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xiziz

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Everything posted by xiziz

  1. The Have You Ever Game

    err... yes, i cut myself all the time... by accident offcource... Im an art student, we get to handle a lot of those annoying things. Edit: New question... Yes, yes i have wished to the stars, though the wishes have never come true, and there usually not that demanding eather... Guess Thor dosnt like to be botherd that much ^^ Have you ever snuck in on a concert?
  2. DA NDEX Williams Tower

    Cool :P Definatly one for me :P
  3. Modern Aircraft Hangar by Muzz

    Nice Work Muzzy!
  4. Unfortunatly, due to Maxis/EA's way of programming, this is not possible. the airport(or a lot that functions like an airport, like the tramsystem & terminals included in swap) has to be in the city that need its effects. the only reason for building a major airport outside of the city is for asthetics and realism, since most cities dont have airports in their downtowns ^^
  5. Show us your airport!

    Originally posted by: Uumke I have a question. What building are really necessary to see the planes go up and down to your custom airport? who has some useful building tips?quote> For the RIMP packs, the ones containing the runways specificly which is the best runwaypack availible atm, there is a lot included that you place in the middle of your runway to se jets land and take off. Having the taxiing and actually parking(docking) is unfortuantly not possible yet, and probably wont ever be.
  6. Regal Theater

    Yay, Starwars, way to go!
  7. Oil Companies Signs

    Yeah, lotsize is 1x1, this is also marked up on each sc4lot-file(LM1x1). I just placed them all by eachother for the shot so that one could see them from every angle possible.
  8. Oil Companies Signs

    Version 101

    1,189 Downloads

    I designed this package for my own personal use for my AJ, and i thought id be kind and share it to everyone. A readme with full details is included in the Zip including Installation and uninstallation information. Please read it, or atleast eyeball it. This release was Archived using Winrar v3.60 Beta 4 into a Highly compressed .Zipfil, Filesize is ~320kb. Hope you enjoy this release. Cheers //Sim
  9. ACE Airport Pack

    Beautiful work! really amazing groundclutter stuff And the ATCT looks nice. Hopy you had a great time in usa, and will have a great time in Switerland, ive never been there myself, but ive heard its beautiful. the neigbourcountry of Austria had great beer so try that out when your in Switzerland too.
  10. Hows the weather where you live?

    Originally posted by: callagrafx still too hot....how come the system bleeps "bugger" but lets "pissing" thru from xiziz's post?quote> This probably only has do do with the location of the user. In Sweden there is only one reason for companies to censur things, and that is to seem more cool and more american. But then again, is Pissing a swearword, ive never heard of it as such, ive only ever heard it used in this context, with rain or snow.
  11. Hows the weather where you live?

    Okay, so its pissing down oceans from the sky, freek lightningstorms going as we speak. The lightning somehow just killed my router and my integrated g-bit networkscard. so im sitting on a laptop connected directly to the dsl modem... oh, and im perfectly aware that its not a good idea to surf the web during thunderstorms. Not economicly and probably not to safe eather. gonna go buy a new router soon. Funna thing though, the only thing the router was connected to was my pc, not to the modem, not to the powermains, not to any other computer. oh... reallly big lightningbolt
  12. SimCity Aviation Group

    okay, i got a texture you could try out for the roof: its a texture i made out of a similar maxis one, but the maxis one had rectagles. you should fit it so that the squares are 1x1m each in gmax, basicly take the width/3 and the length/3 on the uvw map and it should tile properly. Its a a prettey realistic tarmactile roof texture, and is used on flat roofes like the one you have in reality. here are some concrete textures aswell: make sure the grass is on the lower side(towards the ground) if you use this, also make sure it only tiles once in the height otherwise there will be grass halfway up the building aswell. And a nondescript concrete texture thats a bit darker than the one your using. try them out and se if you like any of them, ive got hudreds of more i could post
  13. Show us your airport!

    Originally posted by: RG59061 Xiziz,I am glad that you can see my images. I guess it is something on my end. Whenever I load this page of the discussion with my own images, they appear as the page is loading, but once the page finishes loading, they dissapear. I am not sure if it is a problem on my end with my settings or if it is something all together different. If you have any suggestions, please let me know. Also, I was not registered at Imageshack, but I have now so hopefully it will be easier to upload new images. Thanks for your help. RG59061quote> No problem, You might want to try to reuppload the pictures now that you are registred at Imageshack. Other than that the only thing i can think of is a tip regarding actually taking the photographs ingame. If you minimise the controlpanel(the one with all the buttons/map and such on), leave the game at slow speed and use "Ctrl+*****+S" to take screenshots you will fit a lot more into the images since it removes the pause lines and the controlpanel, it just makes overall nicer pics. Also you might want to turn off UDI buttons while taking pictures(in the udi menu). Then its just to fold all the menus up and turn UDI on again when your done photographing. The Airport looks really nice BTW, The ATCT looks a bit out of position just, there usually located behind the terminals, not infront. But it works there to ^^
  14. SimCity Aviation Group

    Originally posted by: pilotdaryl Thanks, Bourneid. I say, you've been wandering around this thread a lot. I wonder, do you wanna join? Xiziz: The walls already are UVW-Mapped. I don't know about darkening the walls (since I don't have Photoshop) but I may replace it with an older looking texture. I will be adding some roofjunk. It isn't that much completed yet, anyway.quote> Ah, no problem, you dont need photoshop, just uppload the images to Imageshack and link them to me in this thread and i will fix them up for you ^^ The texture looks nice, its just to bright, and its streached on the walls, there it just needs to be more proportional on the UVW map, try playing with the numbers in its setting ^^
  15. Show us your airport!

    Originally posted by: RG59061 Ok, I apparently am having trouble posting the images of Braniff International. I have hosted them on Imageshack and then copied the URL into the topic as an image. However, the images are unstable and dissapear as soon as the page loads. Any suggestions? Thanks again. RG59061quote> I can see them, are you registerd at immageshack, if not, do so, because registerd users get a lot better preformance on their upploads.
  16. SimCity Aviation Group

    Daryl: The Hangars as i guess they are look good, the walls seem to be in need of a UVW-Map, or some touching up on it, since the texture seems streached out on the walls. Also, you might want to try darkening the textures about 10%(in Photoshop or such, i could do this for you if you post the textures in this here thread), since ac4 brightens them up quite a lot, and i think they would probably render to bright even for beeing light textures. Then i assume your adding some more details like roofjunk and gutters etc. As for ventilation i think it would look better with large fans, as this is a large facility, rather than ordinary ACU's.
  17. Show us your airport!

    Originally posted by: pilotdaryl ...// the natural grass plant //...quote> I know this is seriosly off topic, but that was hillarious ^^
  18. Show us your airport!

    Originally posted by: Kingmaster98 Wait a minuet, that's a different view point, it's nearly 90 degrees, or is it just an illusion.quote> Im guessing its just mirrored on one of the axis or both, making it look like a diffrent vewpoint. Also, please remove pictures from quotes in future posts ^^
  19. Hows the weather where you live?

    Today was hot like the rest of the summer, and i once again thought of moving to siberia. we had 26c according to the weatherwoman and it was probably 30 inside my work, fortunatley i drove arond in my companycar most of the day which has AC so it was quite pleasant, if you remove the 200km i travled back an forth around stockholm today. Yestarday the swedish metrological placything issued Class 2 Thunderstormwarnings in Stockholm, though i never even heard the thunder.
  20. RMIP-2 Airport Lots by Voltaire

    Originally posted by: joost.ueffing Question: do any of the RMIP ploppables include just blank tarmac?quote> it includes blank tarmac(Apron) in the sizes of 1x1, 2x2, 3x3 and 4x4, Ramp in the size of 1x1(you shouldnt need any larger size) and grass in the sizees of 1x1, 2x2, 3x3 and 4x4. I belive the Apron and Grass even is udi-enabled ^^
  21. Show us your airport!

    I use the BSC Suburban Bank to make the money, or rather transfer the money from existing cities(by addind the correct ammount in the airport tile and removing the same ammount from other cities). generally i also try to make the airports self-sufficent, mostly by adding things that add a monthly income(like parking lots and terminal gates) aswell as some commercial, industrial and even residential zones around the general area.
  22. Show us your airport!

    Originally posted by: SimsFreak4Life How do you make airports?quote> Id recomend you download the packs by Volitare and A.C.E, since these are the newest. Also be sure to read volitares readmes, since they describe how your supposed to construct yout runways. If you want functional Airports im afraid you will have to do with SWAP, uploaded by me as a continuation of Joergs and Thalasicus work with some additions(the swapterminals), though this pack is compatible with the ones from Volitare and A.C.E, the lots are not of the same or even close to the same quality as theirs. And the runways in swap severly lack many features real runways have, and so do the taxiways. Try searching Airport on the stex aswell, since you will probably find all packs then. but regarding airports its extra special to read the readmeas as some packs are NOT compatible with eachother unless you mod some files yourself, and saying that, airports are the hardest single things in the game to get right as far as i know of, not the most time consumuing mind you, thats probably the huge transit interchanges.
  23. SimCity Aviation Group

    Originally posted by: pilotdaryl Oopsies--- A350 wasn't cancelled. So duplicating the lights? Might be good, but what about regular elevated fixtures? The only elevated fixtures we've seen in SC4 airports were the approach lights.quote> Well, i guess you could do them but chances are that Volitare will get to them sooner or later aswel. but adding a few lights is different from batting a completely new runway set a light isnt even close to as time consuming. And where else than approachlights are there elevated kught fixtures(well, except for the huge light towers)
  24. SimCity Aviation Group

    Originally posted by: pilotdaryl But if we mod them, the lights on top of buildings will stop flashing, because they use the same lights. Also the blinking lights on the wingtips of the plane automata (during takeoff and landing) will stop blinking. Due to these things, I have to make a new set, otherwise other buildings in SC4 will be affected. I can BAT individual lights, but I want to add variety. E.g. I will make two types of taxiways. The set will also increase customization, for example it will allow placing taxiway-runway intersections over TDZs and aim-points. I can even send Voltaire my lights anyway, with custom LODs and invisible parts so it actually works. I'll even prepare it for him so that he can place the lights not individually, but in curve pieces, in straight pieces, and in other types of pieces.quote> Are you sure we cant duplicate the lights then? make a couple of new ones so that the ones we change dosnt replace the ones allredy ingame? I Mean, if Fukuda is able to make it so that the automata for the hardest things to mod can allow more planes, it is surly possible to make more copies of something as simple as a light animation. Originally posted by: pilotdaryl P.S. the Concorde is no longer in service. The A350 was cancelled. However, I would lie to see airplanes like that on the STEX. Creator's GMAX files can be converted into automata, but more likely once fukuda's mod is ready.quote> I do know this about teh concorde, i remeber the paris crash quite well actually, ehich is partly why i would want to see it ingame, to se one of the most magnificent passenger aircraft in the world back in service, even if its only in a game. I didnt know that the 350 was cancelled though, and i just checked it on it a few days ago and then it was still live, or atleast no mention of a cancelld project. Though its still a cool concept and i could se it standing at the gates of SIX. I Mean, Sc4 is a game, and as such, it should be perfectly okay to use planes that never were or have been taken out of service. We could allways use the TU- 144 otherwise, which was a even more magnificent aircraft, sadly it never got any good publicity in the west because of a prototype aircraft crash in west germany and it fact that it was manufactured and developed by Tuplev, an at the time Soviet Company. They made quite a few really cool aircraft actually ^^
  25. SimCity Aviation Group

    Daryl, a few things to say, and il take them in order of importance: As BourneID already noted(and i am on his side here), you are a bit vulgar when chosing how to tell people things, and clanking down on fellow members is heavly frownd upon(ive been around quite some time and there have been quite a few that have been more or less ignored by the entire website for this kind of activity), so just before you post something, please read it through and think if you would be happy to recive the message. now with that out of the way, About working on the lights at airports, that surly isnt the most important thing we shoudl think about, and batting yet another runway set would be, well a waste of talent, since we already have Volitare's amazing pack, that still is in the working. But we still dont have any real maintanance areas or airport security etc. id say its better to fill in the gaps than widing an already wide enough area. Though i belive there probably is some whay by modding that one could fix the lights, ie, its probably more worth checking that option before batting a complete runway set. Bourneid, the reason for me joining up was so that instead of compeeting with everyone we could work together, exchange peices of our models and most importantly, get good feedback, not just the ordinary "looking good, keep it up" feedback, even though i like that very much, it isnt very helpful(other than giving a huge boost to morale(in lack of a better word), which is very important aswell) but to get some constructive critisism about what looks right/wrong, sugestions and even texture exchanging. Im still kind awating the team to really start cooperating and posting updates every so often about how their work is going and such(much like i have done the last few weeks). As for conserning Airports, its basicly a long story, but the most important names concerning them would be the following, this is the people who have done a great deal of improvment to the packs. Joerg: Beeing the Brainchild and the original author of what became SWAP, this back in 2003, before tha BAT even was released. Thallasicus: For vastly improving and completly restructurising the pack. Me, for getting batters to turn to airports(because my work basicly wasnt the nicest, but it did get batters batting airports in huge numbers, even if most seem to not have been finished) A Whole lot of on the side modders like Swamper77, that fixed the dreaded Swap bug of 05. Volitare: For completly remaking the runways and taxiways bringing a huge step in realism into the game ACE: For actually releasing good loking and working modular pack As of yet, The Airport Team hasnt done anything really spectacular nor great. but if we did focus on the parts of airport which severly lack and fill in those gaps, we could be the next name on that list. This is things like Hangars, Maintanance Halls, Airport Security, Walkways for connecting parking garages and the likes to terminals, Parking garages, and what people crave the most, Terminals, more variaty, since most older airports do have a couple of terminals, and most likley there also vastly different from eachother in design. Also, one thing that might not be thought of to much. new Airplanes, like the Saab2000, TU-154, Concorde, maby even some consept aircraft like the B787 and the A350. Well, that was leangthy, and during the day i more or less desided that id release both versions of the tower, in two seperate downloads so people can chose their variation, and with time and intresst maby even make my version(v101DWW) accsessible to the people(with a few modifications and corrections already included in both public ver's), but for now it will be "v100A" and "v100B" that will hit the STEX. Now im going to take a nap, since this day really isnt going my way. Its gone way past beeing just hell, and on top of that ruch hour is coming back to town since people are coming back from their vacations now :/(Yes, it more or less completly dissapears during the summer months here, but we still get ques since they use this time to repair and do mainatancnce on the roadnetwork)
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