
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As mentioned above, NAM includes underground rail pieces that allows underpasses like this to be built. The same can be done with avenues and other surface routes. Apart from rail under rail, there isn't an option for that in the NAM?
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Uploading Images via (free) Image Hosting Site
DavidB_ replied to DavidB_'s topic in Simtropolis Related
Thanks for the advice everyone, I'll digest this for a while and sort it out soon... -
I don't know what any of you are talking about, but oh well... I'll join once I figure out how to combine my current avatar with a sheep!
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I've been having the same problem with the Subway menu icon (about five or so of those, I think!) ever since I installed the NAM (I'm on a Mac, and that was my only plugin for a while). I can't access the plugin manager directly, but I could always copy my NAM folder onto my PC copy (I only use it currently for creating plugins).
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harmless but persistent graphic oddity ("artifacts"?)
DavidB_ replied to a_muses's topic in SC4 Bugs & Technical Issues
I'm not sure about this, but this may be because (in some cases) SimCity on Intel Macs like yours does not run properly, owing to the fact that SC4 is a native PowerPC app. If you don't mind taking a slight risk, you could try installing the Aspyr Universal Binary beta (copying the folder ~ (User Name)/Documents/SimCity 4 onto your desktop would be recommended, in case anything goes wrong). This update hasn't been know, as I have heard, to improve the program, but it is required if you wish to upgrade to Mac OS X Lion (10.7), and it may help with any other problems. Aspyr have not taken any further action, so this is all we will probably get... But anyway, if you do attempt this, let us know what happens. You never know, you could be helping a number of other users! -
THIS TOUR HAS NOW BEEN CLOSED. SEE HERE FOR MORE INFORMATION... Hello everybody, and welcome to the Timbuktu Tours. I'm Neil Fairbanks MP, the General Advisor to the Timbuktu Government and its President "DAB". Over the next few days (or years, in the case of the journal!) I, along with several other MPs, will be showing you around the exclusive Timbuktu Region, its various different towns and cities, as well as the rapidly expanding transport networks. We at The Timbuktu Tourism Division hope you enjoy our exclusive tours, taking you closer to the heart of the region. You can pick up your hotel keys after dinner! Some of you may easily recognise where I have found the original the region file, but however, the region I am working on, when finished, will be nothing like the "template". Also, I will usually have restricted time available for SimCity, especially as my study workload increases, but I will attempt to update my journal regularly, perhaps as a public diary of Timbuktu's evolution. As I write, much of the motorway network is being rebuilt (default Maxis to RHW), and my region is slowly expanding... I wish to create a region-wide highway/road and heavy/light rail network, but owing to my perfectionism, this will take time! But anyway, please read through my entries, enjoy the fruit of my labour, and let me know what you think. UPDATES - 1: As I was writing, Simtropolis had been messing me about, and I didn't even realise that this entry had been posted!!! UPDATES - 2: I have also decided to include a short glossary on the various terms and abbreviations that I am using in my journal. This can be found on the next entry, but if there's anything else you don't understand, please ask. UPDATES - 3: I have finally created an official Timbuktu Region Album over on ImageShack. Visit it now for all the latest images from the Timbuktu Region! UPDATES - 4: THIS TOUR HAS NOW BEEN CLOSED. SEE HERE FOR MORE INFORMATION...
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New Simford Preview: Upgrading A Road - International Avenue
DavidB_ posted a City Journal entry in The Timbuktu Region Diary
New Simford is what now exists of the first Timbuktu settlement. Although located on the same city area as the "Getting Started Tutorial", the two are in no way related, as after a major financial disaster several years ago, the citizens regrouped and rebuilt a brand-new town together. More will be revealed soon, but for now, I will be showing off a simple, quick upgrade projects, involving the terminus of a major artery in the midst of a large farmland area. <<< North As you can see, the upgrade is located at the terminus of International Avenue, a major west-east dual carriageway (west is at the bottom of the picture). It runs underneath the Simford International Airport, disects a residential and a commercial area, and after passing through the pictured farmland, it finally terminates at a ferry terminal. This road, along with several other avenues, dissects the extended town of Simford. However, due to a lack of funds, the road towards the east terminus had to be constructed as a single-carriageway road. This hasn't affected traffic flow particularly yet, as the avenue ends in the midst of some farmland, but thanks to the generous funding of a nearby farm, the upgrade has been allowed to proceed. Traffic on the route has been slowly growing, and so the upgrade will future-proof the route. The tunnel under the railway junction was constructed from the start as dual carriageway cut-and-cover, so that the railway wouldn't have to be torn up in the future. When constructing the road, the Simford Council thoughtfully left the space for an upgrade, which has meant that this project will not involve destroying any farmland! The project will thus only take a short amount of time. The motorway close to the avenue is the East Simford Orbital Motorway, funded by a group of farming, commercial and residential developers. It is primarily used by freight traffic and long-distance commuters, which allows for good connections to the neighbouring cities. The single-track rural railway alongside is also used to deliver freight goods. These images show the new lane being paved over. Thanks to the space left by the council, this takes no time at all... The upgraded road is now complete. It now serves a growing amount of freight traffic, and has good connections to Greater Simford in the west (bottom of the picture), Sealook Bay in the north and a new industrial zone to the east. It also connects to the East Simford Orbital Motorway and a similar north-south avenue, in a junction slightly to the west. (I will detail that junction very soon, I'm proud of it!) Well, that is all for now folks. Thank you for reading, and stay tuned... I will be showing off the rest of New Simford soon, as well as some more surprises! -
This is the [FORMER] Timbuktu Region, located somewhere to the South-East of the USA. A mountainous area formed around the delta of two large rivers, the first settlement was found in between several islands, originally on the mainland. Now found as the current "New Simford", the residents of the town regrouped and rebuilt after a disaster several years ago. The region has since expanded, with several larger settlements expanding outwards. Today, the region is nothing like the template issued to all SimCity users (a.k.a. Maxisland). The capital of the region is "Greater Timbuktu", chosen by a large red arrow hovering over the land (caused by a glitch with the tutorial cities!) This is where the region government is located, and is where all the major decisions are made. The different towns and cities have recently agreed to, over the coming years, connect the region with a number of roads, motorways (highways; be prepared for me to use British localisations!) and railways (heavy/light railroad), in order to make it easier for residents to commute and travel. They have also decided to construct a number of seaports and airports to be used for long-distance travel. Here are several views is a view of the developed area of the region from the skies (transport views to come when I finally sort my road and rail networks into a half-decent state!): LTRPs: • Connect the region by road, motorway and rail (heavy/light). • Construct a number of seaports/airports. • Form several more infrastructure cities, run directly by the respective utility departments, to provide for the rest of the region. I will also soon upload several data maps displaying the borders of the region councils, as well as a transport map and other images...
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What if there's a giant monster, living down in the abyss, hating all the trash which is tossed into his home, who would rise against the sims living up top? Yeah, that would be strange, but I prefer the Black Hole systems. Plus, the edges of my cities are often very developed!
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Port Felix - Break Bulk Seaport and Rail Extension
DavidB_ commented on Craig-Abcvs's City Journal Entry in Auckland & Greater Region - II
Discovered this little treasure recently, excellent job! I'm in the process of removing a number of seaports, and replacing most with rail links, so this has given me some inspiration... BTW, where could I find the seaport? -
I'd help if I could, but I'll be on holiday by then... Sorry
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This is a well known mac bug. The lots have been created differently, and one entry has the wrong number, which causes our game to think that it has between 1 - 10, where as it should have 10,000. You can either fix it by loading the lot in windows, or just download a different station. Actually, if you do have a Windows copy, but you still want to use a specific, affected station with the Mac, I have found this tutorial involving iLive Reader (for Windows). This should sort out the capacity issues, and it doesn't seem too difficult either. I wonder why developers can't do this every time...
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[quote name='Flyby ' timestamp='1311768329' post='1176837'] AHHH!!! I HATE THIS! I typed a new City Journal for an hour and a half and the website went off last evening!
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I meant that when you reboot from Windows back into Lion, the Mac OS would restore open windows, documents etc. It wouldn't appear in Windows unless Microsoft switch on their photocopiers again! I'll eventually build a dedicated PC rig to run Windows games and applications... Thanks for the advice everyone, this will be useful to other people...
