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kricsmark

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    17
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    A long, long time ago...

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About kricsmark

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    Sophomore
  1. New City Building Concept

    This is cool and all.... But when I see beautiful stuff like this, I always think: If I wanted to place my buildings manually, I'd play Societies (brr), and not Simcity 4. :V
  2. They are empty. However, there is a download somewhere on the STEX which has all the landmark buildings in a CO$$$ office building form. By default, the landmarks are kind of useless... They only have a real effect in a fully developed city, with their commercial desirability.
  3. Show Us Your Suburbs

    Mine is more of a village than a suburb, but it fits here...
  4. Sim City 4 Deluxe problems with VISTA

    Software rendering mode seems to make it run faster. At least, that's what I use, and I have no performance problems.
  5. Creating cohesive neighborhoods.

    Originally posted by: GeneralEtrius You can also be very artificial and plop all your houses and buildings. That's what I'm doing for a "synthetic city" of mine.quote> Personally, I dislike full plopping. I only plop very few significant buildings, otherwise I grow my stuff. If I wanted to manually place buildings, I'd play Societies. :V
  6. R$$$ Without Jobs

    There's some mod on the STEX that raises R$$$ minimal desirability requirements, so they won't get abandoned upon completion.
  7. Herbert Building

    It looks boring, but in a totally realistic way, which I like. Not all buildings are super-duper special and rainbow candies in real cities. Some are just depressing to pass.
  8. Problem with crime

    Try putting some crime-decreasing City Ordinances into effect, like night curfew for kids and other stuff. Can't recall them specifically, but there's quite some of them.
  9. So the growth stage doesn't match... But I thought the maximal growth stage of buildings is determined by the region's population... Edit: Or does the region's size and the neighboring cities' development only affect the RCI demand?
  10. Let's get to it immediately: I have a developing region. I tried building a small suburban-ish city on a small coastline tile and zoned most of the town with 1x1 house lots (I have lots of custom buildings for that lot size). Then I start the city and.... Voilá! Two houses grew out of the ground: Those that were on 1x2 lots... I observed it earlier already, but it only became apparent now that, for some reason, in a fresh city, 1x1 houses refuse to grow for me, even if the region is kind of developed (and if my memory serves me right, the growth stage of buildings depends on the population of the region), so... I have no clue why 1x1 houses refuse to grow on a fresh city tile. It's getting really annoying.
  11. Tenements & Rust: Ghetto Stories

    Brilliant! Though, at parts, it almost felt like you enjoy torturing your citizens with the worst living conditions possible. :V
  12. Low Commerical Customers

    The number of customers depends on the traffic pasing by the shop.
  13. SC4 unplugged

    First thing that came to mind when reading this CJ: HOLY TITF*CK THIS IS MASSIVE OH MY GOD You sir, have mastered the game mechanics.
  14. Show us your MAPP

    Real nice stuff in here, but... I personally rather build themeparks with my good ancient Rollercoaster Tycoon, and stick to cities with SC4.
  15. Many thanks! I was kind of getting worried, because restoring files to their original "subfolder-less" state would've been nothing short of impossible, so I'd have had to dump most of my plugins folder...
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