Jump to content

Fjord of Hope

  • Entries
  • Comments
  • Views

About this City Journal

A vast area, still full of fresh and untouched nature, waits to be colonized by the last remaining humans on the planet...

Entries in this City Journal


After the terrible Day X destroyed the old cities and settlements - the last remaining city is going through a time of growth. The government has reconsidered the design of future cities and implemented the idea of low density and areal growth instead of growing the cities into the skies. It's done do prevent huge numbers of deaths in the futures, if or when such a devastating earthquakes will happen again.

The old townhall and the shops of the old commercial area outside the cityc where relocated into the city center to give place to new suburban areas.


Here is a greater view of the old city center. It has transformed from a residential area to mixed area with shops and offices along the main roads.


Bordering between the city center and the new eastern residential areas is the city's motorway. As the city grew in an areal way, the commercial and residential areas were mixed strategicly and because of the implementation of an rail system, made this motorway obsolute. The number of people using it fell fast and it is considered to rebuilding the motorway into a normal highway and use the recycled materials to new roads.


There was also a big change in industrial areas. Firstly the traffic infrastructure was upgraded and smoothed out with fx a new rail system. Secondly the dirty industries were banned. So the development did go from a dirty industry to a cleaner production area...


...and into a modern hightech area closer to the city center.


There where two mayor city development projects in the last years. The first plan was to grow the city arround the city center together with a suburban area on the other side of the motorway with it's own intracity highways connecting to the industrial area. The first picture is from before the area was completed.


The second is picture from afterwords it is completed. It shows how good the area is grewn together, and shows also the design of the suburban areas - consisting of small pockets of low- and a little number of medium-density residentials and their own little shopping and office area.


Another example of the new residentials.


With a near picture of one of the city's finest buildings. The heigth of this two buildings is somewhat the maximum heigth allowed.


And here comes a picture showing an already mentioned aspect of the new residential design. Shops and offices infront and peoples homes in the "backyards".


The second mayor development project was already partly shown. In the picture below is a better persepctive...

It shows the hew traffic corridor with rail and highway to a future suburb and / or another industrial area with a new city harbor. The mayor and spectacular feature of this project are the three dammed lakes, which made this project possible. Before there where. The first and the last lake where smaller ravines. But the big lake was before a huge gorge. Alot of materials from the ruins of the destroyed old cities were used to build the damm with the rails and the highway on top...


I hope you liked my update. Just give me alot of praise and criticism below. :read: I'll need it to be an even better CJ writer. ;)

For the record: Next time I will honestly try to remember to turn of the grid before I take the pictures.


As of today - everything has changed. The region was hit by the worst cascade of earthquakes remembered by the settlers and the history archives. First two volcanoes appeared out of the blue and what followed, can just be described as utterly destruction for the oldest settlements and neighbouring cities and small local towns...

Fjord of Hope - before Day X:


Fjord of Hope - after Day X:


The appearing volcanoes, the cascades of earthquakes and thousands of the resulting fires ment, that the mayor part of the population died within the first few days.

The surviving parts of the population were devided in two: The mayor part flet the region to saver places and the minor part stayed. That is this minor part, which is important for the future of the region and the rebuilding of the destroyed settlements. The southern parts of the region were luckily just hit with minor earthquakes, leaving the last large settlement intact. All-in-all the population of the Fjord of Hope fell from 750.000 inhabitants to just 80.000 and almost every important piece infrastructure is destroyed - no bridge has survived, all motorways, highways rails and the metro are unusable and all electricity and water supply is gone.

More detailed reports of the destroyed settlements and cities will follow below... (soon)

Day X - The Channel


The Channel - the first and oldest settlement in the region

The first sign of the pending catastrophy: a volcano appeared where the International Airport once was:


The volcano sparked fires in the area:


What followed was a long cascade of eathquakes hitting the city. The resultat of this event was pure destruction...

The Old Town:


The Industrial Center:


The Commercial Centers - East and West:



The important Electricity Procution Area was one of the first areas to be hit:


Even the residential areas weren't spared...

Southeast Quarter where the University was seated:


The highrise towers of the Eastern Town:


The Northern Suburbs:


Just simply everything is more or less destroyed:



Simcity has always fascinated me, because it gives me the power to copy the real world and make experiments with that copy ingame. I don't mean copy be copying every house and street, but by applying real world guidelines in the areas of urban planning and infrastructure.

Therefore I will try to implement guidelines, how and where on my maps I will be allowed to build cities. For this I will take some real life examples from my home (Denmark - DK) and try to derive the guidelines from them.

Aften looking on cities from DK, I have found three mayor ways on building cities:

  • City centers with stallite towns arround it.
  • City centers with tentacles or fingers spreading out from it.
  • Cities looking like giant round mosaics.

First example: Herning (approximately 46000 inhabitants)


The urban area of Herning consists of a city center with small satellites nearby and industrial zones in between and placed near mayor infrastructure. Furthermore there are larges satellites farther away with their own small pockets of industry. This is all connected with several motorways and highways connecting to other larges cities and the European motorway network. But there is still alot of room for nature and rural areas between the suburban areas and industrial zones.

Second example: The Triangel Area - consisting of Vejle (approx. 52000 inhab.), Fredericia + Middelfart (approx. 55000 inhab.) and Kolding (approx. 58000 inhab.)


Here are the mayor features I want to point out the large industrial zones which are placed outside the cities and along the motorways. Some of the zones are planned to grow together along the motorways.

The third and fourth example: Aarhus (approx. 250000 inhab.) and the Greater Area of Copenhagen (approx. 1.2 million inhab.)



The largest cities ind DK grow along mayor infrastructure like motorways, highways and rail (assambling fingers or tentacles spreading out of the city centers). The "Hand of Copenhagen" is a famous description, of how future development in citygrowth and urban management in DK will look like. The advantages are clear:

  • Easy implementation of public transport and effective infrastructure for the commuting traffic.
  • Room for nature and recreative areas deep into the heart of the suburban areas and the city itself.

Fifth example: Odense (approx. 170000 inhab.)


This is a "big" example of, how many smaller cities in DK grow. It's more like a mosaic or patchwork of different types of zones and recreative areas mixed together around the city center. Larger industrial zones are still placed near mayor infrastructure and there are recrative areas to be find in the center of the city.

Now I will try to cook all examples and more background knowledge together to one set of guidelines, I want to work with in my cities:

  • Cities are linked with a global network of motorways and with a regional and intercity network of highways and rail.
  • Cities have bypasses, so commuting traffic don't interfer with the residential areas and small city centers.
  • Higher tier traffic types like metro, tram and hightech rail is just to be found in the biggest cities. But regular rail is also to be found in smaller cities and busses everywhere.
  • Room for nature and recreative areas deep into the heart of the cities.
  • Rural areas consisting mostly of agricultural areas and little forrestry.
  • Industrial zones are placed outside the city centers - no heavy industry - and along / near mayor infrastructures like motorways, highways and rail.
  • City centers consisting of mixed residential and commercial areas.
  • Suburban areas consisting of mostly residential areas and small and local pockets of commercial areas.
  • There will just be allowed a few highrise tower buildings in the largest cities or under special circumstances also in medium sized cities.
  • Implementation and respect of cadastrial borders and private ownership: I Can't just destroy things, because they are in the way. Therefore longterm planning, longterm urban management and "compensation" will be huge factors in the future development of the region.

As the region already have large cities, which don't implement the listed guidelines as good as they should, the cities will be replanned and resculptured. For that purpose the last point of the list will not apply for those cities, before their resculpturing is done.

So let's see, if I can build and develop cities and an entire region in Simcity4 that way... :D


It has been a long time ago, last time I posted news about the Region "Fjord of Hope". But that doesn't mean that the region is dead or vanished...

The cities and their populations grew over the last 1½ years of real time - alot has happened and their has been many changes...

In the comening days and weeks I want to post some updates about the region and will try to describe my new design ideas for the future development of the cities. The plan is to make the cities look and function even more realistic!

But for now - just a "little" screenshot of "Fjord of Hope":



To get an overview, see the picture below:


At the east side of the channel, things are still going slow, as the main growth of the city is concentrated to the south and west. The goverment has tried to built a mini commercial area on the east side and cheap residential blocks.


But people are - especially the young - still fleeing to the west side. Big areas of the local community is laying in waste and just the crows wish to stay...


The old parts of the city are growing rapidly. Both Old Town and West Town had their density increased and multi storey buildings are growing all arround the area.


The increased population means more taffic, which means better and bigger roads - some time in future. There has just been a "cheap" upgrade of the roads, because the city is expected to grow even more rapidly over the next decade. The big investments on infrastructure have to wait until then. Below is one of the main traffic gates, which connects the Old Town and West Town with the main commercial area and the suburbs and industrial areas to the south.


The suburbs to the south are growing rapidly too. Below you see the South Coast Suburbs - a high quality area.


On the side of the local hill is a special residential area located. It has an modern and minimalistic approach, which supports more walking and bicycling instead of using the car all the time. The houses are surrounded by walk paths and green belts, which makes it to a low traffic and low noise area.


Further to the south the government has planned and built a high density residential area - named South Hill. There was a need of huge numbers af new appartments to support all the newcommers to the city. It's located with a main traffic hub between the indsutrial area and the Channel Archipelago to the south. There is planned a new commercial area arround it - also to support the needs of the suburbs to the south.


New to town are the hightech industries. Still few - they have a big future.


As the need for high valued development areas arround the industrial zone has risen and beacuse of the lack of space, the solar energy park was shut down and gave pleace to more industry. Instead there was built an much more effective wind turbine park on the coast to the east of South Hill. It's already huge and is expected to double in size as the city and it's suburbs grow.



As the industial area of The Channel grew, people were arguing that if the beach not could be rescued, a little peninsula south of the now industrial dominated beach could be be rescued instead. Planning was underway and there was built a little suburb, surrounded by industrial areas to the north and east, but separeted by a green belt and the bay's water from the dirty industry. The suburb is like a little green island with nature and breathable air.


As said the original beach could not be rescued from the city's growth and is slowly but surely engulfed by industrial companies.



As The Channel grows, people are seeking further south to build a new city at the place, where the channel area ends and the archipelago begins. The city is named after the area - Channel Archipelago. The area is dominated with peninsulas, points and large water areas with low depths. See the picture below:


The first city in the area is still considered as a suburb to The Channel, and gets it's energy from there and sends it's garbage to it. The city is only self-supplied with water. Most people from this suburb work in industrial area of The Channel.


As "The Channel" grows, more people seek to settle on the west side of the mountain on the edge of the city. A new city is born and is called "Channel Beach Bay". Before - people just called the area south of the mountain as the beach, where people could swin in natural surroundings. But the future of that beach is uncertain, as the government has planed to expand the industrial area here - because of the flat areas and cheap land prizes. The most notable feature of the area is the bay, where in future will be many possibilities to build new beaches and residential areas in prime natural surroundings (at least the government says so...)

The first part of the city is already built and consists of straight lines and mayor roads. Here is the new planning doctrine already emplemented right from the start to prevent this city from suffering the same traffic problems as "The Channel". The picture below shows the first residential zone of the new city. The city is planned to expand further to the west, where new roads will be connected to the roundabout.



The first city of the region in simply called "The Channel" as it sits right at the channel between to bays of the fjord.

Below you see the oldest part of the city, which streets and zones are quite chaotic planned. It had to go fast and no one was really planning. One of newest addition in this part of the city is a ferry port, which connects to the other side of the channel (the east side).


The next picture shows the east side of the channel. There is not much at the moment. Mostly just residential zones and a few shops. Industrial workers have to use the ferry and cross both the old town and the suburban areas to get to the indsutrial zone.


The industrial zone is located on the south west edge of the city and has a connection to the neighboring city, which it also serves as a industrial zone. The area also has the garbage fill and the core electricity site, which consists of a few wind turbines and mostly solar panels.


The newest addition to the city is the main commercial area, which is located on a plateau on the western edge of the city, and connects like the industrial zone to the same neighboring city. It's the first clearly planned area of the city and its infrastructure has in contrast to the rest of the city, straight lines and a mayor street to serve the future traffic flow. But its still poorly poupulated, but is planned to grow as the number of inhabitants rise.


As a final word a can comment that the really challange for the city's future is weither the old town and the older suburbs infratsructure can handle the influx of inhabitants and traffic. One thing is for sure - it will be costly to change and upgrade the city's old streets and addition of future public transportation systems.


The Region "Fjord of Hope" have I created by modifying the existing map "Canyonlands". I used SC4 Terraformer to import the landscape and lower the entire map by 150 points. The reason for that is, that the map after my opinion is one of the greatest maps arround, but lacks water surface. So instead of being a canyon landscape, I thought the landscape would be much better as a big fjord with narrow water ways and vast bays. And I think that the mission is accomblished. :golly:

Below you can see some pictures, which show the typical landscapes of the map.


Help Keep Simtropolis Online, Open & Free!


Would you be able to help us catch up after a bit of a shortfall?

We had a small shortfall last month. Your donation today would help us catch up for this month.

Make a Donation, Get a Gift!

We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections