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tri

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Everything posted by tri

  1. Millenium Technologies

    Same job problem as your High-Tech Developments lot. Don't make more lots before you learn how to fix that. Also, there should be something that stands out more than just the landmark. It doesn't look like anything too special. Try to make something "different".
  2. Shmails Organic Market

    Me likey.
  3. Nice School

    Judging by comparing surrounding objects and tiles, this is 3x3.
  4. HighTech Developments

    Tillman, high-tech jobs are primarily for wealthy residents. I run a few cities with many more R$$$ than R$$ or R$ so placing this doesn't really help give my R$$$ residents jobs.
  5. HighTech Developments

    Great lot. Only problem is that it's registered as manufacturing industry, not high-tech. I still use it, though, and adore it, so here's a 10. Thank you.
  6. Funky Little Bitty Park

    I sense sarcasm. :-) It's just something basic. I never said I did anything elaborate or something that will change the face of the game forever. Just getting my feet wet and still make something slightly useful.
  7. Funky Little Bitty Park

    Thanks for clarifying that for me, LF.
  8. Zurich

    Looks terrific. Thanks.
  9. Fertile Coast

    Very lovely region you've created. Thank you.
  10. Mid Elementary School

    Very nice and basic, just the way I like it. Thank you.
  11. buddist center

    Wonderful lot. Finally, an outlet for all the Buddhist sims.
  12. Lifeguard HQ Training Center

    Terrific idea. Your username (the alphabetical part) is the namesake of the street I live on and the neighbourhood I live in. Well done.
  13. New Urbanism In SC4

    For the nicer areas of my cities, I try to make most of each city block residential, then designate two or three tiles for 1x1 commercial. Within four or five blocks of each residential/commercial block is a block or two of high-tech industry. This way, the commute time stays very low (I've sustained 30min commute times in cities in upwards of 300,000 res. population). I could possibly make the commute times less, but that would mean mixing dirty industry with my residential, which is something I stay away from. Then, of course, I designate a central location for a downtown core, if I'm building individual cities. For some reason, all of this also helps create heavy traffic in the downtown area, which promotes commercial growth, and creates skyscrapers. Then, sprawl it.
  14. Giza Hotel And Casino

    A bit unrealistic, both with visuals and its function. Thank you, though.
  15. SLF Microwave Power Plant

    WOW. Talk about bang for your buck. Thank you.
  16. RCI Car ParkParking Lot set

    Download it, try it out, don't like it? Delete it. Like it? Keep it. Simple. This is a great lot (res. parking titled Large Park, com. & ind. parking titled Large Plaza) and should be tried by all.
  17. Ruins

    This is neat. It looks sort of strange when placed around big downtown skyscrapers, though. But it is a nice change in scenery, I must say. Good idea.
  18. RCI Car ParkParking Lot set

    Wonderful idea, frogface. I'm sure most all my cities could use these. Thank you.
  19. Surburban High school

    Good idea. Do tell, does it have much of a park effect? Or just the same effects as a regular high school?
  20. Apparently they don't accept "free form e-mail", which I assume means they don't allow folks to e-mail them anymore, I guess. That's silly. Nothing here has worked, and I really would like the Lot Editor. This is frustrating.
  21. European Props

    It's for the Euro Tileset, so I'd imagine it'd conflict with non-RH SC4.
  22. Pub

    Palm trees in Britain? Since when?
  23. Rural Clinic

    YES! YES! I tend to build lots of small "villages" spread out around an entire map. It got old, adding a clinic for every single area. This is just what the doctor ordered!
  24. IKEA

    Brilliant idea. I love it.
  25. Westbrook Acres

    A bit unrealistic. 2000 people living in a place with one pool and one tennis court? And only a little over 100 parking spots? I counted 120, I might be wrong. Good idea, though. I kind of like it.
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