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Drew_445

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About Drew_445

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    Freshman
  1. For some reason sims will no longer use my passengerr train rail. I've tried making it the only connection between my industrial areas and residential areas, but then I get unemployment zots over all the houses. And its not like only a few do...when I query the stations, every single one has 0 passengers. 0 capacity. These are low income sims, I've tried enacting the ordinance that promotes using mass transit. The tracks are laid correctly, there is road access to the stations, and they are near houses. My commute times have always been near 40. I have the NAM installed, an industry jobs doubler, and some lots. Abandonment Problems: About 3/4 of my city has unemployment zots over them. My commercial/industry demand is near zero or negative, while my R-$ demand is extremely high. R-$$ and R-$$$ are also near zero or negative demand. Then houses being becoming abandoned for long commute times. LIke mentioned above, my commute times are around 40. The highest I've seen them is at 50. Another issue i've noticed: when I place roads or streets across rail lines to another development, there is no connection. The traffic connection is disrupted at the intersection between the rail line and the street/road. The "Traffic" data view shows a gap in the green-colored roads at this point.
  2. Can't Find it? Ask Here!

    I'm wondering where I can download the NAM from scratch... I have it, but I'm deleting all mods/addons/lots/etc. and starting over because its become a real mess. I've found some links in my searches, but it just brings me to a blank webpage, and a download doesn't start. Thanks for any help
  3. "Abandoned due commute time"

    It means they had to drive or otherwise commute too far to get to their job. One way I know of that's worked for me to solve this is using bus stations more, and other forms of mass transit. Also making sure they have good road access and have a pretty straight path to work, so they don't have to go on winding, twisting roads or something that takes longer
  4. Annoying time simulator lags......

    Are you talking about the moving-your-mouse-stops-the-simulator-thingey lol? During a simulation, whenever you start clicking/building/moving your mouse it'll stop back to normal time. I'm not sure if that's what you guys mean though.
  5. Power/Water/Trash zone

    @ dukat: you mean reconciliation right? I tihnk that was my problem. My main city that got power was hilly on the borders of power city & the other city. But it would only let me reconcile from the hilly city, so I lost 3000 population(it was a 7000 pop city before, small i know), because the majority of houses near the border were destroyed, and some commercial buildings and roads were lost as well. but that solved a lot of "long commute" problems(the other city that wasn't getting power is an industrial city) I moved the landfill to a different area and only had road on two sides(instead of 4) and that solved the no road connection issue. I also cleaned up the power line infrastructure. Before in my main city receiving the power, the power lines didn't run directly to the industrial no power city, there was residential in between the power lines. Well, now the other city gets power, but only 1000 MW/H(or w/e), which doesn't power the whole thing, while the main city is getting 2000 MW/h and selling 1000 of it. Power city generates over 50,000 MW/h at the moment, but it doesn't seem to let me buy more or sell more power. And although my landfill has road connection to the other city by an avenue and a road, i'm still not giving any garbage to Power city, even though I get warning messages from my advisor to build a landfill. Hopefully the game will catch on eventually.
  6. Power/Water/Trash zone

    Plus I just found out that the landfill in "power city" doesn't have road connection, even though EVERY tile is touching a road and EVERY road is connected at the border to the other city.
  7. In my region I have a city devoted fully to powering, watering, and taking the trash for my whole region. Problem is, it will only give power & water, and take trash from the cities who's "boxes" are touching it. I even put power lines connected to power city through the whole region(of course passing through the cities buying the power), but the other zones still don't get power. Let me demonstrate in this fun way: ======== ======== ======== I I I I I I IPower cityI IGets PowerI INo power I I I I I I I ======== ======== ======== XD OK sorry though it'd be fun to make. Power city creates plenty enough power, and is connected by road, avenue, pipe, and powerlines to every city in the region.
  8. New here, need help!

    I did unzip every mod I downloaded. The readme tells me nothing of how to place or get that rock. And is there a different way to make bodies of water? Salt water? Thanks
  9. New here, need help!

    Thanks for the help! I'm still a little in the muddle, though. With the rock mod, I can't find where I can place that rock. Also, I'm wanting to know a good way to make bodies of water. The only way I know right now is to make a shallow valley low enough it turns to water, then smooth the edges.
  10. Pretty new to modding and lots related with SC4. Just a week ago I never knew there was all this stuff available, I thought SC4 had a dead community. Anyways, I'm having issues using mods. I've downloaded a few, like a Rock mod and the Digging Mod, and extracted them to my plugins file, but I can't find out where they are or how to use them in-game. And a lot of the lots I downloaded from the simcity.com exchange don't show up on my menus. I'm so confused. Help is much appreciated.
  11. Introduce Yourself Here!

    I'm 15 here living in utah. I'm into gaming...WoW, simcity, wc3, a bunch of stuff. Anyways, just here to learn more about custom mods/addons for simcity 4.
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