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jim 546

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Everything posted by jim 546

  1. Nadav_82's BATs

    There's no need to create a new thread for each update, next time add an update to the original thread, that way newcomers can see progress better and people can track the topic easier.
  2. My amount of simoleons looks suspiciously like the number of points I used to have, hmmm...

  3. Waterfront

    This is a great idea, but it seems strange that industry gets the prime waterfront locations. Personally, I think it would be better for those areas to be low/medium density residential, and industry to be on the "mainland" on the bottom of the zones picture.
  4. Lecturers are striking tomorrow, means I get to have a lie-in.

    1. Cockatoo

      Cockatoo

      I wish I was you... :P

  5. The mods have said that config files haven't made it through the conversion. I believe they are still trying to restore them.
  6. A-Z Cars

    Range Rover
  7. My streets vanished!!

    That means if you have tampered with the game files in any way. Plugins don't come under this category, in fact most of the plugins require you to fully update your game before you use them.
  8. Has tickets to see Wales v Ireland in rugby.

  9. Pancake day, yum!

    1. Craig-Abcvs

      Craig-Abcvs

      Lent already... only just getting over Christmas!

  10. The Avatar Above Me v3

    6/10 Not bad at all, but it seems too simple.
  11. Terraform with Image animation

    There's probably a way to convert fsh files to other image formats. I just did a quick search and there are several programs online which claim to convert fsh to png. From there its easy to render a region with the in built renderer (on ctrl-r).
  12. Terraform with Image animation

    Why would you want to terraform a region with an animation? Do you want rolling mountains, where the mountains literally roll all over the place? Anyway, just use the standard formats for region rendering, there isn't really any need to tamper with this.
  13. The Milestone Thread

    750 posts. Not quite as amazing as 10k, but getting there .
  14. So what you do think?

    Very nice, though I prefer other forum systems to this one. Still, good job!
  15. Show us your Airports!

    Originally posted by: Zeddic Of course, the airport pack runways are only two squares (32 m) wide which really isn't quite enough for that. Something needs to be done about it anyway. quote> RMIP-3 is in development over on SC4D, which focuses on a 5-tile wide runway. I think it allows for 3 tiles as well.
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