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Jade Bight 7: Esens

Dreadnought

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The Jade Bight 7
Esens

Welcome back for a new installment of our journey through The Jade Bight!!  
I do apologize for my brief absence from the CJ -- at least to those of you that enjoy looking in.  I'm afraid "real-welt" matters have been taking up more of my time of late.  There is, of course, the preparation for the coming Holiday -- a fun thing!  But there is also the ever-present need to do mundane things like renewing my driving license and the distasteful task of paying my property taxes like a good little boy.  To paraphrase Sean Connery in "Hunt For Red October" -- "I think a little revolution from time to time is a good thing -- don't you?"  I usually start thinking about overthrowing the government when tax-time rolls around.  Oh well -- the check is in the mail, so I guess the government is safe uuntil next year. (lol)  (BTW -- If anyone from the Department Of Homeland Security is watching -- THAT WAS A JOKE !!  A JOKE !!)

Another reason for my absence is the need to sift through the comments and feedback from the last few city entries.  Let me thank all of you that make comments and I encourage you to continue to do so.  And the more detailed and explanatory, the better!!  Some of the city entries may begin to look repetetive, but I assure you they will be different in some way or other.  I try to showcase as much new custom content as possible -- either downloads from STEX or LEX, or material I have re-lotted or re-purposed in the game.  And I try to experiment with a new technique, or to perfect an experimental technique with each new map.  Part of the purpose of this CJ is to learn how to integrate concepts that are new to me -- such as terrain and water Mods -- or to integrate old concepts (rail, for example) that I have not used before.  I am also open to new ideas on how to "tie my city together" -- neighborhoods, business districts, etc.  Consequently, much of my time off was spent bulldozing my next unpublished city (Norden) to incorporate some of the suggestions and advice you have been offering.  In this way, I hope to gradually progress -- from city to city -- along my learning curve towards a more realistic and aesthetic city.

Esens, however, has not benefited from your remarks.  The town is very small and had already been finished before your comments gave me enough material to consider changes.  It would not have been worth the effort on such a small map to make drastic changes -- very little room to be "creative".

ESENS:  Four Views
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As you can see, Esens is a rather small, utilitarian sort of town.  It's so small, one might call it a villiage.  Positioned where it is, on this tiny peninsula, it might have been a fishing villiage some years ago, or -- it might possibly have sprung up around this convenient cove where smuggling no doubt took place back in the days when Nelson was a lad.  At any rate, it does not amount to much these days.  Even the offshore shipping keeps its' distance; "places to go and things to do".  A concept somewhat alien to the locals.  There are a few shops and houses, a bit of industry, and the all-important power plant and trash docks.  The Esens town fathers were at least smart enough to encourage Norden to invest in these service industries.  In return for a guaranteed 100 year contract, Esens will provide a source of power and trash disposal for it's wealthy neighbor.  Not a bad deal -- unless the plant goes into meltdown!  The coves and inlets tucked into the east side of the peninsula still offer shelter for the occasional small boat seeking refuge from the North Sea gales, or maybe just a place to take a quiet break in a hospitable little backwater of a busy world.  Just the kind of place Childers might have tied up to write his classic novel.

ESENS:  Close up - two views
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Here are two closer views of the town.  In the first one, you can spot one of the more adventurous residents hang-gliding over the Nuke plant -- something that would not be permitted in a less sleepy town.  And in the second picture you can see the SS Bella Goth rounding the peninsula escorted on her journey by my friend Moby!

PHARE AR-MEN LIGHT:  Three views
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I provided three close-up views of the lighthouse for those that enjoy the detail.  That hang-glider dude does get around!  I may have to include an airship in some of these maps.  I seem to recall "blunder" making a zepplin way back when.  Might look nice out here.

HIGH RENT DISTRICT:
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A shot of the high rent district -- such as it is.  Nice little town -- but little it is.

INLETS & ISLANDS:  Three views
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My innovation for this map was to carry over the marsh idea from the Harlesiel map and see what I could do with it.  I tried several different approaches to making a salt marsh, and wasn't satisfied with any of the results -- so I switched to a mini-fiord idea.  The map's really too small for a classic fiord -- so it became a cove, or an inlet -- with islands.  I had never tried this before, though I'd seen some very realistic islands in other member's pictures.  After a bit of fooling around, what you see here emerged in full bloom.  I rather like the inlets, if I do say so myself!   I can think of no better way to pass a few days than being aboard one of those yachts.  I'll be doing some more islands and trying other seashore effects in future city maps.  I have not yet given up on the salt marsh idea.

S.S. BELLA GOTH:
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I couldn't finish up without a good close-up shot of "Somy's" ship; a small bulk carrier, the S.S. Bella Goth.  She is home-ported out of Nassau, as we can see from the hull detail.  Now, 15 days out of Galveston, her hatches are battened down tight and full to the brim with mid-western grain bound for the dockside at Wittmund.  A lovely piece of work by a master craftsman.

That pretty much wraps up our visit to the sleepy little town of Esens.
My next map will reflect several changes I have incorporated into it (fortunately, it was not too far along to bring in the bulldozers).  With all the new details -- it promises to be a very "picture heavy" installment.

AS ALWAYS -- I solicit and welcome your comments, criticism, and suggestions.  I appreciate those of you that tell me what you feel about the work -- but more importantly -- tell me WHY you feel that way.  It helps me understand what it is your trying to say and may help me translate it into something of interest.  It also saves me having to ask pointed questions.  Making "vague" comments really offers nothing I can work with.  And, sometimes, "pointed questions" may sound rude -- though that is never my intention.  My intention is to understand -- and if possible -- to benefit from your help.

Next time:
Jade Bight 8: Norden

 

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I just love the cove and islets !

But the Maxis pier-marina is... never good ; the boats are so often too low in the water  -- if we choose to see them that way, ann floating in midair :-))) [then again, perhaps it's low tide in Esens and they have very long mooring ropes & ladders !:-)]

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37 minutes ago, tariely said:

I just love the cove and islets !

But the Maxis pier-marina is... never good ; the boats are so often too low in the water  -- if we choose to see them that way, ann floating in midair :-))) [then again, perhaps it's low tide in Esens and they have very long mooring ropes & ladders !:-)]

I've been having a heck of a time getting the Maxis piers and plop boats at the right elevation level. 

The plop boats I've just about got a handle on -- but the Maxis marina is a bear!!  The initial placement usually puts it underwater.  When I raise the shoreline -- it looks way to high.  I'll figure out something -- I use it too much to ignore it.

"Congrats", again -- on making "Ben's Top Ten" !!

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Love how the trees and the mangroves turned out. Attention to ecology and consistent planning is incognitively well thought of. Although I would wanted to see a scale a little bit bigger, try medium city tiles at least.

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1 hour ago, Tonraq said:

Love how the trees and the mangroves turned out. Attention to ecology and consistent planning is incognitively well thought of. Although I would wanted to see a scale a little bit bigger, try medium city tiles at least.

Welcome to The Jade Bight. Tonraq --

""Waste not -- want not!"  I use the small maps to provide power and waste disposal services to their larger "sister city" (in this case, "Norden" -- as yet, unpublished).  With that in mind, the "service cities" will all be small -- and usually just for eye-candy. 

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   All and all this entry looks great . Only two things I noticed , and one had already been addressed . The maxis marina , I don't use it because I can't get it to look good no matter what I do with it . The other being the rail coming to the garbage docks . I would have to suggest using the Rail Add-on Mod included in NAM 32 for the wide curves , That's something I use all of the time and looks so much better . I believe you had mentioned previously you still use NAM 32 or at least some of it . I am using an older PC with MS Vista . It's been rebuilt but nearly the same 3G Ram , Dual Core blah , blah , blah . Too much tech stuff , I don't know much about . But anyway it works for me rather smooth . And I'm by no means tech savvy at all .  Just remember that with the release of a new NAM ,  the previous is no longer supported . 

   Sorry for the long post , I got a little carried away . Short version , this entry looks great especially your coastline . 

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Swampy natural harbour Ok for the small yacht´s, the big one´s might fall aground at low tide, navigating out will not be quit as easy  ! Light house well placed, maxis marina a big No, inlet location would be fine it´s just looks to fragile, well done !

 

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13 hours ago, raynev1 said:

  Just remember that with the release of a new NAM ,  the previous is no longer supported . 

Yo, raynev -- nice to see you back!

Nam32 operates fairly well on WIN 2000 -- and that's about all I can expect.

I do regret that I can't run "Skylines" -- those perspective-laden views are really impressive !!  But I have 65 games (maybe a bit more) for WIN 2000 and I have no desire to make Bill Gates any richer!!  I'll just have to push my creative talents as far as "manipulated" Maxis can go.

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