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ron01_000_000

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About ron01_000_000

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  1. RMIP-2 Airport Lots by Voltaire

    Date: 2/9/2006 1:42:02 AM Author: Voltaire I had an idea about how to present these lots as I complete them (other than simple screenshots): from now on, I'll show pics of my airport as its runways, taxiways, and lighting are converted from SWAP pieces over to RMIP-2. Sort of an extended before-and-after presentation. This first shot shows the starting point - a medium municipal airport, built with SWAP 2.3 pieces only. I made up an FAA-style airport diagram to show details of runway dimensions, taxiway designations, building names, etc. etc. And yes, I know there's no parking, or anything else outside the airport - I'll work on that too, as time goes along.   (click to see full-size pics) (hit refresh if they don't show up the first time) Willamsport - Pete Conrad Municipal Airport (WCM) provides access to general and commercial aviation for the 585,000 sims of the greater Williamsport area. Over 80 light aircraft and business jets are permanantly based here. Fuel, provisions, and repair facilities are available through a Fixed Base Operator on the west side of the GA ramp. Commercial airline service is handled through the main terminal. The airport has become quite popular with business and leisure travelers, averaging annual enplanements of about 90,000. From a design standpoint, the airport is built to handle a moderate to high volume of traffic consisting of light aircraft, business jets, and regional jets. Maybe an occasional B737 or A318 which is way under its Max Takeoff Weight (MTOW). Nothing spectacular, but it looks nice, and is appropriately sized for the region it is part of. Thanks DJGspinNhitz, I think these lots will really pump up realism of the airport grounds. As soon as some more BAT-ed terminal projects are completed (JetBlue, AI, AMP) then we'll really have something! A final note, on the stock SC4 airplane automata: I have figured out what exactly they are, after lots of research I am pretty confident of this: Single-Prop is a Cessna 150 or 152 Civil Four-Prop is a cross btw. Douglas DC-6 (wings) & Lockheed L-188 Electra (tail section) Military Four-Prop is a Lockheed C-130 Hercules Business Jet is a Rockwell Sabreliner 40 Regional Midjet is a BAe 146-200 / Avro RJ85 (name changed 1993) Jumbo Jetliner is a Boeing 707-120 Widebody Jetliner is a Boeing 767-200 Not sure if this info has been written here at ST before, but I haven't seen it in any thread I've been to. Just thought it might be interesting to airplane nuts who read this. If you're bored, look them up in wikipedia some time, they're all significant planes in aviation history. Could you make the following airports like how you made the above. Airport List: Airline Hubs: CLT, PIT, PHL, BWI, IAD, DCA, MCI, MCO, JFK, LGA, EWR, PHX, LAS, HOU, DAL, DFW, MEM, MSP, DEN, DTW, CVG, MCI, FLL http://www.faa.gov/ATpubs/AIM/Chap2/aim0201.html http://www.faa.gov/And/AND500/private/rwsl/Images/poster-sm.JPG http://www.faa.gov/and/and400/and410/rwsl1.htm http://www.erniairlight.com/products/wiwagross.html
  2. Freeway Sign Requests

    I would like the following signs: EXIT # Signs: https://www.simtropolis.com/idealbb/files//2.jpg align=baseline> Date: 12/29/2005 11:13:20 PM Author: cammo2003 I've been doing some experiments with those signs, and came up with these (the colours have specific meanings: Red - Important info) Green - standard guide sign/info Blue - Public amenities Maroon - Rail. Brown - Tourist information sign (not shown) http://img504.imageshack.us/img504/2644/konradshoheoct4sc.jpg width=640 border=0> I'm also trying to work out a colour to use for toll roads. I've used the base texutre from PEG's current generation of random tree lots for the sake of continuity. Not sure whether I'll release these or not - there'd be no models included though, because I forgot to save some of them before rendering. I'm also planning on doing a Service centre sign with symbols. I would like EXIT # Signs for the gore point: Date: 1/1/2006 8:20:24 PM Author: nycsc4 an overhang i can do https://www.simtropolis.com/idealbb/files//Olympic%20Village%20Exit.JPG align=baseline> EDIT:  When you request a sign could you please do it in this format User Name: e-mail address(unless you want them released on the STEX): type of sign:  ground or overhang(overhangs can only be done like the one in the picture above) type of road:  interstate, US Highway, state road, etc. direction of the arrow exit number and any other text that you would like. (city name, state, etc.) quote>
  3. NAM: Development

    Click here for the request thread, please use it thanks. T.
  4. Highway Light Towers v2

    YEA !!!
  5. NAM: Requests

    I would like this version of a cloverleaf: (This is the intersection of I 440 / US 1 / US 401 in Raleigh NC) https://www.simtropolis.com/idealbb/files//aa1.jpg align=baseline> US 401 south goes into downtown Raleigh NC I 440 is the beltline around the city US 1 & 401 north Goes to North Raleigh & US 1 - 401 split - Wake Forest via US 1 / Louisville via US 401 https://www.simtropolis.com/idealbb/files//I440_US1_US401_interchange.jpg align=baseline>
  6. Non-game-play game play

    Date: 8/21/2005 12:29:23 PM Author: Chrysler Guy2 Here-this mod unlocks all the Maxis buildings... https://www.simtropolis.com/modding/index.cfm?mode=details&show=254 Now yall can click on the link
  7. Driveable Vehicles

    Note that I started a thread for people to place their automata requests. (so they will be in one place) Automata Modding Requests Thread This thread is for all automata requests including: Busses Cars Trucks Tractor Trailers And any other wheeled or tracked vehicles Either drivable or not
  8. creating Custom Vehicles

    Date: 8/18/2005 1:07:18 AM Author:screamingman12 Does anyone know how to create custom vehicles (cars, trains, Light rail) if so, please tell me, if not, i can send some pictures of stuff I would like created to people who can make them. quote> If you are making a automata request, place it here -> Automata Modding Requests
  9. Automata and BATs by Mikeseith

    I have moved my request to the new Automata Modding Requests Thread
  10. Traffic Signal Modd

    bump
  11. NAM: Requests

    Updated Road Construstion in Sim City 4: When a road detereates, I would like the option for Sim DOT crews to go out and fix the Highways, Roads etc. it would be a line item in the mayors budget when sim DOT fix a road they would close 1st lane, and work on that lane, reopen 1st lane and close 2nd lane and work on that one would result in traffic backups due to construction would also apply to Highways See MUTCD: http://mutcd.fhwa.dot.gov/HTM/2003/part6/part6h1.htm Figure 6H-7 Road Closure with Diversion ( TA - 7 ) Figure 6H-8 Road Closure with Off-Site Detour ( TA - 8 ) Figure 6H-10 Lane Closure on Two-Lane Road Using Flaggers ( TA - 10 ) Figure 6H-11 Lane Closure on Two-Lane Road with Low Traffic Volumes ( TA - 11 ) Figure 6H-12 Lane Closure on Two-Lane Road Using Traffic Control Signals ( TA - 12 ) Figure 6H-13 Temporary Road Closure ( TA - 13 ) Figure 6H-14 Haul Road Crossing ( TA - 14 ) Figure 6H-15 Work in Center of Road with Low Traffic Volumes ( TA - 15 ) Figure 6H-16 Surveying Along Centerline of Road with Low Traffic Volumes ( TA - 16 ) Figure 6H-18 Lane Closure on Minor Street ( TA - 18 ) Figure 6H-19 Detour for One Travel Direction ( TA - 19 ) Figure 6H-20 Detour for Closed Street ( TA - 20 ) Figure 6H-30 Interior Lane Closure on Multi-lane Street ( TA - 30 ) Figure 6H-31 Lane Closure on Street with Uneven Directional Volumes ( TA - 31 ) Figure 6H-32 Half Road Closure on Multilane, High-Speed Highway ( TA - 32 ) Figure 6H-33 Stationary Lane Closure on Divided Highway ( TA - 33 ) Figure 6H-34 Lane Closure with Temporary Traffic Barrier ( TA - 34 ) Figure 6H-36 Lane Shift on Freeway ( TA - 36 ) Figure 6H-37 Double Lane Closure on Freeway ( TA - 37 ) Figure 6H-38 Interior Lane Closure on Freeway ( TA - 38 ) Figure 6H-39 Median Crossover on Freeway ( TA - 39 ) Figure 6H-40 Median Crossover for Entrance Ramp ( TA - 40 ) Figure 6H-41 Median Crossover for Exit Ramp ( TA - 41 )
  12. Traffic Signal Modd

    Date: 10/6/2004 10:06:11 AM Author: dominohobbes I'd love to help but I'm not very good with the BAT. I'll try though since I'd really like to see this mod happen. Any update / info about your attempt to modify the signals ?
  13. Official Mapping Community Requests

    Date: 6/16/2005 6:51:41 PM Author: NDP Could someone do a 6x6 large cities custom map like this: http://img109.echo.cx/img109/2577/image11hw.gif align=baseline> Where blue is water, light green is flat-ish land (but with some shallow hills), medium green has rolling hills, steep enough to require cuttings for highways using the BRF slope mod, and dark green is steep rolling hills, but not too steep? Ideally the red line indicates a point on the river which can be spanned with a single-span level bridge (this is where my main city would develop). TIA :-D This would be a cool map. Also, what is the status of my map ? Date: 6/2/2005 2:22:40 PM Author: ron01_000_000 I would like a map with the following: The water (ocean) would be deep in the Northernmost 4 Cities https://www.simtropolis.com/idealbb/files//SimCity_Region_Map03.bmp align=baseline>quote>
  14. Official Mapping Community Requests

    Date: 6/4/2005 8:18:30 AM Author: MrVegetable Date: 6/2/2005 2:22:40 PM Author: ron01_000_000 I would like a map with the following: The water (ocean) would be deep in the Northernmost 4 Cities https://www.simtropolis.com/idealbb/files//SimCity_Region_Map03.bmp align=baseline> I can try this...shouldn't be too hard. Possibly a job for SCRACC as you can directly control how the landscape looks in LD, only indirectly. Mr Veggie Note that the land south of the line would slowly rise in elevation as you go southward. (with the highest elevation in the city in the southeast corner of the map) Would also like a bay worked in there somewhere (somewhere on or near the red line) just big enough to fit a port in, but not too big as to overpower the terrain.
  15. Nimbus Bay

    I like your region, please show a photo(s) showing the SC4 city ordinance screen for the cities. I would like to see what city ordances you have inacted.
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