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Parts 8, 9 and 10

Haljackey

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Parts 8, 9 and 10 focus on road layouts, utilities and zoning.

I'm pretty sure the interchange is complete now (slip ramps added)

CawwDLu.jpg

Zoom in:

87IfyDM.jpg

Also I built this snazzy underpass by raising rail 7.5m and sinking the RHW 7.5m. (15m total)

naZbos6.jpg

I'm also almost ready to start the simulation!

6wy2OQV.jpg

Zoom out:

8KtW9Pq.jpg

City overview as it looks now:

T8am1qL.jpg

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Well great progress Haljackey, I always enjoy these kind of city journals. Btw are you going to put that Zelda building on that hill :-P 

Keep this series up should I say :-)

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Well it is nice. I for one feel that putting in those large structures doesn't mean sims will want to live near them. Also would be nice to show if what you are planning will develop. Give it some run time is what I mean. Consider traffic noise and pollution. Will there be demand for what you are placing and are they transit enabled?

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Well it is nice. I for one feel that putting in those large structures doesn't mean sims will want to live near them. Also would be nice to show if what you are planning will develop. Give it some run time is what I mean. Consider traffic noise and pollution. Will there be demand for what you are placing and are they transit enabled?

 

Simulation will start in the next part or the one after that. :)

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Nice to see how your cities come together, Haljackey! Looking forward to seeing the simulation start. :)

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Neat work.  How long do you think you'll be working on this?

 

I would not be surprised it it got to 100 parts lol. I'm in no rush however ;)

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Best way to do that roundabout at 17:00, use the draggable curves, they have great sidewalks that come around them, for a 45 degree, just plop a paver in the crux of the 45 angle you had on the left side of the roundabout, should work sweet, the draggable 90 degree curves are great too, I'll bring the two roads, but leave the intersection and 1 tile free, create 2 even 45 degrees, grab the road one tile below and stretch the road back to one tile past the opposite 45 crux, works like a charm and uses 3x3 of space

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Love you CJ. Cant wait to see how it turns out! Also, love your use of the highways!! Beautiful!

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Random comments:

I'm starting to notice you have way too many plugins to keep track of. This may be bad, may be comical. Jury's still out.

Looks to me like you need to go gangster on them box trees. TOTAL BOX GENOCIDE!

Hotkeys aren't something I use much, either, for the same reasons even.

Interacting with the audience, big plus.

The yellow pause thingy can be removed by the appropriately named Yellow Pause thingy remover mod.

Your palm tree blocker mod might be getting overridden by another mod that alters the same TGI. As long as you can track down your blocker mod in Datanode's main list of loaded plugins, you can to see what parts of it are being overridden by what.

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My personal opinion is that, you built an amazing and massive highway junction, than you ruined it with traffic light crossing on both ends, that is a straight way for a disaster and chaos. 

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The yellow pause thingy can be removed by the appropriately named Yellow Pause thingy remover mod.
 

 

I am aware of this mod, but I like the pause bar because it reminds me I'm in pause mode. To take screenshots I'll just start the simulation to get rid of it.

 

 

My personal opinion is that, you built an amazing and massive highway junction, than you ruined it with traffic light crossing on both ends, that is a straight way for a disaster and chaos. 

 

Ah but that's for the arterial road, not the highway. The rest of the road has traffic lights too and they are common for this interchange design. See here for more info: http://en.wikipedia.org/wiki/Parclo

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Hah, I was watching your videos before I came on the website and saw this familiar looking image. So you post everything here as well eh? Might as well add a link to your youtube?

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