Meet the Neighbors
Replies
- Thanks to everyone who replied and/or read this journal. We made number 8 in the CJ Section last week. Thank you
- Ln X- Thank you.
- Roman_Samudra- Organic road structures always look better, don't they. Thank you.
- sarthakknight-Thank you. Definitely going for that modern vibe.
- Map Guy-Thank you. Every time I try a large flat map it saps my inspiration, so this is kind of necessary.
- daTSchikinhed- Those parks are some of my favorites, too. Also, thanks for the suggestion. I wasn't necessarily looking for a name for the chain, but it works.
- rewright-Yep. No reason in forceful terraforming when curving roads will do the trick. Thank you, NAM.
- Vitor13-Thank you.
- Slickbg56-Thank you. I really like that name, so congratulations, you've named the island.
Well, RL slowed me down a bit. First, I didn't have access to my computer last weekend, though, I had anticipated that. What I had not anticipated was that I had absolutely no mid-level custom content. This meant that I had to spend quite a bit of time this last week downloading various buildings for my city. Thus, this update got delayed a little bit.
The whole concept I had started this city with was that it would be a tropical version of Manhattan. This obviously means wall-to-wall development will be necessary. Unfortunately, the Maxis development simulator hate W2W with a passion. I mean it usually takes twenty or so game years to develop an area this size with low or high density buildings. But, this block right here took 100 in game years to develop. It should go without saying that I think the result was worth it.
Of course, once I downloaded some custom W2W buildings the development sped up considerably. That being said the block to the left took just as long as the one to the right.
I also look for eye catching midrises that work well. It is especially helpful when these midrises also fill a void in your city. In the case of this building, it serves as a low wealth market, which is great considering how few buildings there are of that type. The fact that it doesn't look like a total dump is a bonus.
Likewise, this hotel is an absolute gem. I still need to work on this area, but now it has an anchor.
The good news is that development has reached the point where I can get the larger buildings I'm going for. Of course now the challenge is patience. Still, Zatarain Island is coming along nicely, with a popoaltion of roughly 40000 sims.
That's all for this week. Thanks for reading.
-
7







5 Comments
Recommended Comments
Sign In or register to comment...
To comment in reply, you must be a community member
Sign In
Already have an account? Sign in here.
Sign In NowCreate an Account
Sign up to join our friendly community. It's easy!
Register a New Account