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0 Clean SlateAbout Architect_1077
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Hole Digger/Raiser Lots - Creating/Customizing
Architect_1077 posted a topic in SC4 Modding - Open Discussion
Hello everyone. I decided I wanted to customize some of the hole digger/raiser lots I have (I have NHP digger/raisers) so that they raise/lower to different heights than the originals. The problem? I can't figure out which property handles the raising/lowering of the lot. If anyone could give me some insight into how hole digging/raiser lots work and which exemplar properties handle this (so I can mod them) I'd greatly appreciate it. Thanks -
No subway? That sucks...
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Of Railyards and Steel Mills
Architect_1077 replied to north country dude's topic in SC4 - Custom Content
Hello there! First of all I'd like to say that those of you who mod for SC4 do a great job at it! Even after all these years you're still doing it and people are still playing the game ^^ And I'm also in need of some help... I have the Modular Rail Yard system which is (to my knowledge) supposed to work as a freight station. However, I'm having trouble making it work as a freight station. Even though I locate a yard next to industry, with road connections etc, it goes unused. I've tried making the railroad the only connection to neighboring cities and the industry complains of having no neighbor connections... What am I doing wrong? Please PM me. Thanks! ^^ -
blam BLaM Modular Railyard System
Architect_1077 commented on north country dude's file in Transportation
Yes, I still play SC4 and I have a question... I've been trying to get this Railyard system to work as freight station but the industry won't use it even if it is the only means of transportation. The rail system has neighbor connections, road connection and is located right next to industry. What am I doing wrong? Aren't the railyards supposed to work as freight stations? -
Maxis Highway Based Bridge Connection Tutorial
Architect_1077 replied to Vahr's topic in NAM & Transit Networks
Oh... just noticed I never got back to this. Not sure how many folks are aware of this, but to get the additional bridges to work correctly it is necessary to place the NetworkAddonMod_Bridges_Plugin_Controller.dat file found in the main NAM directory in a sub directory like "zzBridge Controller" or similar, so that it loads LAST. Otherwise the additional bridges won't show up. -
Maxis Highway Based Bridge Connection Tutorial
Architect_1077 replied to Vahr's topic in NAM & Transit Networks
OK, so I've played around with it extensively and still can't get it to work. The bridge just won't show up as an option no matter how large or small the lake or river is. I've tried with and without slope mods, tried raising the terrain... nothing seems to work. I must be doing something wrong but haven't figured it out yet. Any more ideas? -
Maxis Highway Based Bridge Connection Tutorial
Architect_1077 replied to Vahr's topic in NAM & Transit Networks
OK, so I unzipped the folder to where it is supposed to be, however the bridge does not show up as an option when I use the ground highway to build the RHW bridge... what am I doing wrong? Edit: Just to eliminate the obvious: yes I do have the latest NAM and RHW versions installed. I also have holedigger/raiser lots. -
Regarding the gas stations, the menu icons seem to be missing. All I see is the spaces where the icons should be, the tooltip text which shows the name, but no icon. Anyone?
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Regarding the gas stations, the menu icons seem to be missing. All I see is the spaces where the icons should be, the tooltip text which shows the name, but no icon. Anyone?
