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Everything posted by Deathcat001
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Creating a medieval city how?
Deathcat001 replied to fragem187's topic in SimCity 4 General Discussion
If you are willing to use subways (medival BATed for realism) which i saw on some youtube vid. Also ped roads (cooblestone) and there are some medival buildings around STEX and LEX. Good luck -
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I play when i get that feeling when you see a map and a city and you think I CAN MAKE THAT! and i hop on and try to build a city i like.
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Google Earth Buildings to SimCity 4?
Deathcat001 replied to torontosubway's topic in SimCity 4 General Discussion
Also google earth buildings have links to their downloads (about 1 - 6mb for each building) -
Google Earth Buildings to SimCity 4?
Deathcat001 replied to torontosubway's topic in SimCity 4 General Discussion
Well google skecthup (the program google earth uses for 3d buildings) is quite like BAT and gmax, but i think it would be hard to change the files from .SKB to .GMAX -
If a plane were to hit the middle of the burj dubai it would colapese and wed have a new september 11.
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Originally posted by: jmusacha On a related note, I know that in SC3000, your mayor rating would suffer if engaged in deficit spending (spending more than your city took in). I haven't noticed any such factor in SC4 though. Does anyone know more about this?quote> I have done simple tests on this. you will get messages from your advisor if the city has massive deficits and is under $150,000. And i had mayor rating issues when the city was in debt.
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No in Sim City 4 its fireworks and random eye candy flying everywhere (like gliders). Never got a parade in the 78 years of top mayor rating my city has.
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CXL wasnt SC5 remeber that people. Give MC a small break, i know its a bad game but look at the 3 sim citys before SC4, they wernt good. Now MC is at number 2 (or 3) so yeah.
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The money tree, is in parks menu under the name small green park (correct me if im wrong) and its effects is making the spending bugdet go -4billlon $$$$. NOTE: dont change any of the bugdet things which concern the money tree because its income screws up (by then u have trillions)
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Some Buildings are See-Through
Deathcat001 replied to Daws007's topic in SC4 Bugs & Technical Issues
Well i dont know bout u guys but my graphics card is running fine and its a nvidea geforce 2 MX 400 I want to know why i can play SC4 better than most graphics cards out there? -
1. New York City 2. Hong Kong 3.Canberra (architecture) 4.DC (Nice collection of buildings) 5.San Francisco
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What Buildings do you wish were Available?
Deathcat001 replied to NASCAR2007's topic in SimCity 4 General Discussion
i would like parliament house in canberra (its the furthest behind) -
Well basically the parts you cant see is farming, RHW, and small towns. I plan in realism, and hand terraform all my maps.
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DCMetro: who's region?
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An Overview of my region, highlighted map CBD. A closer pic of Godford (dont mind the overlapping pics i still dont know how to use imageshack.
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For number 1 you use flexibale underpasses located in the roads menu, press TAB to switch options. For number 2 you use road overpasses also in the road menu, there is a picture of a complete overpass and one tile (used for more complex overpasses). use either one and press TAB to cycle through the options.
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is there one for elevated highway's because it looks wierd having grass under a highway in the middle of a CBD
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High-Density in Low-density!
Deathcat001 replied to Strategist01's topic in SC4 Bugs & Technical Issues
ok i get this 2. Have you downloaded H&K buildings cuz it looks asian. my soultion was to A. zone 1x2 lots or B.demolish the buildings as they develop (they dont develop again) there easy to spot cuz they take a long time to build and it looks like a porto poty is being built. The reason why they develop in low density zone is because the building was designed to grow easily so they put the req levels really low. -
Freeway Experts - A sign of what's to come
Deathcat001 replied to rainyday's topic in NAM & Transit Networks
I can say that this fractional highway thing is very good because it now allows you to build 17 degree roads but dont you think all that road creating to make one lot in NAM is a bit harsh? i know it has a wider use and stuff but they needed more than 19 seconds of draw time. Also it should be intersectionable (i make up words). I need a team aswell. -
Network Widening Mod, where to find?
Deathcat001 replied to bwong's topic in Architecture & Urban Planning
The NWM is still having technical issues with intersections because its hard to put turning lanes on and 6 lane avenue etc. if any of you can program or know anything about making networks i think that could help them. -
Great interchanges guys! Im still building my RHW network across my region so ill get some pics up.
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So is there a SC4 Model/BAT for this building in Canberra??
