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RealHighway (RHW) Problems

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regionlong

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Today is May 31, G.Y.2

This is not a full-scale meeting, but rather a help session. Our region's engineers are currently having troubles making the RHW in Port Credit en Prairie, a town on a steep moraine. 

The RHW would not cope with the sloping nature of the hills, but rather, flatten the land, creating an ugly dent in the landscape.

The RHW is now completed, but it left a scar for the city.

We need your help to fix that. Any councillors, with SimEngineering background, have any ideas?

Here are some pictures for your reference:

20100531181226.png

Figure 1. The completed RHW leaving a dented scar through the city's landscape. Also, it creates a giant risen bump near the connection to the neighbour city with a decrease of altitude.

20100531140400.png

Figure 2. The RHW refuse to climb slight slopes (whereas a road, an avenue can), but rather continuously flattening out land.

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Please help us out with the problem, as this is my first time using a RHW.

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You can build a one way road tunnel through the mountain, and then connect the RHW to it on both sides. 

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@ DCMetro34:
 But the thing is... there's about 6,000 cars and 1,000 buses on the RHW in one direction (this switches in the evening), will the one-way road able to handle this load?

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well if you want to take the RHW up a slope...1 try dragging a 2lane RHW  from on top of the hill/mountain on which you want your RHW to climb up on, instead of from bottom to top go form top to bottom...or 2  try dragging a rail from top to bottom to have an already made slope so then you can just drag your RHW up where the rail was


                                                    -fanatic

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The above advice won't work. The first suggestion will create an ugly raised mound of land and the second suggestion doesn't work because the railway slope is steeper then the RHW slope will allow so it will result in the same scarring cut as shown in the pictures. To fix this, either go around the right of the first hill and weave a little down the second, use a tunnel as suggested, terraform away the sides of the scar you have, or simply use a netwrk with a steeper slope. I realize capacity and commute time are of lots of concern to you (over how it looks it seems) so i would suggest terracing the walls of the cut away from the highway and slightly lower the entire moraine.

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@jamonbread  well thanks for suggesting more advice and cmmenting on mine...which is fine was we all have our different methods but dont destroy mine till it is completly proven un-workable and i know what i am talking about but we all have our different opinions

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@ All:
Thanks for the advice! And again, advice doesn't hurt, so keep them coming! 

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 i usually just create a z up the hill so instead of climbing straight up, it zig zags for just over half the hill and then climbs the rest as a slope

you could also try doing it in a step ladder using single road pieces to flatter a 10 length slot then moving up two more block and doing it again until you reach the top.

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 well i  did a little research and found out that this "issue" is because rural highway lacks of slope information, in that same reasearch i read that fi you first create the slope with a road for example, and then replace it with the RHW it will folow the road slope, much like in the interchanges not 100% sure tho.

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you could get a slope mod and then take a avenue and drag it over the hill so it creates an even slope and then demolish it and replace it with the RHW..thats all i can think of.

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I see in this pic that you could easily wind the freeway around the hill. Your planners need to be fired lol!

You could 'split the highway' and have 1 direction follow one path over the mountain & the other another...

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@simcity4fanatic/slayer: I dismissed the advice quickly because I had previously tried these things myself. However, I did not consider the fact that other players had different slope mods or no slope mod at all. I'm sorry If I came across as harsh I was just trying to give some quick advice.

@all: I like the split highway idea that could look cool!

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@ All:

Thanks all for the input! While splitting the highway seems interesting, keep in mind that the moraine is a stretch of hills (sort of like a mountain range) over for a long distance. It is stretched horizontally just north of the shore of the Pacific Ocean. All cities (usually the second tile) from the ocean experience the same construction problem. Keep in mind that this problem also occurs in Rexdale (where the construction of a new highway is very difficult, and required widespread damage from terraforming). But this is the realism. Moraines do happen in real life, and they are ecologically sensitive. 

Anyhow, keep the comments coming, and we'll see what we can do. Right now, I've sorta leveled the slope by a bit, and where the area is steeper, I use the traditional Maxis highways, which can climb the slopes.

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Yeah... I've probably commented a bit late... but I've got a slope mod designed for the RHW from SC4D and it really works and looks nice =)

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@ Counsellor Samerton:

Can you please provide us with the link to the slope mod? Thanks! :)

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