Jump to content
  •   Announcement

  • Entries
    65
  • Comments
    254
  • Views
    29,920

Chapter 64: The Photo Tour 20

hradtxR.jpeg

 

 

IMPERIAL DOCKYARDS: CUXHAVEN

By: Dreadnought & AP

 

Chapter 64:

 

THE PHOTO TOUR

20

 


 

BREAKWATER ANCHORAGE

 

Since the Neu Hafen was, more or less, built from scratch – it was better arranged than many of the old, established harbors. Wilhelmshaven, for example, was an “old” harbor, and was more than adequate to handle the early beginnings of the Imperial Navy. But by the end of the 19th Century the docks and basins were becoming crowded with an ever expanding fleet of steel battleships. Later, as the larger dreadnoughts began to join the fleet, it was often necessary to anchor entire battleship divisions offshore in the scarce deep water areas like the Vareler Deep. In Cuxhaven, the Panzerkreuzer (battlecruisers) were assigned permanent berths along the outer breakwater on the opposite side of the roadsted. This suited Hipper perfectly. It kept the big ships separated from the hustle and bustle of the rest of the harbor, thereby avoiding distractions and allowing the sailors to concentrate on their work.

 

 

4QbRsVd.jpeg

This is an overview of the western half of the breakwater. It was originally intended that each battlecruiser should have its’ own berth, but as the number of cruisers grew, it became necessary to moor some of them inboard and outboard of each other. This shot also gives you a partial view of the rest of the activity in the harbor – tugs, lighters, barges, and cranes – all busily going about their assigned tasks.

 

 

z4WrT2F.jpeg

This is a view of the first two battlecruisers in the breakwater mooring line. SMS Moltke is on the left, and the immortal Seydlitz on the right. The “Uki” breakwater is plopped at the very edge of the 30 meter harbor floor. Beyond the breakwater, the seabed drops off rather precipitately. Looking back on it, I probably should have dropped the seabed to 40 meters and been done with it. (Unfortunately, if you want to get the “whale automata” you have to go considerably deeper than that – and I’m a “sucker” for the whales.)

 

 

3d6NSlf.jpeg

This scene was created with five separate lots – two for the mooring points, one for the battlecruiser, one for the motor launch, and one for the boat boom and small boats. Again, this is the “modular” concept at work. By utilizing four different models which can be used in a variety of different scenarios, I avoided making a single large lot that would only be good for a single use.

 

 

g1k8Ra0.jpeg

The mooring points built adjacent to the breakwater were made by “Mattb325” as a request and then uploaded to the STEX. I took his basic model and modified it with sailors, lighting, and rope coils. The idea was for the sailors to act as a “mooring party” securing the ship. Each mooring point is an individual lot plopped, roughly, one square apart. They were patterned after those found along “Battleship Row” in Pearl Harbor. In retrospect, the mooring points should have been made about half their size. The beautifully detailed battlecruiser is courtesy of @AP. (Full details on SMS Moltke can be found in Chapters 17 and 18.)


 

k94UWKD.jpeg

This is SMS Seydlitz at her berth. This scene was also constructed with five modular lots. There are two lots for the mooring points, one for the battlecruiser, one for the boat boom and small boats, and one large one for the replenishment operation off the port quarter. Just for the record; with the exception of the mooring points (Mattb325), the breakwater (Uki), the steam tug (WolfZe), and the crane on the barge (PEG Trash Lot) – EVERYTHING in the picture was modeled by @AP.


 

qTC3wnb.jpeg

This view gives you a better look at the details of the mooring point. Unfortunately, they are both exactly the same. I should have made at least two different arrangements so the pieces would not be duplicated, but in my stupidity, I was trying to cut down on the number of custom lots I was putting into my Plugins folder. (When I first started out, I foolishly thought I could get away with a couple of hundred new lots – go figure.) And, again, the beautifully detailed model of Seydlitz is by the talented “AP”. (Details on the battlecruiser can be found in Chapters 21 and 22.)


 

tnKXIqH.jpeg

This gives you a little better view of the replenishment operation. I wanted something a little bit more complicated than just a couple of lighters, so I decided to go with a larger and more intricate lot. This lot is 5x2, and includes the barge crane, lighters, tugs, and small boat you see in the picture. All of these props have been placed on the lot in such a manner as to be “flush” against the battlecruiser, while overhanging the other three sides of the lot. “Overhanging props” takes advantage of the smallest possible lot space to accommodate the largest possible number of visual props.


 

685wCAC.jpeg

This is a better view of the “replenishment lot”. Due to the unique nature of the lot, I would probably not use it twice on the same map tile, but as a “modular lot” it can be placed against docks or any of the large ships in the game. This close-up, yet again, allows you to see the amazing level of detail “AP” has built into his models. These models are so good, so realistic – they actually “inspire” and motivate the creation of life-like scenes.


 

6KdXIBW.jpeg

This is an overview of the next two battlecruisers moored along the breakwater – SMS Derfflinger on the left, and Hindenburg on the right. Almost everything in the picture has already been discussed on several different occasions, and should be familiar to you. But down in the lower right of the picture, you can just make out the steam tug Goliath towing what was at the time, the world’s largest floating crane – “Langer Heinrich”. (See Chapter 14 for details on “Langer Heinrich”.)


 

LATtzwJ.jpeg

SMS Derfflinger is moored along the breakwater in the same basic fashion as the other battlecruisers. Like the other ships, she has her boat boom extended and is also preparing to take aboard stores and fresh provisions. Derfflinger model kindly provided by @Barroco Hispano.

 

 

Surlzbc.jpeg

In this close-up, you can examine the fine detailing of the warship as well as those of the accompanying ships. In the upper left, a cutter is standing by the mooring point while the sailors prepare to tighten the slack in the mooring hawsers. At the port side boat boom, sailors are unloading some small boxes from another cutter, with a dinghy trailing astern. Lastly, the paddle tug Sophia is standing by with two lighters loaded with ship’s stores and assorted fresh provisions. The cutter at the mooring point is a stand-alone 1x1 plopped next to the platform. The boat boom and small boat is also a 1x1 designed so that it can be plopped alongside any larger ship. The paddle tug and lighters are a 2x1 lot with the props positioned to overhang the lot. Many people can create new lots or re-lot and improve an old game lot. But learning how to use overhanging props can add an entirely new dimension of reality to the game. Once again, let me call attention to the brilliant level of detail in the small boats, boat boom, paddle tug, and lighters by “AP”.


 

wiv8GqN.jpeg

Moored along the breakwater, just astern of Derfflinger, is SMS Hindenburg – the last active duty battlecruiser designed and built by the Kaiserliche Marine. As the last flagship of Scouting Forces Hochseeflotte, the flag of Vizeadmiral Hipper flies at her forepeak. Being an “improved” version of the Derfflinger Class, she was “the best of the best”. Appropriately enough, the model is scratch-built by @AP -- and may well be his finest work yet.
 

 

Sd6dX1F.jpeg

This shot shows all the magnificent detail built into “AP’s” battlecruiser, and it is well worth a few minutes of close examination. The two steam launches tied-up at the boat boom are courtesy of Barroco Hispano, while the small boats and boat boom are by “AP”. The beautiful little harbor tug Thor – pulling alongside with a lighter of fresh provisions – is also the work of “AP”.


 


 


 

NEXT TIME……

CUXHAVEN:

THE PHOTO TOUR

21


 


 

MANY THANKS to @Barroco Hispano for his beautiful warship models.

SPECIAL THANKS to my friend and partner, @AP, for his talents, meticulous models, colorful imagination, and extreme dedication.

 

If you enjoyed anything – please punch the “like” button so WE will know. A comment would be even more informative.

Comments and critiques requested and gratefully accepted. All questions answered promptly to the best of our ability.

THANK YOU for your visit!

 

 

You may wish to visit these CJ’s as well……

 

SERIES I:

IMPERIAL DOCKYARDS: WILHELMSHAVEN

 

SERIES II:

IMPERIAL DOCKYARDS: CUXHAVEN

Appearing – Work In Publication

 

SERIES III:

IMPERIAL DOCKYARDS: BREMERHAVEN

Appearing -- ???

 

And please feel free to drop in at…

THE SIMTROPOLIS SHIPYARD

https://community.simtropolis.com/forums/topic/761469-simtropolis-shipyard/?tab=comments#comment-1766496

  • Like 8


4 Comments


Recommended Comments

That's indeed a good harbor design. :8) Quick launch in case of a combat alert. In case one vessel is being struck in port, there is still lots of space for others to navigate around, without being trapped by the damaged ship.

  • Like 1

Share this comment


Link to comment
4 hours ago, TheMurderousCricket said:

That's indeed a good harbor design. :8) Quick launch in case of a combat alert. In case one vessel is being struck in port, there is still lots of space for others to navigate around, without being trapped by the damaged ship.

In a pinch, you could also anchor a double row of big ships down the center of the roadsted and still have room to navigate around them. *:kitty:

Share this comment


Link to comment

Mate I love the way that lighthouse looks near the barrier, what a great idea !!

  • Like 1

Share this comment


Link to comment
9 hours ago, Ke|is said:

Mate I love the way that lighthouse looks near the barrier, what a great idea !!

THANK YOU for the affirmation -- !! *:thumb:

It is a rather long breakwater, and I thought it prudent to mark the center to avoid accidents. *:kitty:

Share this comment


Link to comment

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections