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Episode 0 - The Prologue

TheMurderousCricket

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"I can only imagine what a city hall must look like in this place.

Probably a room full of completely pale hairless old men in black hooded robes sitting around an obsidian table each in his own H.R.Giger throne with cables and wires connected all over their bodies, all in wordless brain link communication with the mayor, whose body is composed of 95% machine fueled by human souls, suspended in a dark void."

- DumbTomato

*

Once in the SimNation's history, the evil genius, Vincent Ocasla, has created an "ultimate" SimCity 3000 city with the highest number of population possible, the rock-solid RCI indicator, ample money reserves and mathematical perfection to rule them all. Thus, "Magnasanti" was born.

But make no mistake. Magnasanti is not "Minority Report's" safest city in the world, neither is it a blissful utopia seen in "Tomorrowland".

Magnasanti's "success" is built upon poor health, high crime rate, poor education, suffocating pollution and an equally suffocating cityscape where good living conditions and hope, if there ever was any, have already faded away tens of thousands of years ago. The only things that matter are the population numbers and urban stability, no matter how heavy they weigh on Simtizens' lives.

In this CJ, I will document my attempts at repairing this city, turning it into a safe and friendly habitat for the first time in its long, depressing history...

*

So it’s come to this – I have been contacted by a group of Magnasanti Sims from an underground organization that goes by the name „REBUILD” (Radical Enemies of Brutal Urbanization Ideas, Lobbying for Democracy).

The REBUILDs have begged me for my help to make Magnasanti, their oppressed home-city, a better and healthier place to live. And before long, I have been elected the „Mayor-Reconstructor” of Magnasanti. Albeit in exile…

The first time I have ever set my sight on Magnasanti, I almost cried. How can a city so full of people be so cold and lifeless at the same time... REBUILDs have obviously needed my help and as an empathetic, caring mayor I simply couldn't deny their passionate plea.

After all, it must have taken a lot of courage, determination and, most of all, research to ever come up to the conclusion that a better life is possible... I had no idea where REBUILDs got that knowledge from considering the society they live in has been locked up and isolated in a concrete jungle for the last 50000 years... I didn't think of this too much at the time though.

Obviously, I wasn't able to do anything while still in "exile" and with the pale, hairless, Geigeresque city council still in place. I started to wonder if perhaps some friendly SimCity UFOs or robots could help me oust the old city council from power…

After making several intergalactic phone calls, I have managed to secure the Zeta Reticulans' help and firepower to do the job for me. Although their asking price was quite high, I figured that once the city is liberated, the contents of Magnasanti's vault would well cover the amount of reward and then some.

While I was busy drafting some plans and intended course of action for the city, once it is liberated, I set myself some goals that could let me (and you) track the progress of making Magnasanti a better place to live. The following, self-imposed, goals/milestones have been written down as a result:

LIFE EXPECTANCY
Gold - ≥88
Silver - ≥83
Bronze - ≥77

LAND VALUE
Gold - ≥60
Silver - ≥52
Bronze - ≥45

AVERAGE EDUCATION
Gold - ≥101
Silver - ≥95
Bronze - ≥88

APP. RATING
Gold - ≥75
Silver - ≥70
Bronze - ≥65

CITY SIZE (R+C+I)
Gold - ≥4,25mln
Silver - ≥3mln
Bronze - ≥1,7mln

UNEMPLOYMENT
Gold - 0
Silver - ≤ 2
Bronze - ≤ 6

NEIGHBOR DEALS (a.k.a "INDEPENDENCE GOAL")
Gold - ≤1
Silver - ≤2
Bronze - ≤3

PARK/RECREATIONAL AREA COVERAGE
Gold - ≥2500 acres
Silver - ≥2100 acres
Bronze - ≥1400 acres

POLLUTION
Gold - ≤8
Silver - ≤13
Bronze - ≤20

Plus others that are not easily measurable – add roads, make the city more visually appealing, simply have fun etc. It's time to begin the revolution…

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That's a very interesting experiment. I'm curious to see how it will go. 

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this will be interesting to follow  I once created a city entirely of low density residential with no civic infrastructure and poorly maintained roads

lots of fires and some riots   first step to normalization was a fire station   eventually became a wealthy and happy city as I experimented with incremental improvements

 

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