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Hamish Plays SimCity Episode Two

Hamish

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Thanks to everyone who read the first update, especially to those who commented. Here's the newest episode.

Replies:

Hazani Pratama: Thanks for stopping by.

Schulmanator: It's an interesting game when you get into it, although it does have a few faults. It should get better with time.

Benedict: Yep, Harsh Realty is there, it seems to be selling the most realty in my city so far.

MamaLuigi945: Yeah, Arc tool, but you first draw them straight to an intersection and delete the first blocks of road, and then draw the curve.

111222333444: Thanks!

Haljackey: Seems like the server issues are minimal at best now, hope to see more from you CJ too.

Mithrik: Thanks, the town is off to a great start.

sHnozZa: I have fun every time I load it up, hope you get to try it soon.

Sim_link: The banner was really important to me, so thank you.

Ggamgus: I think its an all right game, hard to compare it to SC4 though.

Osneaga: Well, this CJ should push those boundaries I hope.

TFM1847: Thanks, I hope you like SimCity 2013

Dirktator: Thanks for dropping in Dirk, I hope you enjoy the next few updates I have planned.

EPISODE TWO

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Here's where we are starting out in this episode. Nothing has changed between updates, so if you missed it, read the first episode to learn how we got where we are.

As you can see, most of the space has been used, and its time to start expanding a bit.

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So I turned to the dirt road leading out to the power station, it was the best place to start as I can quickly upgrade the road and start building.

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So I quickly upgraded the road, and zoned some residential.

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Which quickly got bought.

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And people quickly started building their houses and moved in.

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As I looked through the commercial strip, I started to notice a few patterns. Fast food and gas stations.

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Steak and Cheap Gas.

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Hotdogs and a Garage

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Llama merchandise and a tyre shop?

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These fast food stores, and gas stations are just giving my sims the opportunity to drive around eating bad food, and with all these new people moving in, maybe I need to offer them some medical services.

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Before I can put in a clinic I'll need somewhere that the medical advisors for the city can work, I'll need a Town Hall. So I arranged a nice little place for it to go.

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It seems that the intersections are ruled by stop signs, which causes the traffic to back up quite a bit.

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And you can easily see that the whole road is congested, or will be, when you go into the road tool.

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But fixing that area was very easy, just a quick redraw of the road to medium density, and the intersection changes from all stop signs, to stop signs on just one road.

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And thats where we will leave it for today. The traffic issues had been dealt with, and we are slowly getting the impending medical issues under control.

Hope you've been enjoying it, next update will kind of pick up the pace a bit, keep an eye out for it.

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Very nice! :D

 

You're right, it is difficult to compare to SC4. SC2013 seems it has better simulation, but SC4 has intricate graphics.

 

But graphics-wise, the SC2013 works I've seen so far, including this one, have been better than I expected.

 

Very interesting, can't wait for the next update. :D

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Nice development; the curved roads make it much more realistic.

 

Your poor Sims must be sick from all the "Cheap Food" burgers. Without a clinic, living in your town is a harsh realty. *ba-dum-tss* Yeah, I know that was stupid, but I had to say it. :P

 

Great job!

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Man that is such a cool layout! I love how you arc the bends around- I'm rather lazy when it comes to that so you see those hideous intersections in sharp corners. 

 

Is this going to be a low-density sprawling city or will it evolve into something larger (scratch that higher!)?

 

Looking forward to more!

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Good work :)

 

It looks awesome. However maybe is the quiet moment before the storm?

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LOL Mamaluigi :P

Very Nice!

Yeah, I do think that the city should move on from being featured from Diners, Drive, and Dives :P

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Thanks for showing the screenshot with the trailer alongside the dirt road - that's a nice detail in the new game.

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