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Birth of a city

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Nice to see some comments already!

@Simul8ter8: Thanks!

@Fox: I am personally fine with the Maxis terrains and plan to stay with them.

@etahn54: Hmm, the images work for me...

@westy177: I do indeed have the NAM and a few other mods, but like to play with minimal mods. Some people might not like that, especially my lake of custom buildings, but I am happy without them and that's all that matters to me. :)


Development begins with a bridge over the central inlet. Original plans see to separate industrial activities from residential and commercial.


The first residents move into the Hansburgy region.


The western banks of the central inlet form the initial agricultural land.


Growth in the industrial zone has become slower...


..so a connection to the rest of the region is constructed to allow for further growth.


The construction of the region's first fire station gives the industrial zone added protection.


The western bank is now dominated by the agricultural community.


The residential zone is extended north due to the boost in jobs, and includes the region's first elementary school.


A more upmarket subdivision is also developed on the peninsula.


The increased volume of traffic it creates leads to the designation of commercial zone along the road to it.


With the residential zone developed further in land, the narrow bridge across to the industrial sector is in need of upgrading.


But disaster! Just as the bridge is demolished, and power is temporarily cut to residents, an arsonist decides to have a bit of fun!


As the only fire station is on the other side of river, another is quickly constructed within the residential development. But it is not quick enough, as one home is burnt to the ground.


The reconstruction of the bridge is on track. It is raised to allow for future boating activity along the inlet. With further upgrades predicted as the city developed into a regional hub. It's higher capacity will allow for increased development on either side of the inlet to be underway.


Thank you in advance for any comments. This entry probably wasn't the most exciting (although that fire had me on edge!) and some people might not like my minimal-mod gameplay, but I am looking forward to sharing with you the development of this region. It's the first real time I've decided to create an entire region with a firm plan in mind. Usually I focus on single cities and weave connections between them. While at the moment this city looks very plain, especially the boring grid layout of the residential area, but I am to allow for natural evolution as development continues, and allow for this past road layout to still be evident once the area is dominated by skyscrapers.

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For those who are interested, the mods I currently have are:

NAM, including RHW, RAM, SAM, and NWM.
Euro textures (I use the LHD version of the game, too)
Road Top Mass Transit
Bridge Height Mod
Faming Multiplier (x2)
Functional Landmarks
Hole Diggers
Street cul-de-sacs

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Looks to be a nice beginning to a vanilla SC4 region, I also like to build my regions the same to allow for basic road layout when the CBD is full of skyscrapers.

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hey mapboy nice start personally i would build up a bit of a region before showing it to ppl but thats just my opinion and i have 2gb mods so yeah but i wont hate on your work is k when that patch is full of highrises ill buy you a cookie :)

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