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Everything posted by justintime
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Real Highway (RHW) - Development and Support
justintime replied to qurlix's topic in NAM & Transit Networks
Originally posted by: Tarkus@justintime: Looks quite nice . . . however, I do think the lanes are too wide (it looks as if it takes up 9 tiles, the 10-lane RHW when it comes out, will only take up 4), and since it is a lot and not a network, it won't have as much functionality. Do keep it up, though! -Tarkusquote> Well i can do only so much with airport markings in Lot Editer,- 3,919 Replies
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Real Highway (RHW) - Development and Support
justintime replied to qurlix's topic in NAM & Transit Networks
I'm the King of Highway Lots! And by the way, they olny took me a two hours.- 3,919 Replies
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simmars-forum-threads Transit Network Workshop
justintime replied to AndisArt's topic in NAM & Transit Networks
Will this work? -
Real Highway (RHW) - Development and Support
justintime replied to qurlix's topic in NAM & Transit Networks
Originally posted by: Tarkus @justintime: Nice median props! That would work good for an RHW with a one-tile separation, and would work with the non-transparent textures. -Tarkusquote> Thank you. Too bad i can't get it to upload.- 3,919 Replies
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I CAN'T LOG IN!!! Anyway,i did find a website where i could download it.
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Real Highway (RHW) - Development and Support
justintime replied to qurlix's topic in NAM & Transit Networks
I made this for RHW.- 3,919 Replies
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Can someone help me. I can't get Simcity.com to let me log in,so i can't download it. P.S.someione help me get LE.
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Originally posted by: Tarkus @justintime: There are already Cable-Stayed Avenue bridges in the game. Just try to build an Avenue across water; the option should come up.quote> I'm not a $%&^! you know? I just don't like that One-Tower Green one,i want a Two-Tower White one.
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Request: A TWO-TOWER CABLE STAYED AVENUE -BRIDGE http://upload.wikimedia.org/wikipedia/en/thumb/d/da/Seto_Bri1.jpg/265px-Seto_Bri1.jpg http://bridgepros.com/projects/DamesPoint/damespoint.jpg http://bridgepros.com/projects/Talmadge%20Memorial/talmadge.mem1.jpg http://www.photohouston.com/houston_landmarks_1/cable-stayed-bridge-F18-08.jpg
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Where can i download GLR Track props & poles?
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How do i get Roundabouts in game? And yes,i have NAM,and Euro Road Mod.
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A Russian War pack: Bunkers. Anti tank traps. Downed Helis. T-90 tanks. Mi-35s. Migs. SU47s. BMTs. Bombed roads. Ruined tanks,and cars. Ruined bridges Ruined Buildings
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Originally posted by: haljackey Originally posted by: justintime Make this:quote> I do like this design.. resembles the Rainbow Bridge in Tokyo Bay somewhat. But, justintime, if you try to be even a little politer you may get more positive feedback on your request than this. quote> Btw,it's the Bay Town Bridge in Bay Town,TX. P.s.I've been on that bridge.
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Can you Make this:
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what City-Life?
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cool,now if we can make a mod to where you can nuke your own city with a plane
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Originally posted by: JohnSchutte After recently going to Dallas and Houston as part of my vacation, I find myself considering how viable ring-roads are in SC4. For those that aren't familiar with this system, it basically consists of a freeway that circles all or most of a large city, with arteries that travel from the ring, into the city center. The completed project tends to end up looking like a wagon wheel. Most large cities in North America have at least one, some with 2 or 3. Anyway, I am wondering what your experiences have been with this type of road network. I first thought, is that it will not work very well in the game because of the way sims travel. (shortest route, as opposed to quickest). The ring road works in real life because it is often much faster to travel around the outside of a city instead of fighting the traffic in the city center. This is a concept Sims can't seem to grasp. Any screen shots would be appreciated.quote> are you talking about the Loops that what they called P.S.I live in houston
