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SimCityPak - Modding Tool
SimsTG replied to oppie's topic in SimCity (2013) Modding - Open Discussion
I know it's been a long time. But someone figured out how to do it or have any ideas? Thank you.- 627 Replies
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SimCityPak - Modding Tool
SimsTG replied to oppie's topic in SimCity (2013) Modding - Open Discussion
Changing instances "Tree", which are actually a group of parks "middle class" when he increased the diameter does not really affect. Only increases the radius of the circle, virtually, that is, visually. Thanks for the light I had not found before Plant Forest. I managed to increase the radius of the diameter of the forest also virtually, but could not increase the density nor the fulfillment of trees. As you can see in the image below. The game continues planting trees in a very small space, the same as before.- 627 Replies
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SimCityPak - Modding Tool
SimsTG replied to oppie's topic in SimCity (2013) Modding - Open Discussion
People what I want most right now is a simple thing and have not found the way. Add a tool Forest improved. In this picture you guys can see that I added in photoshop an icon for the result of which would be the MOD. He must have these characteristics: Maximum density in a single click, without having to click 4 times in the same place. Be 10 times greater than the current ratio. Be 20 times more expensive per click than the current (§ 50 to § 1000) Do not replace the existing tool, but add one to the side as in the picture. What I found: In my view this texture map is a way to paint the trees in the brush tool. But I'm not sure and I can not import successfully, so that open in Photoshop, is only open in Paint. When you import BMP says it is, but renomiei with PNG and DDS and did not work in Photoshop. Even with the original extension BMP. I left everything blank and then all in black and had no change in the result of the density of painting. Both times, he painted a few trees, so I believe that the amount of trees and density of the forest depends on the numbers in the investigated variables. The variables, honestly I did not understand and did not find anything. I do not know where or how to clone and duplicate the button Forest, and make this additional button for the my MOD on inside of menu. What I found, for example, and i di'nt understand: Any help is welcome. And I'm quite open to help any of you with design creating buttons, logo, banners, textures for 3d models, textures dds, etc.. That I am expert designer.- 627 Replies
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mod test no disater testing files
SimsTG replied to potorium's topic in SimCity (2013) Modding - Open Discussion
I get it. It would be interesting Oppie and other monsters Modders, leave more tips about how the strings was extracted and compiled into a single object. My biggest difficulty is finding the right scripts and compile. But you inspired me to pick on you guys until I learn. I have a huge list of improvements that I want to do. -
mod test no disater testing files
SimsTG replied to potorium's topic in SimCity (2013) Modding - Open Discussion
Good you do not understood me. And surely you do not know what I've done. I'm the guy that caused more than 100 million dollars in damage to EA / Maxis for creating and distributing the TG Unblock, which makes free and unlock all DLCs from The Sims 3 Store all expansions. There are over 2000 different objects DLCs unlocked. Hundreds of millions of downloads these objects distributed free and unlocked at home for every player of The Sims 3. So, do not want to explain to me what is justice. Do not try to explain how it is wrong, stupid, slutty and exploitation of EA / Maxis to make a game incomplete to sell it piecemeal. We can fight it, yes we can. But the right way. Creating content for free. Mecher in gameplay with very unfair advantage, is to be as stupid as EA. I play SimCity and The Sims since it launched the first version of each. I've seen many cases and many things over the years, and I've done many other things as well. Some stupid things and some not so. The point is: You will focus your precious time to leave the game tedious and childish, too easy and unchallenging, to compensate for their lack of ability to make the challenges it, or will improve it for real? No bla bla bla please. Let's be honest. There are ways to reprime EA / Maxis helping whole community of players. Only lost my time which also is precious, hoping to make him understand. -
mod test no disater testing files
SimsTG replied to potorium's topic in SimCity (2013) Modding - Open Discussion
Potorium, I am a fan of this MOD, I even did something similar in my game.package. But I confess that I am concerned about the direction of their changes. The way you're making can bring unpleasant consequences to the whole community modder. MODs are healthy and welcome when they add or fix something in the game. MODs are not welcome when they give too much unfair advantage to any player. I support the end of disasters unreal as BigLizard, UFO and Zumbies. That would be an improvement in the game. One option for players in favor of realism. A correction (not a cheat) is always welcome. Can you please make a MOD No Disaster unreal without changing real disasters? The same with your mods "no pollution" by reducing pollution smoothly, without exaggerating the point of being obvious it is a cheat? Thank You -
SimCityPak - Modding Tool
SimsTG replied to oppie's topic in SimCity (2013) Modding - Open Discussion
Hello, First of all, I want to thank the developers and creators of this amazing tool. I have managed to make interesting, useful MODs. But I can not export any modification successfully. I'm having to save the original package of the game. How do I export a modified prop that the game can read and replace the original instructions in a separate package? (sorry my english)- 627 Replies
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SimCityPak - Modding Tool
SimsTG replied to oppie's topic in SimCity (2013) Modding - Open Discussion
Work! Thank you!- 627 Replies
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SimCityPak - Modding Tool
SimsTG replied to oppie's topic in SimCity (2013) Modding - Open Discussion
Installed Programs and updated: Unsolved problem. I believe that may be a problem related to language. NET Framework. I live in Brazil and my OS is Windows 7 x64 in Brazilian Portuguese. Thank you- 627 Replies
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SimCityPak - Modding Tool
SimsTG replied to oppie's topic in SimCity (2013) Modding - Open Discussion
I'm sorry because I'm new here. Every time I go to open any package and view any prop.. I get this error message in red, "Unable to load one or more of requested types" at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) at System.Reflection.RuntimeModule.GetTypes() at System.Reflection.Assembly.GetTypes() at Gibbed.Spore.Properties.PropertyFactory..ctor() in JAMy Documents\Visual Studio 2010\Projects\SimCityPak\SimCityPak\PackageReaden Properties \ PropertyFile.cs:line 79 at Gibbed.Spore.Properties.PropertyFactory.get_Singleton0 in J:\My DocumentsWisual Studio 2010 \ Projects \SimCityPal4SimCityPak\ PackageReader\Properties\PropertyFile.cs:line 69 at Gibbed.Spore.Properties.PropertyFile..ctor() in J:\My DocumentsWisual Studio 2010 \ Projects\ SimCityPak\SimCityPak\ PackageReaden Properties \ PropertyFile.cs:line 140 at SimCityPak.ViewPropertyFile.UserControl_DataContextChanged(Object sender, DependencyPropertyChangedEventArgs e) in JAMy DocumentsWisual Studio 2010 \ Projects \SimCityPak\SimCityPak WiewsWiewPropertyFile.xaml.cs:line 49 Windows 7 x64 UAC disabled DirectX updated System with a newly installed clean formatting. What I'm trying: Web Install Visual Studio 2013 Express (I did not think the 2010) Install full version 4.5 NetFramework PS: I found the Visual Studio 2010 Express Full ISO this link: http://www.microsoft.com/visualstudio/eng/downloads PS2: The line 49 in WiewPropertyFile.xaml.cs is blank.I do not know if that can cause this error.- 627 Replies
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SC4Tool - Reference and Visual Editor for BATs and Lots
SimsTG replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
Originally posted by: Andreas Roth Please have a look at this posting: https://www.sc4devotion.com/forums/index.php?topic=7212.0quote> Thank's It work ^^ Originally posted by: null45 The SC4Tool problem is with fsh textures? In that case the problem may be fixed by replacing the FSHLib dll with the vista friendly version. FSHLib vista: http://www.mediafire.com/download.php?wiyjnjmziwm it should overrite the old version The file version number on the vista friendly version should be: 0.3.1.32075 Requirements: Microsoft .NET Framework Version 2.0 quote> Fix attachment for vista: Fshlib_vista.zip -
