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Godrick

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About Godrick

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  1. Rio de America

    Man that is just cool. I like your use of park items to pad in items instead of trying to make the road "fit" the building. I'll have to try that.... Very nicely done!
  2. Desktop.. Everyone has one of these!

    to thy451: awwww.........
  3. Rio de America

    Very impressive! I've gotton tired of the "max-population" approach and have also been working on a new region of "astheticly designed" cities. I'm nowhere near the population you've acquired, my play-time has been rather limited I'm afraid. When/if I build my region up, I'll post pics. VERY nice park areas! I just might have to model some areas after yours!
  4. ---------------- On 3/12/2003 4:55:46 PM hal9000 wrote: ... the faq even stated when they pass free jobs while on their way to work farer away, they immediately switch to the nearer job ... ---------------- Helluva way to job hunt, huh? "Even though I have this job 2 miles away from home, I passed one on the way to work that was only 1.75 miles away so I changed jobs!"
  5. Ascariss, that is one nice looking city! I'm impressed!
  6. I would still maintain that it is not a "new" style, but a mixture of the two distinct styles I mentioned. But that is splitting hairs I suppose. What I intended for this thread was more of a discussion of the different ways that people think about building their city. As this is a free-flowing game, I would suspect that there are any number of methods for planning, with advantages and disadvantages to each. When I said that there are two different basic styles, I suppose that you might say instead that there are two different extremes: pure planning and no planning. Everything else would fall somewhere in the middle. So I suppose the true question is: How much thought do you put into planning your city? Say, on a scale of 1 to 10 with 1 being no planning and 10 being pure planning. I would put my current efforts at about a 4, though I was planning at closer to an 8-9 before, but it got old real fast.
  7. Good point on the 'wheel and spoke' strategy, I don't use it in the purest sense, although my civic buildings do tend to be located towards the center of the "grid" when I am using one.
  8. This has been a topic discussed more than once before, but I've seen a lot of posts discussing problems that different people have had with various styles of "Planning". I am re-posting a comment I made on another thread and I am asking the question: What's your style? As I see it there are two major themes, but if anyone has a new style to include, or comments on my notes, let's hear it here! ...repost... The two major themes of city planning Repetitive "set pattern" layouts Use a set pattern of "blocks" to layout roadways & zones Difficult to adapt to changing terrain, therefore best used in large "flat" areas Easier to plan for future expansions such as highway High density, high population cities easier to achieve High repetition leads to unnatural, repetitive look Freeform layouts Use minimal to no set patterns when building roadways Much easier to adapt to changing terrain More difficult to adapt to future expansions such as highway as less planning is involved. Of course, IMO the challange of adaptation can be and is a major draw of this game! High density, high population cities more difficult to achieve and service properly Low repetition leads to much more "natural" looking cities. I tend to use a combination of these two approaches. I will use some sort of "pattern" in large flat areas, then as I approach "irregular" landscape ares, abandon this approach and go free-form. This tends to create very nice "natural" looking cities for me, albeit with lower populations (I move slow, but my biggest city is about 75K pop.) ...end repost...
  9. Introduce Yourself Here!

    ---------------- On 2/28/2003 2:33:28 AM netmy wrote: Hello everyone, I have been following this forum for the past few weeks but fell short of registering until this thread came along. It is certainly heart-warming to see people from around the world from all walks of life coming together to work together and help each other for one common cause. Now, if only the world leaders... Anyway, let me introduce myself. My name is Julian and I'm a 40-year-old from Penang, Malaysia. I'm married with 2 children, 2 dogs, a huge cichlid, a canary and 2 hamsters. My mother once commented that my little house is like a mini zoo. I work in AMD, the company's manufacturing facility where all the world's Athlons and the like are made. Started with the old 8-bit Nintendo before saving enough money to buy my first computer which was a 486. ---------------- Hey Netmy, what's the scoop on the 64-bit Athlons?
  10. Introduce Yourself Here!

    ---------------- On 2/24/2003 11:01:23 AM Aran wrote: I'm seriously considering buying a flourescent orange bathrobe and pretending to be a Hare Krishna if they keep coming around here. Either that or posting a sign on the door that says, 'Jesus is coming! (Quick, everyone hide the beer cans!)' Perhaps then they'll get the idea that I don't particularly want to be 'saved'. Incidentally, wearing a Star of David actually works pretty well in warding them off. Cheers, mate. ---------------- Another idea for Jehovah's witnesses is to ask them this: "If your religion states that only some 245,000 Jehovah's witnesses will be accepted into heaven after the end of the world, what do you think you are doing to your odds of being one of the chosen by recruiting all of these new members?"
  11. Introduce Yourself Here!

    Well, I guess I'll throw my name in the (very long, WOW) thread. I'm 26, married with a 4 month old daughter. I am a data development programmer in Topeka, Kansas for an insurance and annuity company. I've loved the SimCity series since the original, and I'm going to depart from the general concensus of the group and say that allbeit buggy, I think that SC4 is overall more fun than SC2000 if not as great of a generational improvement. I must also comment that this site has to be the best overall fan site that I have seen for ANY game, period! (Or is that exclamation? ) Keep up the great work guys and gals!
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