-
Content Count
22 -
Joined
-
Last Visited
Community Reputation
46 Rising StarAbout sean24
-
Rank
Sophomore
-
I'm guessing we aren't going to see a good city building and planning game anymore. Just a bunch of goofy nonsense for kids. Maybe I'll buy this game used in a year or so for my 3 year old.
-
Power and water are the only things I can feasibly see needing to be outsourced from another region. But even then most places with a decent population need some form of power control and water and sewage treatment facility. If your city square is kinda rural there needs to be an option for sheriff substations and a rural fire control center. Thats kinda where the sc4 modding community comes into play. There are many brilliant users who create specialized lots that fit different needs. I don't believe we will see such things in this sim city. If I see anything to the contrary I will gladly purchase this game used, but I have spent enough money on new games just to be disappointed.
-
but then you just wind up with a kinda mediocore city right?
-
The problem is that you have to specialize your city. You should be able to build your city how you want. I don't want to have to build a tourist city, an industrial city, and a comercial city. There are very few cities in the world which are based mainly in one specialization, such as Las Vegas. Even Vegas is pretty much self sustaining. It doesn't rely on police and fire protection from somewhere else, and it has it's own power and water supply. Its all good if you want to specialize your cities, and play and trade with others, but we shouldn't be forced to accept that as the only way to be successful in the game.
-
True, I was commenting on Quigley saying that the game is going to improve and that we will have more freedom to make mods. I think they are putting things out there, but really have no intention of seeing them through, or if Maxis does attempt to improve the city building and managing aspect of the game, its going to be a big headache for all involved. Kinda like the "building your house on sand" analogy. You can't build upon something that had a poor foundation to begin with.
-
This situation reminds me of another gaming series, that has the same name as a certain Maserti, which had a disappointing 5th sequel The creator of said game also made many promises of improvements which has yet to be fully delivered, and every time an update to this game is made, it creates a bug which then has to be dealt with. To sum up, I don't forsee any major improvements coming to this next Sim City. There will probably just be some disappointment in the years to come, and I'm not trying to be a pessimist, just a realist.
-
In 2023 nobody is going to remember Sim City 2013.
-
It doesn't make sense that they explain how increasing population is not important in the new Sim City, yet further on it says that one city can't sustain itself in a growing population. It kinda seems to me that increasing your city size is still a priority, and it cannot be accomplished without playing in a very specific way, i.e. creting "themed" cities. I don't like the idea of forcing the player into creating a specific city. Real cities are divided into districts, maybe with the exception of Las Vegas, but even Vegas has areas other than the main strip. I don't want to have to build an industrial city, and a suberb, a comercial city, and so on. Cities trasition into diferent areas. Thats what has been so great about the Sim City series.
-
Another aspect of city simulators that detracts from the realism is the "jack of all trades" mayor. You play not only the mayor, but the fire/ police chief, school superintendent, civil engineer, gaming commisioner, port authority and many others. I think the thing I don't like about the new Sim City, is they sacrificed so much in order to perfect one aspect of the sim city environment, which is the interaction of the sims. I don't care about watching a truck physically make a delivery and watching someone else use what was delivered. They could have taken it a step further abd had the driver get out of his truck with the delivery paperwork and hand it to the store owner to sign. I mean this sort of detail while cool right now will get extremely boring. Just as the mayor of San Diego doesn't care that I am writing about the new sim city, I am not going to care that a flippin box got delivered to a factory and that another sim used whatever was in the box. They need to maintain a balanced simulator. The new Sim City, in my opinion doesn't deliver. The environment and buildings look extremely generic and cartoonish, with an overemphasys on how individual sims interact. The game should be called City of Sims, not Sim City.
-
I love the Assassin's Creed series. I still play them all. It was, for me, the game which set the ps3 apart from the ps2. There are huge worlds with lots of detail to explore and as a history buff I thoroughly enjoy being able to view and climb beautifully rendered historical monuments that I will never probably get a chance to see in person. Sim City 4 Deluxe, the original Sim City, Gran Turismo 2, Secret of Mana, GTA San Andreas, Syphon Filter, and Crash Team Racing are my other picks
-
What was honestly the purpose of sim city 2013? It's sad for these professional companies with vast resources are outdone by a community of resourceful people who develope mods as a hobby and can keep a game alive and thriving for over 10 years. The only reason for a new release is to make money off the sim city name. That seems to be the way businesses are moving these days though. Time and time again in our lives companies are simply selling brand names and the reputation that is behind them. Its quite sad, and I for one think that all those who keep sc4 going have done a far superior job of creating a wonderful gaming experience than those at EA and maxis could ever dream and its horse poo that they are cutting this community out of the sim city world.
-
Seaports for diagonal coasts This is the Port of Singapore. There are many angle changes as the port wraps around the coastline. A seaport lot or series of lots to build a customizable seaport on a diagonal coastline. en.wikipedia.org/wiki/Port_of_Singapore This would add a new level of realism to SC4 and you can maitain a natural looking shoreline and eliminate excesive terraforming.
-
When I started building my container ports I looked at real ports to get an idea of what they looked like and most of them have 45 degree bends. I have been wondering for a long time if it was possible to make anything like that for the game. Not just put a straight piece on a diagonal shoreline, but to actually build the port at an angle.
-
I wanted to know if it is possible to put some diagonal port pieces together. The seaport lots are my favorite and I love putting together a totally unique industrial port in the game. I don't know how to make anything myself to use in the game other than what I can make in the lot editor. I don't know if anybody else has asked this question, but I think having the ability to go diagonal with the seaports would add a new dimension of realism to the game.
