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Terring

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Everything posted by Terring

  1. MINTAKA 8-NS7

    Fantastic! From where did you found those large white buildings?
  2. Show us your Futuristic Creations!

    Martian colonies. More in my city journal
  3. Berate one image

    Oh my, too much roads. Did your city planner quit? Berate this, I dare you :evil:
  4. Nycc06's BAT Workshop

    Very cool and futuristic with lot's of details :thumb:
  5. Eden: The New Frontier

    It's September, but summer isn't over yet. Summer will end up in autumnal equinox (23/9/2011), so let's have some extra holidays Today we'll explore minor colonies that established on Mars, but we'll return to the mayor colonies soon enough StreetxROBLOX: Thank you Page 33: Opportunity "The pessimist sees difficulty in every opportunity. The optimist sees the opportunity in every difficulty." Winston Churchill The situation on planet Earth is not so nice. Wars and global riots creates a huge chaos. There are serious tries to calm them down, but that's not so easy. Many Sims escaped from Earth to found a better place to live. Moon is the most common choice. Everybody here is rich and peaceful, and also it's close to Earth. The bravest Sims however select Mars as the best place. It's too far from Earth and has a new, radical way to live. The mayor colonies has all the comforts to host anybody. However not everybody want to live in those colonies. Some Sims established minor colonies, with their different laws and ways of life. SimMartians doesn't have any problem with them. There is a lot of space on Mars and this planet belongs to everybody. Here is a typical minor colony. Most of the colonies are linked by roads for trading. In a promising but still dangerous planet, solidarity is the best way to live. All minor colonies have solar or static electric power plants, water pumps, homes, farms to feed the colonists, factories to make useful items, shops for trade, clinics for medical emergency situations and repairing stations to prevent decommissions and fires. On planet Mars, anybody has the opportunity to build his/her own colony and create his/her version of Utopia. Because of this, don't surprise if you see minor colonies everywhere! I told you. Everywhere!! You may find some settlements next to main roads. This minor colony is close to Faith-3 and constructed next to a railroad. Some Sims found Mars as an excellent opportunity for isolation. No, this is not a ruin of the ancient Martians. It's a small arcology made by SimMartians. Why having lots of roads and homes? Messy thing. Let's make an autonomous colony in a pyramid-shaped building. Speaking about arcologies... All minor colonies accept help by the mayor colonies. This however brings some interesting questions. Is it possible to see the minor colonies evolve into colony-states, like the city-states of the distant past? Will the history and it's mistakes repeat, this time on a new planet? Are those minor colonies a threat for the great technological and spiritual experiment? All SimMartians welcomes the new colonists, but nobody welcomes the repeat of the past...
  6. Page 32: Strangers in a strange land

    [b]TowerDude[/b]: Kalispera PirgoFilos and glad to see that you like it. I guess you mean the [url=https://www.simtropolis.com/forum/files/file/18615-dlowani-and-blitkarni-blikora/][u][b]Dlowani and Blitkarni Blikora[/b][/u][/url], right? [b]Alejandro24[/b]: Thank you . The ancient Martians maybe they're dead... maybe we'll find them. Stay tuned
  7. Update 22: R-Evolution

    [b]Whysomadyo[/b]: Thank you
  8. Update 22: R-Evolution

    Check your comments for my replies Update 22: R-Evolution "Evolution, of course, is not something that simply applies to life here on earth; it applies to the whole universe." John Polkinghorne I promised you a new colony, so here it is. This is Evolution-7, a square shaped colony next to Life-6. Evolution-7 was supposed to be an industrial heaven, but the plans changed and now is a typical colony. You can visit Evolution-7 by car, train or spaceplane. This colony has an new generation of arcologies, the redmids. A redmid in a red pyramid-shaped colony, that can hold even more Sims and jobs. The biggest disadvantage however is their size. Those buildings are huge! However we'll see them in the next colonies a bit often. Some of the next colonies may have only minorgies, arcoruses, mushparks and redmids. Between the redmids we can find the down-town of the colony. This is where we can find some of the coolest skyscrapers, the best hotels and the finest apartment buildings. Let's get out of the down-town and explore the rest of the colony. We will see parks, factories and smaller buildings here and there. Time to have a look at some other highlights of Evolution-7. This is a casino-like entertaining centre? Casino-like? As you may remember, planet Mars established the Resource-Based Economy. In this economical model, all goods and services are available without the use of money, credits, barter or any other system of debt or servitude. All resources become the common heritage of all of the SimMartians, not just a select few. The premise upon which this system is based is that Mars is abundant with plentiful resource, so any practice of rationing resources through monetary methods is irrelevant and counter productive to our survival. Without money, gambling should be a thing of the past... unless you're using "priceless" stuff, like peanuts and corn flakes This is the Conversation Centre, where Sims come together and share their ideas in new products, inventions e.t.c.. Yes yes, this is a tree-like stone-made statue, made by a street artist. SimMartians live sports, so stadiums are always welcomed. This is the Cosmic Opera. Inside we can hear a new type of new age and ambient electronic music, that also uses sounds of the planet Mars. This kind of music called "Barsoomian Music" and becomes very popular on Mars. This is the Temple of Righteous. Sims need to know what's all about "good", "evil" and "neutral" and if they truly exist. Those temples allows the SimMartians to use philosophy, science and other tools, in order to discover which life path is the best. There are many millions of Sims on Mars, billions on Earth and thousands on Moon. All of them agree that those worlds are round like a ball, but not all of them agree in what is "right" and what's "wrong". This is Lucifer's Nest, one of the most famous hotels on Mars. As you may remember, Mars established the Cybernated Government. Mars is a quantum cybernated society, where computers replaced the outmoded system of electing politicians, that in most cases represent the entrenched vested interests. The only purpose of this system is not the creation of a global dictatorship, but to elevate the spiritual and intellectual potential of all people, while at the same time providing the goods and services that will meet their individual and material needs. Here we can see the central quantum computers of Evolution-7. Here we can see the Transhumanism Interplanetary Headquarters. Transhumanism suggests the usage of advance genetics and cybernetics, in order to evolve the SimMartians from Homo Sapiens to Homo Superior. The laboratories are in both redmids. Evolution-7 is truly the city of evolution, from Human to Superhuman... and beyond. Time to get out of the colony. This is the graveyard of the colony. Here we can see the meteorological and hydrological research laboratories, looking for water and examining the weather. Just like in Life-6, some Sims prefer to live outside of the colony. And finally, the nuclear fission power plant of Evolution-7. And the silly picture of the day, traffic jam on Mars Any comment and idea is welcomed. A new, cool colony is coming soon. Stay tuned
  9. Show us your Airports!

    This is the most unique airport I ever saw and one of the coolest ever made in Simcity 4 The sloped runway can be very useful, especially in take off. Here are however 3 ideas to make your airport even better 1) Make the runway larger to support larger aircrafts, unless if we're talking about S.T.O.L. airplanes. 2) The transitions between the straight and the sloped parts of the runway is too steep, making the airplanes crash into the runway. Get a slope mod, any kind you wish. Build a traffic system, like an avenue, to make a smoother slope. Remove the avenue and build the runway. Now the runway will still be sloped, but more smooth this time 3) Don't get discouraged by people who declare war in creativity and forgot that Simcity 4 is just a game
  10. Radical RCI demand/graph mod

    [quote]This file has been reported as broken because: this didnt work for me aint sure if im doing something wrong tho tbh[/quote] The report button is not for complains!!
  11. Microsoft Updates Freezes My computer

    Check for Comodo Antivirus
  12. In 2006, I made a design about a huge arcology. This building called "Icarus 8000" and it was supposed to replace Athens This monster is too big for Simcity, but we can use the design for Martian buildings. The building has red windows, yellow solar panels and a domed garden. It can also be a good addition for Earth as well. I'm trying to make some BATs for SimMars, but it's too difficult. I'll try however to make the above building as well.
  13. Radical RCI demand/graph mod

    This mod can be useful for testing grownable buildings . I can't use it because I don't have C.A.M., but it can be useful as a tool and not as a gameplay
  14. The 10,000 Post Thread v2

    5506 A new page for my city journal is coming soon
  15. What are you reading?

    Childhood's End by Arthur C. Clarke
  16. A-Z Simtroplis Members

    Lady pasta
  17. The Preference Game

    San Francisco Solar rays or burning coal for energy?
  18. The Avatar Above Me v3

    Is that a Concorde?
  19. Acronym Game

    LEX - Lucky Euphemistic Xylophone
  20. A-Z Food

    C - Croissant
  21. The Status Above Me

    grammar Is goood isnt it alot of time i USe iT GoOOd youre rong If u tink tis Is Rong. :boggle:
  22. Magical Mystery Tour

    I know the site, this is why I didn't ask for a link . Hardware eh? Pity that I can't use them . Thanks for the help
  23. Sasong Tribe

    Very nice use of the Stonehenge
  24. Magical Mystery Tour

    Lovely tour . The small yellow vehicles are additional or replacements? For software or hardware rendering?
  25. Show us your Futuristic Creations!

    Have a lot of garbage? Need to deal with them, with maximum efficiency and zero environmental impacts? This is my way, a serious powerhouse! Robotic garbage carriers drop all the garbages in a large pit. By tubes, the garbages are transporting into picotechnological level recycle centres. By molecular fragmentation and reunification, all garbages turns into new products, like quantum computers and intelligent cars. Then the new products are going to ship to the nearest cities by spacecrafts or underground railroads and highways. This is the entrance of the facility. We can see the underground parking garage for the workers, as well as 2 bus stops and a subway station. The place it's a bit stinky, so the workers can have a rest in domed parks. Bonus picture
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