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newcrusader92

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Everything posted by newcrusader92

  1. Show us your... roadsigns!!!

    Originally posted by: deathtopumpkins As for the distance legends, they are a compromise between American and International standards. Virgin Shores only recently made the transition to metric, and people are still accustomed to measuring in fractions. Thats my excuse anyway. The real reason is that I like the look of it, and prefer that to the 1000m, etc. signs used in Europe. That's probably just because I am American though. quote> You should see one of a few metric I-19 signs. There's also more information on the I-19 signage here. It sounds like we in the U.S. sometimes like to adopt the European way of doing things.
  2. Winchester

    It's great to see the revival of this CJ. I wonder if there's been any growth, any more urban sprawl that went on behind the scenes.
  3. Edessa Update 3

    That is some great scenery that you've shown in this update. Regarding issues with Paint crashing, you can also try Paint.NET or GIMP as an alternative for saving screen captures. You may be able to get help regarding your RHW troubles here, just in case you haven't found a solution to your "unsuitable area to build network" messages. Although I'm curious as to where you're trying to build your RHW earlier and whether you have a slope mod installed. . .
  4. Roanoke Island/Roumeli Island (Closed)

    DCMetro34, I have a hard time describing this city - it's either "classical" or "classy". Anyway, great job! And. . . did I see what looked like Metrorail (Washington, D.C.) cars in the pictures of the first update? I'm curious, how did you manage to find them?
  5. CXL2011 Screenshots & More

    This is good news. If CXL 2011 is not a mere add-on to the original, I will patiently wait to get the game. The only question I have at the moment is this: would we have the ability to create our own maps and import them in, like we can with SC4? I like the idea of cities trading with each other, but I also like the idea of geographical continuity (at least as an option) - with 45 maps I'm not sure that's possible without the option of creating custom maps.
  6. SimVideo

    Another suggestion for video recording is Taksi. It is open source. The in-game recorder appears to work, but the moment I saw the various frames being saved as separate files was the moment I started looking for a better recording solution.
  7. Show us your Oddities!

    Check out the bus traffic information: Interesting. There's nothing on this stretch of road, not even bus stops. Now here's an overview of the southern half of the city tile - there's nothing except a road and highway in the northern half (not shown): I don't understand the need for so many buses in a small town - the neighboring city to the south only has almost 750 people. I guess the bus system is highly unionized!
  8. Show us Your Interchanges!

    It's hard to see the picture(s) well - but let me guess: 1. MAVE-4 2. TuLEP 3. 90 degree MIS curve 4. darker North American texture for RHW 5. neighbor connection puzzle pieces/underground loop connector 6. MIS->Avenue transition. Also, did the MIS previously have surrounding texture dependent on what building was touching it, similar to how the sides of roads and streets have different looks depending on zones and wealth levels? This is the first time I've seen something of this sort. 7. draggable ramp interface 8. RHW lane markings / RHW-6 is 2-tile network
  9. Windows 7 and SC4 Terraformer

    I found that if you have to obtain msvcp71.dll (or msvcr71.dll) from another source, it has to be put into the same folder as SC4T on a Windows 7 system. I tried putting it in c:\windows32\system as the README suggests, but SC4T would not run. I also tried to get Windows to register msvcp71.dll, but it resulted in a message saying something about the library failing to load. When I was looking for some other information, I noticed msvcr71.dll in the SC4T folder, so a light bulb went on and I moved msvcp71.dll over to the same folder, and was finally able to run SC4T.
  10. CityOne from IBM. What. Is. It.

    IBM claims it is a game. We'll have to wait and see. The only thing that would keep me from playing for long is if it had a political agenda. I'd like to solve a city crisis by using what I feel is best, not by what the game developers feel is best. I don't like a game "preaching" to me, and I'd rather learn from my mistakes.
  11. Jump Commute?

    Originally posted by: SC4BOY Originally posted by: newcrusader92 ....But, you can't say the same about the other green line where it's shown that a driver apparently drove off the road and onto the roof of a building. No intersection, no left turn lane, no right turn lane, and there's nothing between the elevated road and the residence. Only KITT could pull off such a maneuver as indicated in the picture. quote> It absolutely doesn't matter.. if a "commutable lot" is adjacent to a roadway or most other network elements (remember there are no "turn lanes" etc along a road, but the residents still enter and leave zoned areas. As long as they are "adjacent" from a planer perspective, there is the potential for transit. quote> That's what I didn't see (and still can't see). I still think there's an empty space - 1 tile - between the road and residence. Thus, the path doesn't make sense to me. The situation doesn't really bother me, since I rarely use that feature anyway.
  12. Rural Highway Magic Wall?

    Originally posted by: WiltonWarrior5 i thnk what happened was that in that picture the road overpass that you passed was for RHW 4 rather than RHW 2quote> It looks like it from the picture, but I can't tell for sure without a zoom-in. I messed up on an overpass in one of my cities before (wrong striping for the RHW-4), but that did not prevent Sims from taking the overpass itself (they just refused to use the RHW). One other thing to look at is each ramp of the interchange(s). If the striping is wrong, they will not get on the ramp. PlyPlay665, I'm just curious. . . have any Sims actually used that highway?
  13. Jump Commute?

    Originally posted by: SC4BOY There is no difference in "levels" for the game.. just because it looks "up" to you, the game still sees it as an adjacent network pathquote> The green line in the upper left corner - I will agree, because the buildings are blocking the street, which is what that green line refers to. The same could be said of the tunnel which an apartment is sitting on, if the avenue were to have any markings. But, you can't say the same about the other green line where it's shown that a driver apparently drove off the road and onto the roof of a building. No intersection, no left turn lane, no right turn lane, and there's nothing between the elevated road and the residence. Only KITT could pull off such a maneuver as indicated in the picture. Desprez, I have to say, that is an intriguing situation. You might want to consider demoting the head honcho of your city's DOT, though - we can't allow cars flying onto the tops of buildings, the noise ordinance will be violated every time.
  14. Get me out of here!

    Originally posted by: Bib-lost I have a region divided by a river. The river is more than a region wide, so a bridge can't be build. All of my residential and commercial cities are in the center of a land, and the industrial city is on the coast of one part of the region. It is in this city I have a problem. There are huge demands for dirty and medium industries, so I really have to expand this city. However, I lose about $2000 every month. This is because I had to build 4 (!) cleaning installations and my ecology advisor shuts down all of my water utilities if I destroy one of them. They make up for $2100 lose every month. If I could just destroy them all without penalty, my budget would be saved. I have a budget of $20000 and I'm prepared to take a loan. I already tried to get out of the situation by taking a loan and assigning huge areas of industries, but that causes the water pollution to overload and shuts down the water supply. I also tried to move my water utilities to a non-polluted area, but that didn't work either. I tried to get some water from my neighbours, but it wasn't enough. Has anyone ever encountered this situation? How do you get out? quote> I actually had an industrial city in one of my regions that went through a similar situation. The only difference was that it was environmental protestors vandalizing water pipes in the city. The way I solved this problem with the water was to gradually build a new industrial city in an adjacent tile, then go back to my soon-to-be former industrial city and start cutting back on services and replace industrial zones with commercial and residential zones. The commercial zones slowly grew, and it took longer for houses to show up in residential zones areas to come back due to residual pollution. Once that pollution finally disappeared, I started getting R$$$ in the city. I think in the end it will be a great deal, because in the city to the east, things are getting crowded quickly, and I'm going to need more land for Sims to build homes. If all goes well, they can commute to industrial jobs to the west, and commerical jobs to the east. And hopefully, I can rebuild the subway system that was torn down earlier to save money. I will still need to take out loans for a while to keep the city's economy going. In case you wondering, I did not use money cheats here, because I like the challenge - I had two other cities running deficits before and managed to get them both in the black after several years. This situation is the greatest challenge I've had to date. The one thing I learned about this was to never put water pipes through an industrial city, even if there are high density industrial zones. I haven't tried the suggestion with running pipes through neighboring cities, but from my experience, I always get businesses established in high density industrial zones. . . so in the future, I may test the suggestion, but in the regions I plan to share in city journals, I will not use that strategy. Of course, your mileage may vary. (Edit - highlighted in red, strike throughs: I never had residential areas in the city until all industry had been moved out.)
  15. Poll-Where do you like to build your cities?

    Originally posted by: SockoJr53 Very nice picture Nuclear! Yes, I chose coastal, and if we could pick more than one, my second choice would be river/flood plains. I try to build my cities similar to how American cities were founded, and just about all cities worth naming are on the coast, or on a large navigable waterway. Really the only large popular US city that "sprang up from nowhere" was Las Vegas, and that was made successful by means other than industry and finance.quote> I build my cities on the coast for the same reason, and civilization in my regions expands from east to west. I do have another reason for preferring to build cities along the coast: land value. I am already working on attracting a certain class of Sims to one coastal town. It will be marketed as a quiet, "isolated" bedroom community for the "exclusive" crowd.
  16. How many "ranks" are there on ST?

    Originally posted by: Duke87 It's looking as though some old ranks have in fact been retired. I'm still seeing Stranger on a few people, but not on someone who's posted today. I suspect we may have lost a bunch at the bottom in favor of this new Freshman-Sophomore progression. quote> I missed the Freshman thing, but have gotten dragged into the Sophomore rank already. It seems like I really did move up yesterday; at first I thought my rank changed because of something I posted in that special April Fool's thread. I'm not sure about this Freshman-Sophomore thing, though. . . it reminds me too much of high school, and I'd rather forget about those days. . . Just curious. . . can we make suggestions on ranks, and if so, who should receive them?
  17. Originally posted by: Meg Originally posted by: Leech10 Ranks still are odd...quote> and will be for another hour or two so people can get screenshots if they want to. quote> Thanks. I managed to get mine (at this late hour!) before posting again.
  18. Originally posted by: warrior Well now your an Ori, so is being an evil ascended being sapping power from people worshipping them better? quote> It depends on my mood. :-p
  19. Originally posted by: Duke87 Originally posted by: newcrusader92 I don't like "Borg" as a rank. But, it could've been worse. Some folks could have had the rank of "Wraith".quote> You were saying? quote> "Borg" was in my profile, too (hence my first sentence). It doesn't fit my personality. But, I didn't think they were going to go as far as including "Wraith". . . or do you think someone read my mind earlier today? (By the way, watching episodes involving the Wraith became annoying for me. Edit 1 - SG:Atlantis would've been better without that storyline.) Edit 2 - Now, the rank has been changed to "Ori". I don't know what that is, but, it's probably better than "Borg".
  20. Originally posted by: Indiana Joe oh, and why do they have Star Trek species for some rankings? How many are there in all!? I've seen at least 60. quote> I don't like "Borg" as a rank. But, it could've been worse. Some folks could have had the rank of "Wraith".
  21. Yes, it's an April Fool's joke. It took me a while to figure out why my profile showed a different number of points every time I went to a different page. But the upside down avatar was the red flag for me. Also, instead of the "Joined" to indicate when you registered on ST, you'll see "Born". Hmmmm, is there anything else we missed?
  22. Originally posted by: doorknob60 On my largest city (almost 2 million people, little empty space on large tile), the MOST it will take is 1-2 minutes. I have an Ahtlon 64X2 4600+ (nothing too special) and 4 GB of RAM. I did notice that my cities save MUCH (maybe double) faster under Linux than under Windows (ext3 > NTFS maybe?).quote> That's not surprising. I can't wait to complete my Gentoo (!) installation, so that I can move SC4 over from Windows. It's more than just using ext3 that can be credited for the improved performance. Generally, there's less overhead to worry about in Linux (or there are ways of easily reducing it). There's also better memory management. I'm not sure if your system will allow for it, but if you use ext4 instead of ext3, things should go faster still. I've used it for about a month and have noticed significant improvement in hard disk drive access.
  23. From my experiences, if I'm running the game in a window, the save is much faster than if I'm running under a full screen. In a window, the save only takes a few seconds at most.
  24. Revisionist History

    Originally posted by: Patricius Maximus The government has no business dictating what education anyone can receive. Such intrusion would violate the liberty of the teacher and the student. As long as the relationship is consensual, it is not anyone's affair what they are doing. Checks and balances are not necessary nor should they be mandated when one is dealing with its own life and not aggressing on anyone else. quote> If it were possible, I would give you at least +5 for this. There is nothing in the Constitution which mentions anything about government being given the power to control education. Originally posted by: Meg Because, as Duke said, there will always be some kind of bias even when we are not aware that the bias exists. As the saying goes: Many of the truths we cling to depend greatly on our own point of view. Pick a war, any war, and listen to the "truth" from the various groups involved. You will hear several different stories. Politics will be involved.quote> Truth and politics don't mix. I know of someone who went to a religious school who was not a part member of the church which ran the school. He received a failing grade for one class assignment because he wrote something which went against church teachings. He thought he was writing the truth, but the teacher strongly disagreed. Let's say I accept that there will always be some kind of bias. If we insist with sticking with our own perspectives, wouldn't it be a better solution to respect other perspectives by just forming different privately-run schools which will handle the curriculum the way the parents (or churches) want it, rather than imposing a divisive (and problematic) "standard" on all? Those who support the changes that are being proposed in Texas can form one school system. Those who are against can form a second school system, and so on. I wonder about the special interests (besides the regular "conservatives" and the "Christian right") who stand to gain from this. I can understand corporations have their interests (they have to make and protect their profits), but in this situation, any attempt to force revisionism into the classroom doesn't make any sense, as it's very difficult to control the minds of children (so to speak). Originally posted by: Meg But that's part of the problem. There is not plenty of room. There are only so many hours in the day and days in the school year. quote> We can make room. If there is room in the school year for children to learn about "the facts of life", there should be room for more important topics. But, this is one of several problems with education en masse.
  25. The Interstate Towns

    Originally posted by: cardwellent That's a great idea to develope from east to west. I would love to see some pics of that. Does that include your agriculture too ? The story of my region does not even begin til the whole region is filled up with farms and little farming towns. That is to say I like to pretend that the farms, little towns, and 1 or 2 lone interstate systems already exist.quote> The region includes plenty of agriculture. I have two large city tiles so far which have farms on the western edge and future CBDs on the eastern side. Eventually the farms will go away, but I put them in at the beginning to make the two cities self-reliant. Once I get a freight rail network set up and extended far enough, much of the east coast will lose the farms. I wish I had taken pictures from the beginning, but my old computer was not powerful enough to handle this. Once I finish terraforming the rest of the regions (I used to do this as in-game, one region at a time) with a terraforming utility, I will begin sharing regional pictures. Oh yeah someone asked how I keep my budget going. I jst fill up a whole region with farms, farming towns., and small residence that act as kind of houses where the farmers live. Also each area will have at least 1 little town that serves as a farming town. That's part of the reason why you don't see any rail yet because it would take my budget down at first. It's hard to keep the budget balanced while I try to build a farming region so I can really begin the simulation at the point where evry city area is filled with farms. Eventhough I would love to cheat sometimes, I have to bite my tongue and say "there's no government bailouts in my simulation." LOLquote> I have to admit that I built too much too fast a couple of times. It wasn't the railroad that almost did my cities in, it was the elevated highways and bridges. The population didn't grow fast enough, and even though there was extensive commercial zoning, new businesses were slow to set up shop. I set up new cities around one of them, created new commercial and industry zones, and connected the cities. Certain roads were tolled also. Then I slowed down and watched things recover economically. Of course there are no government bailouts. . . I am the government in my region. The bankers have my back; I took out some loans to get two cities back on their feet, and the loans have been completely paid off and both cities are making a profit each month. I could do fiat money and make it magically appear on command, but that's not my style either. I will do what you sugested and start keeping a city journal as soon as I get to a point where I can start my simulation. Right now I'm playing with the RHW to see how to add even more realism. It's really a fantastic add-on with almost an unlimited amount of configurations.quote> Prepare to spend time practicing creating ramps with the RHW. It requires a lot of patience, especially when you're working with space-saving interchanges and putting ramps on slopes. On the other hand, it's easier on the city budget than the Maxis highways, and looks better cosmetically. There is the HRS (highway restyling) mod, however, which takes away the walls from the Maxis ground highways, adds shoulders, and changes the road surface. . . it's available on the STEX if you're interested in checking it out. Thanx for sharing your playing style with us.quote> You're welcome.
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