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@Odainsaker Fantastic reply, thank you for a very in-depth explanation. Unfortunately you eliminated what I was hoping was going to be a simple solution (i.e. make sure this box is checked). Hahaha But seriously, that's good info. As I have gotten into this, I realized how incredibly in-depth this is. Certainly nothing wrong with that except it draws out this process a little more than I anticipated. Even still, as I have returned to the game after a couple years, it's one of my biggest projects I want to tackle is designing my dream landscape and work on that canvas from there. That said, it's worth the investment in time to learn all this. I think like anything else, once you start playing the game, making cities, etc, it gets a little monotonous unless you have specific goals. Happened to me in Animal Crossing, got really into it, then I eventually was a "do my dailys" player til I finally just stopped. I got bored. Terraforming a region is new to me on this scale, so it's opened a new door to the game. And I think it will keep me engaged, even into the city planning parts since I have designed my region with certain ideas in mind once I get to the city stages further on down the road. After all that long-windedness, I will take your very detailed explanations into practice and see how that suits me. Once again, I appreciate such a detailed response!
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Greetings all! Big question regarding the creation of custom maps for regions using SC4Mapper and Photoshop. Please note, the attached images are highly incomplete and are being used for testing purposes until I can figure out my issue. So my process; I am pulling in various maps from sources and combining them in Photoshop to create a rough outline of the land I want to create for a new region. I have a basic photoshop files with various layers for each feature. Once I have them in place, I will then save as a PNG, which looks like the GREEN image you see below. After that, I go to put them into SC4 Mapper. Upon loading into the program, it looks as if it inverts the colors to the BLUE image you see. I have mainly attempted to 'CREATE REGION' via the Grayscale Image as I get various errors on the other options. I have also attempted to make the color image a GRAY, and I get the exact same results. So in short... GREEN is the exported file from Photoshop, BLUE is what SC4 Mapper turns the green into upon import, and GRAY is just the grayscale version of the green. The endgame is to be able to create the image with Photoshop, clean it up in there. Render it out, import into SC4 Mapper, create the config.bmp file and export as SC4M and create the region that way. So, my questions are... Is there a certain save format I need to do in Photoshop so I can bring the correct colors into SC4 Mapper? Is there a certain color profile, export setting, or other information I need to properly export from Photoshop? Is there an alternative method I am not seeing? Any and all help appreciated
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Donato's Pizza Description: Donatos is a family-owned pizza company with more than 150 locations in nine states. It was founded in Columbus, Ohio in 1963 by Jim Grote. Donatos Wikipedia Page Why this would be beneficial for the game or community: Pizza lovers can add another cool pizza chain into their cities adding CS§§ to the game. Shops are fairly small in size, so they would take up as much room as any other restaurant chain currently in development.
