Jump to content

grugor

Member
  • Content Count

    82
  • Joined

  • Last Visited

Everything posted by grugor

  1. New Screenshots

    The problem lies with the grass margin imo. Roads have to have footpaths but even the two lane roads have a grass margin in between the road and footpath making it unnecessarily wide. The four land road has a grass divider in between as well
  2. New Screenshots

    The problem lies with the grass margin imo. Roads have to have footpaths but even the two lane roads have a grass margin in between the road and footpath making it unnecessarily wide. The four land road has a grass divider in between as well
  3. New Screenshots

    They haven't canceled them, but the have said that there was a lot of bugs with them and they might not make it in for ship. this was a major feature for me as well. My feeling is that they are holding them back as a must buy DLC.
  4. Hello Hellken dont get me wrong. i know the cap isnt ideal, but i think you are comparing this game to SC4 where people spent years making their ideal city. It clearly for better or worse isnt SC5. I think there will be loads of DLCs arriving after release that will keep you coming back to your existing cities changing them to include the new content. The point of EA closing the servers at some point isnt really an issue as they dont close them until there is less than 1% of peak playing. At that point you would be very unlucky to be part of that 1%. How much time it will take to build one city to a stage that it feels complete and running smoothly is really not known at this stage, so calculating the gametime you will get from 10 save slots is also unknown. Btw . i think it was oceans twitter that mentioned the 10 slots
  5. you will have have 10 slots and with 16 cities per region, that gives you 160 cities if you wish. complain when you have that done.
  6. New Screenshots

    It just means that the ore mine is unlocked. this happens when you build certain civic buildings.
  7. yeah. they have been quite again about this after the stating earlier about roads being 3d paths and talking about multi level roads possible. the first sign i saw of a deviation from this plan was a post/interview ( cant find it ) from ocean quigley stating that tunnels and bridges will form only off or through hills or crossing rivers / ravines . then guillaumes post about elevated roads stating that they might not make it in . ( this is the post that caused the confusion and remains unanswered) .. however Guillaume when asked if there was any update on elevated roads on twitter said " maybe in next screen shot " so there is still hope
  8. New Screenshots

    The screenshots are definitely improving lately. You can see into buildings through the windows but unless they put something in the rooms, there is no point as it looks stupid with all the empty rooms
  9. Expansion packs for SimCity

    Well there is a store button, so expect a lot of $%&^! to be coming.
  10. New Screenshots

    A little less plastic looking needed imo. nice touch with the ground around the sewer pipe showing the signs of pollution on the surface. Scooter spotted in the below screenshot on the bottom right of the fire house
  11. New Screenshots

    That's something I wanted to do but it doesn't looks like it's going to happen Why on earth not? Its obv possible and is the only way to avoid crossing other roads without having an intersection. its just plain stupid that i would have to have a hill on my tile to utilise an elevated road. I wish who ever thought about restricting this feature would rethink it as its in my top 2 after realistic traffic. He meant the intersection not the elevated road. Well he quoted my question and not if there would be intersections on elevated roads. hopefully he was talking about intersections (even though they would also be nice)
  12. New Screenshots

    That's something I wanted to do but it doesn't looks like it's going to happen Why on earth not? Its obv possible and is the only way to avoid crossing other roads without having an intersection. its just plain stupid that i would have to have a hill on my tile to utilise an elevated road. I wish who ever thought about restricting this feature would rethink it as its in my top 2 after realistic traffic.
  13. New Screenshots

    That elevated road started from a hill though. Is it possible to build these elevated roads on a flat city tile which has no hills?
  14. New Strategy Video

    They have explained already why they cant put city tiles beside each other on the SC forums. Its not going to happen and would look stupid when you cant make connections between tiles yourself or not being able to see traffic on the adjacent tile As for the population, the region screen shot above shows a region population of 373,217 with 8 of the 16 tiles occupied
  15. Its not simcity 5 as you know and new engine is a huge leap forward in city simulation. If the game is a success, perhaps most of the things we are looking for will come in expansions
  16. Disasters in SimCity (2013)

    george was misquoted. you cant unleash disasters on other peoples cities
  17. How do you know this? guillaume has said that they haven't showed all roads types yet. they also haven't showed boats, ships or planes but they are confirmed. the only thing thats definitely out is subways
  18. Water source in game

    I believe this is one of the points Maxis is trying get to people. The Idea of comparative advantage. For example lets say you start up your city, quickly you scan for which resources you have soon after you discover you have no coal, which will make you set up a deal with another city just like in real life. That idea is fine, but if for instance i want to build a mining city, I will just jump around from region to region until i find the most suited area. Also some city plots in the new vid on amazon show city tiles on the edge of cliffs with half the tile in mid air where you cant build anything. why would anyone pick such a tile? I know these videos are early builds and im sure the tiles will balance out in some way when the game ships and i think that you are right that every tile will be short something. either rail link, sea link, coal, water etc
  19. Discussion about City Tile Size

    Some of those cities on that vid can only build on half of the tile size as the rest is over a cliff in mid air. i cant figure out why anyone joining a region would pick one of those sites.
  20. That is just a 4 lane road that has been elevated
×