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16 FavourableAbout yummysinsemilla
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Filling the map != maxing your city. Far from it, actually. I guess it will take some time out of the extremely limited beta to realize this.
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What EA could have done
yummysinsemilla replied to Jamonbread's topic in SimCity (2013) General Discussion
So you are put off by colorful graphics? I'll never understand the Western hate for colorful games. It's not localized to any region. Some do, some don't. I personally put very little emphasis on graphics. A SimCity game is probably the most emphasis I'd put on graphics of any game and honestly, the graphics are amazing. That being said, I'll probably buy both games. They both look fun. -
What EA could have done
yummysinsemilla replied to Jamonbread's topic in SimCity (2013) General Discussion
Not really a good chunk of the Simcity fanbase would be very unhappy if they were forced to buy a new PC to play the new game. It just makes it fair to everyone. That's just how life is sometimes, not fair. When the PS3 came out, was everyone mad that Playstation releases were made for the PS3 rather than the PS2? If they wanted to play them, they had to go out and get a PS3. I am a huge Final Fantasy fan. I had to buy a PS3 to play FFXIII when it came out. When the US made television broadcast in digital rather than analog, everyone who didn't have cable had to get digital converters or HD antennas or they couldn't watch television. There's just a couple examples. I understand EA's side. They want to sell as many units as possible, but in turn, that takes away from the game's potential. Like I said, hopefully in the future they will find a better balance and allow us to have larger maps. Actually PS3 thing is different because Sony priced it at $599 being the most expensive mainstream console (Only Neogeo was more expensive) If Sony would have priced the system at $399 or less it would have been welcomed with cheers. The price is really irrelevant. It's the principle I was after. The game is how it is and I'm sure I'll like it, but it just leaves a little bitter taste in my mouth that I have a machine that could run a city much larger than what I'm limited to, with ease. -
What EA could have done
yummysinsemilla replied to Jamonbread's topic in SimCity (2013) General Discussion
Not really a good chunk of the Simcity fanbase would be very unhappy if they were forced to buy a new PC to play the new game. It just makes it fair to everyone. That's just how life is sometimes, not fair. When the PS3 came out, was everyone mad that Playstation releases were made for the PS3 rather than the PS2? If they wanted to play them, they had to go out and get a PS3. I am a huge Final Fantasy fan. I had to buy a PS3 to play FFXIII when it came out. When the US made television broadcast in digital rather than analog, everyone who didn't have cable had to get digital converters or HD antennas or they couldn't watch television. There's just a couple examples. I understand EA's side. They want to sell as many units as possible, but in turn, that takes away from the game's potential. Like I said, hopefully in the future they will find a better balance and allow us to have larger maps. -
What EA could have done
yummysinsemilla replied to Jamonbread's topic in SimCity (2013) General Discussion
It's not really GlassBox that's creating the restrictions. It's EA telling Maxis that people with older computers should be allowed to play and have everyone on an even field. I guess that's the corporate monster coming through. I think in time though, the city sizes will increase. Even some Maxis developers think that the cities are too small. -
Good old isometric view?
yummysinsemilla replied to BLANKBLANK's topic in SimCity (2013) General Discussion
Until you realize this is the most realistic way to simulate a city. I don't really agree with the city size being small to work with computers of age, though hopefully in the future, Maxis will be able to make it more efficient and allow some CPU process customization for the user to make the most out of it. I'm not sure, but I'd say that a decent quad core box (with Maxis making use of that technology) would run a city three times the size of the 2x2km limit, but not everyone has a decent quad core, yeah? You do know that SC4 only uses one core, correct? I don't even think dual cores even came out until like 2005 or so. So, having a 2.8ghz quad core will actually run SC4 slower than a 3.4ghz single core. (given no background processes infererring) -
Discussion about City Tile Size
yummysinsemilla replied to alex macnamara's topic in SimCity (2013) General Discussion
While I'll agree that regions themselves look silly, did medium maps on SC4 look silly? Because that's what the new maps are comparable to.- 1,284 Replies
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Differences from SimCity 4 and the new one...Please explain
yummysinsemilla replied to Shazadkashmir's topic in SimCity (2013) General Discussion
It's pretty easy to tell who's the hardcore SC4 fan and who's interested in something new with threads like these. SC4 had limitations just like the new SC will. I am not sure what you mean by privacy. If you mean, play the game in private to where you don't have to deal with other players, you are not forced to play multiplayer. If you mean privacy from the internet, is your computer connected to the internet when it's on? If so, playing an online game doesn't really make you any more or less "private" than if your computer is sitting there idle.- 18 Replies
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Discussion about City Tile Size
yummysinsemilla replied to alex macnamara's topic in SimCity (2013) General Discussion
Nobody cares. 750K people in a parking lot is not a fun game to play. He's more or less just stating that the size of the city's borders doesn't mean you are limited to small cities. I'm really not sure why everyone is complaining. They have a set design in mind; simulating a city to the smallest detail by simulating each citizen. Do they have the hardware means to create a megacity of 20 million inhabitants with this engine? Likely not. So they create the format of what will work on a general basis. In the future, it will expand, just like the original Simcity had a small map and no terraforming, SC2k a step up, SC3k another step and SC4 another. Sure, if they used the same engine SC4 used, they could create cities the size of half the SC4 region. However, they are not using the same engine. Why should they go away from the whole premise of the new engine by not simulating things that "aren't important"? In a city, everything is important. If something wasn't important, why would they program it into the game to begin with? I am intrigued about the new engine. I would love to actually "see" the problems of my city actually being created by the actions of the citizens rather than statistical calculations. I also like the idea of an interconnected multiplayer that gives you more of the feeling of building an actual working city, rather than "painting a city" as people in these threads have mentioned. There's not really a whole lot you can say about the game as a whole. Almost all of the complaints are and have been speculation. If you don't feel you would like it, don't buy it when it comes out. Wait until word of mouth comes out from the people who have. All I know is, from what I've seen, I will definitely be buying this game.- 1,284 Replies
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