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The Asgard Boutique Hotel, Masel, Atlantsia

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Ace3

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@ggamgus: Thank you very much Emir!

@Hellken: Thanks!

@dubaidude303: Thank you!

@elavery: Thanks Eugene!

@MilitantRadical: Thank you very much. I'm glad you enjoyed (:

@Schulmanator: Lol, thanks!

@Forthwall: Oh the memories ;)

@RepublicMaster: Thanks very much Will!

@Fox: Haha, thanks Fox. This one goes out to you :P

@Jamonbread: Thanks man!

@ModernKhalifah: Thanks! Lol, I'm a huge BF3 fan!

@Hazani Pratama: Thanks!

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@NMUSpidey: Thank you as always for your appreciation Spidey!

@Pablo_SIMMANIAK: Sorry, I can't remember where I got that >.<

@scobel: Thanks =D

@reaps: It is now released on the STEX (:

@dre el heffe hendrix:Your question has been answered in the comments section from the last update. Thank you for commenting (:

@city89: Your questions have been answered in the comments section from the last update. Thank you for commenting (:

@Gurning_Chimp: Now up on the STEX! Thanks for stopping by!

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@Rex12345: Your questions have been answered in the comments section from the last update. Thank you for commenting (:

Quick Note:

Your old uncle Foxy requested a hotel in Atlantsia. I think I may have overdid it a bit :P The main goal was actually to trial run some stuff though. I wanted to test out some streetside lots with my new sidewalk mod, and I also wanted to test out the Uniform Street Lighting Mod in an urban area. I had never used the Poseidon Tower either, so this was a good way to incorporate one of the most beautiful (somewhat Arabian-Themed) BATs on the STEX into Atlantsia. It was also great to take a break off of large spacious city projects and just focus on a small area of space.

nov10041360550516.png

Ah well ;)

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As I promised to Ace, I will do a very harsh critiquing. So here it goes. Don't view it seriously because it's intended for entertainment purposes only :rofl:


[spoiler]First of all, why do I see the square window thing? It should have been removed because it's evident enough to ruin the picture. Also, look at that parking space. There is absolutely no landscaping done to make the hotel more fascinating. There's not even a grade separation between the green space and the parking space. And why is the hotel complex sliced in half by an avenue? How are the children going to the water slides without getting hit by a moving vehicle? Another thing that I have noticed is why the wave pool is so distant from the water slide. It should be closer to the water slide... Just saying. The "roundabout in the right side of the picture looks very displeasing and undermines the beauty of the building. The landscaping done in the complex is "heytrowshus". You could have done a better job with landscaping as I saw on your previous updates. There are more displeasing things to say but I would not go in depth with it.[/spoiler]

Don't be serious with it! :|
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Ace, ace, ace...

 

That's Dubaiesque style.

That is only one building.

The only thing we mostly see is one BAT. It's a great BAT, but well. You get me.

You tested some stuff, eh? Well, since when tests become updates?

This is a test, one-two, one-two, test failed.

Uncle Lucifer must come punish you.

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I saw that lol. I personally like keeping it since it's kind of a simcity trademark thing, but I'll get the mod since it seems to be a problem :lol:

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Personally I like it a lot, and it's more of an update than I've seen from some people. It's the sort of development you expect in that region and I think you've done it very nicely. 

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BOO TO HELLKEN'S IDEA!  LONG LIVE THE SC4 MINIMIZER BUTTON!

 

Ahem.

 

That is a very nice picture, I think your test runs look fantastic, and I hope Fox is pleased with this hotel.  I don't mind a test at all.  I do very well on tests.

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