Building Parking
Replies
- Thanks to everyone who replied and/or read this journal. We made number 10 in the CJ Section last week. Thank you.
- 89James89- Thank you. I like working with bridge landings because they can give so much character to city.
- Roman_Samudra-Actually, that island is unlikely to be developed. The other island on this map on the other hand...
- sarthakknight-Thank you.
- Ln X-Thank you. Given how hard those are to build it's always nice when they turn out nicely.
- Borgmästarjojje-I haven't played that game. Though, I will say that looks very much like what I am going for.
- jmsepe-Thanks. I like to use MMPs to customize the coastlines and parks, less so for other purposes.
- Schriefer-Thank you.
- Benedict-Yeah, changed the name because I was tired of crushedcar. Not surprising as I chose that for the EA site about 10 years ago.
This update is why I changed the way I was doing things. Normally, I would not have done an update that featured so many unfinished areas, but that often lead to the decline of my Journals. Instead, I am focusing on what is done, and showcasing that. This is going to be helpful as at the moment my city's population is a relatively low 7000; far below what is needed for the larger mid-rises and skyscrapers I'm going for.
We'll start with the most complete area on the island at the moment. This park is one I made in an attempt to incorporate some greenspace into the city. Some of my previous cities have suffered from crowded development with zero greenspace, so I made sure that didn't happen here.
Reyes Plaza is a breath of fresh air from the crowded corridors of Bella Vista. It was built in the 60's as part of the cities urban beautification project. Taking the place of an ugly set of ruined tenements, the plaza had a great impact on the neighborhood. Though it isn't exactly the city's greenest park, Reyes Plaza is one of the most popular.
Now sometimes you just have to admire the randomness of the development simulator in SimCity. Among the annoying repetition and neighborhood destroying constructions it produces, every once in a while you get a gem like this. No custom lotting, no demolition, this is a first try result that actually blew me away.
As you can see, a lot of the city hasn't been developed, yet. Demand has been one of the limiting factors. The other has been reigning in the development so I can make things like this. It may just look like a high school and some MMPs, but the truth is I probably spent as much time on that little area as I have some cities. I think it turned out pretty well.
Valley High School serves this island. It is one of the oldest schools in Bella Vista and also the only one on the cities historic buildings registry. Valley High is rather pedestrian in terms of academics, though it has made strides in recent years. The school has a few athletics teams, all of which compete at city owned facilities away from the school campus.
Now we move on to some various areas that I'm still working on. These areas have at least started to take some final shape. First up is this stretch of road just south of the Merlin Point Bridge. As you can see the row houses I'm hoping for have started to grow. I still have a lot to do here, including dressing up the coastline a little bit.
Here we have another park that I am working on. If it weren't for the ugly square edges this park would be done. Alas, it still needs work.
Finally, here is something to give you an idea of where this is going. The roads for the main island are in place. Some of these may change types in the future, but the pattern is pretty much set.
On that note, I need a name for this Island. Since I have a very limited pool of names I like, I thought I would let you, my readers choose. Leave me your suggestions in the comments, I'll choose one and the winner gets... I don't know... cookies?
And that bring this update to close. Thanks for reading.
Programming note: I may not have an update next week due to RL. We'll see.
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