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MayorQuimbie

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Everything posted by MayorQuimbie

  1. Freight trucks WILL spam your RC city. The consequence of this...... Heavy region traffic. You can reduce traffic in your city by plopping a trade depot but this does nothing for freight trucks in the reigion The trucks will still commute to your city and drop off freight. Im not sure if region cities will deliver freight to a trade port or not.....
  2. Specialization problems.

    Id love the economics side of SimCity to play a larger role, let me see EXACTLY what im spending. I know you can work it out but I just want to see more charts n graphs, after all, EA do push the whole "global market" thing... why not back it up with some substance.
  3. Opinions on update 7

    Id go a bit further than casting serious doubt ....
  4. Odd bit about the water park...

    I think the majority of the parks in this game look poor, I always find myself using the nature parks just because they blend in more.
  5. Bit of a silly poll as its not really a very good question. It would have made more sense to ask what was most needed in update 8
  6. Its obvious EA have a very specific plan with regards to releasing DLC, I dont think think ANYTHING will get in the way of that. Not even the negative press the game is still getting. Id be quite happy to see what content is made available but I think ill be more interested in the price. Anything abouve £29 will put me straight off. With regards to bigger maps, modding ect. I can't see EA giving us anything significant. Massive game improvements will always be kept for future releases and Im pretty sure EA have a planned life cycle for this game.
  7. The preset roads, if nothing else, are just plain ugly. I hate the way it creates junctions, even when connecting with high density streets. Also stations would be so much easier to plop if you could connect to a road when plopping, having to guess where I run the train tracks can be a little annoying.
  8. Road Layout First or Last?

    I plan most of my road layout using dirt tracks and upgrade as required. You just have to remeber where you are planning to put your highways..otherwise it could be costly....
  9. Phantom Freight Demands

    I dont know if this is related but I have problems with frieght entering my cities that far outway the demand... ie a demand of say 1000 but deliveries of 4000 Has freight become bugged or am I missing something....
  10. To me its because you have a sudden forest of tall buildings and then nothingness until the next city. There are no suburbs or small towns in between. Big cities in SC 2013 just look strange because there's no way to make them look organic. Maybe thats it.... Must admit.... like someone posted above.... the street level views can be cool, especially with the filter tool on.
  11. Update 6.0

    I just always build a trade depot anyway... and more recently... ive been building one close to my city enterance... This seems to deal with the tide of freight trucks I get coming into my city every now and then.
  12. Tech level takes a while to increase.... there isnt any need to have two universities. You can see on the picture that your tech level is non existent. The electronics factory doesnt tech up as you put it.. if the workers are educated the factory will run more efficiently.... Check your education screen.....
  13. Is this game worth buying?

    Bigger maps would be nice... for me personally, alowing me to build the cities I want.... But you just know what will happen, can you imagine playing public region games. EVERY city will be TV specialised, EVERY city will have a university, Every city will have a few tourist hotspots, EVERY city.................... you get the point. The majority of people will just want to cram everything into one city, its how the more casual gamer will play. Would be nice to have larger cities in my own private regions though.... not just for the space... higways just look out of place on the current maps.... Id like the ability to change the city highway junction to..... it just looks perculiar attatched to my suburban dirt track road......
  14. So two weeks later you have sold your ally purchased for 36K / ton @ 48K /ton... so you had 775k worth of alloy that you have now sold for $1,033,075..... hope you havent been actually say at your computer waiting for that great investment to pay off.... your ports alone must have been costing you $2-3000 / hour The point is its a game, and although a nice concept in a very basic form, there are considerably easier more efficient ways to make money
  15. All depends on market volatility, currently I have four trade deports and one trade port. Some resources that I'm saving up on arent going to make me cash, while others will. Alloy for example is still at 35,581 which is only 1,500 more than what I purchased mine for, but the market may swing it up to 50k or 60k which will be great profit from all the ally I have. Essentially what I'm stating is for people who are like me that are cash hoarders, the option of investing in materials is a great alternative. Realistically speaking, if I didn't purchase all of the materials I have now, I would have about 1,000,000 in my treasury but now I have exactly 224,419. I guess because I'm a real life investor, this is a bit easier to me. I check my portfolio a few times a day, so checking when to buy and when not to buy is a bit easier for me in comparison to someone who doesn't invest much. I just purchased 2,000 units of processors for 180k all together, so this could lose a profit. But if it swings up to more than that, I'll be doing great. I def plan on purchasing a lot more processors if the price drops to about 30k. Its just a game you know, I think your thinking a little to deeply about it. You do know with just two smelting factories you could probably hit £500k - £1m profit per in game day/month... Buy low sell high isnt a hard concept to grasp.
  16. Is this game worth buying?

    I just dont think the game is as bad as everyone makes out, you have to be fair, its deffinately playable. The main problem for me is that its a little easy as is.... and you can tell its obviously been dumbed down. Saying that, it is what you make of it, you can set your own goals and make the game as difficult as you want.
  17. Thanks for reply. That's very through and helpful. After reloading the game things seem to become steady... One cause could be when upgrading from low density to medium density, many houses are upgrading at the same time causing a lot of fluctuation in the population. I check the info, in the population panel they say no unemployment. However people are still complaining no jobs in happiness rating info, which is funny. And factories complain not enough worker. When sims travel to work they will only travel so far, also remember $$ wealth sims need $$ wealth jobs and $$$ wealth sims need $$$ welath jobs. Sit and watch the population overlay for a day, that may help you spot any problems.... I have a slightly different issue in one of my new cities, I have sims from other cities stealing all my local jobs ....
  18. Crazy Delivery Trucks

    Do you have a lot of commuters coming to work in your city? Delivery trucks will return to the region if they can't deliver in a timely fashion.... So region traffic or traffic coming into your city can cause delays....maybe that's why they turn around once entering your city.....add more local workers, make it easier fir workers to commute or reduce your import requirements...
  19. Crazy Delivery Trucks

    24 Smelting factories..... any chance of a screenshot? Ive not gone all out trying to produce a massive metals specialisation city but my one and only attempt had 10 Smelting factories, producing alloy, taking up approx half the map... My population of 60K barely filled the available jobs.... Was hitting maybe $3m ish a day/month at one point and that was good enough for 60th on the leaderboards... You must be making at least double that then... would be nice to see the cities holdging the top spots on leaderboards... ($8m ish day/month profit) this would actualy be a nice little feature.......
  20. Purr's Guide to Tourism

    I may be missing something but where do you find your cities "attraction rating"
  21. Trade Port Not Working

    Id post a screenshot of your city... my best guess is that your using trade depots (hence no rail connections) and that you have local or reginal traffic problems... Have you checked that you have the trade depot lots on EXPORT???
  22. SimCity 4 high density cities looked so much better... It just doesnt look right in simcicy 2013 Obviously the graphic detail is better.... I just cant put my finger on it... Maybe its the map restrictions forcing you to design your high desnsity cities in a particular way..... hmm
  23. I imagine they have every right to do so as they technically only sell you a license to play the game. Im sure for good customer relations however they will "unlock" it.
  24. Trade Port Not Working

    Maybe the truck drivers are French... They always like to go on strike about this time of year....
  25. Is this game worth buying?

    I have tendancy to tinker with my cities so I can generally play for an hour or so without changing anything and alhough I dont notice complete city fails as some of you have described I do see peeks and troughs in traffic, crime, health & fire...and slight swings in sim $ Traffic seems to always be the precursor. As I believe that the game engine is essentially a dynamic based simulation, I would imagine that each day, depending on certain circumstances, traffic density at certain junctions may vary. Maybe this causes the day to day ingame variation...... Do people expect / want the game to play out exactly the same each day?
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