Update 24: Schwarzritters M
You might know that I publish Urland not only here on ST but also on SC4D and its German Version on the German Simforum.
On SC4D each month some MDs are chosen to Of Special Interest This Month to show them to a wider audience. In general its a younger, an older and a medium age MD that are put in the spotlight (you might guess which category would fit for Urland).
In November there's a special 4in1 OSITM where each week another MD is in the Spotlight. The first week was TheTeaCat's "Tales At Tea Time", the second week belongs to .. me. ![]()
To celebrate this there will be two novelties: For the first time in the history of Urland there will be daily updates untill November 14th.
Yep, Each day an update - your daily dose of Papa Nardo's oeuvre. And since I publish parallel on all three pages you'll benefit from the SC4D OSITM 4in1 birthday special, too! ![]()
The second will be ... well, you'll see ![]()
However responses and answers will be a bit reduced this week - hopy sou don#t midn. Be sure that I do appreciate every single comment! ![]()
And withou further A-dos:
Update 24: Schwarzritters Mühle revisited part 3
Well, it is in the headline - before my big hardware problems Schwarzritters Mühle was about to be in the pipe but then I changed plans and went back in time. Putting the map back in the pipe I saw some spots that needed a bit of attention and change. Here they are!

Spot 1 was this shore of the Mühlbach. Don't know why I used these trees there, they just don't. In additionto this you can see some sawtooth where the JV line crosses the street.
And before the big hardware hiatus I always thought "well, gotta change that - later!" ... ![]()

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« Reply #624 on: Today at 07:38:17 AM »
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Well, as Robin said, this week is my turn in the OSITM 4in1 celebrating the birthday of Sc4Devotion. It has been a long and nice time and I'll hope we will go on enjoying Sc4 as well as SC4D for a loooong time!

In this round there will be two novelties: The first that for the first time in the history of Urland there will be daily updates (if nothing unforeseeable is going to happen...). Because of this the answering section will be shorter than usual. Hope you are not angry with me because of that ... 
The second is ... well, you'll find out! 
Yan077, Tomas Neto, canyonjumper: Thanks for your compliments! 
rooker1: Thanks for your kind words and moving my little MD in the warm spotlight of OSITM! 
So, I will start my round of the OSITM 4in1 to (almost) finish off the map of Schwarzritters Mühle:
Update 24: Schwarzritters Mühle revisited part 3
Well, it is in the headline - before my big hardware problems Schwarzritters Mühle was about to be in the pipe but then I changed plans and went back in time. Putting the map back in the pipe I saw some spots that needed a bit of attention and change. Here they are!
Spot 1 was this shore of the Mühlbach. Don't know why I used these trees there, they just don't. In additionto this you can see some sawtooth where the JV line crosses the street.
And before the big hardware hiatus I always thought "well, gotta change that - later!" ... 
Now with my "standard flora" - doesn't it look much better? And by now I found out how to let the power lines go over some lots which made the sawtooth disappear!

A view from the other side.
And finally the little bridge/embankment that connects the seddlements to the main road. What a luck that these boulders haven't smashed the culvert!
The little stripe between vineyard and map border was undeveloped so I planted there my tree (new technique, you can spot the difference if you compared with the Gallows Hill's forest) and a retaining wall with some added greeneries.
A kaleidoscope of the transition between forest and vineyards, like in the Palatinate where I was born. ![]()
After some hardware trouble (again ...
) I had to redo the other side of the river. I didn't wanted to have some HV cables crossing the river and since I was too lazy to plop some invisible lots I gave the bananas farm its own power supply - seems to be a Bio Bananas Farm ... ![]()
Again a kaleidsocope view of the other side. The rocks are plopped in the water, I might have to redo the river again with the zero-sealevel.dat I think ... ![]()
Another spot was this one. Texture mishmash. jagged diagonal edges, no catenaries, all cried for some enhancement ...
Since I couldn't get rid of the jagged edge I changed the retaining wall texture and added some catenaries. Kenworth one released a beta for the smootzh curve, it works good on flat terrain - but these curves are sloped as you might see ...
I guess I have to redo the tunnel with Yab_077's tunnel models, too ... Oh well ...
A 2 in 1: the redone shore and the added catenaries. ![]()
The overview of the area with the changes. Small changes but big effect IMHO...
Well, that's it with Schwarzritter's Mühle. We are done - almost:
Some trains anyone? ![]()
See you tomorrow!
Bernhard ![]()



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