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[quote name='IL.' timestamp='1328031473']that glass dome with trees under it?[/quote]

That's a prop from the SPAM Super Resource...

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nice parks, very cool. How you make all your sidewalks be same texture? Do you edited all bats/lots?
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[quote name='th3_jok3r' timestamp='1328133542']How you make all your sidewalks be same texture? Do you edited all bats/lots?[/quote]

Nah... deep down I'm lazy, so I use [url="https://www.simtropolis.com/forum/files/file/26101-paengs-sandstone-mod/"][b][u]my sandstone mod[/u][/b][/url] :ohyes:
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how the hell are you doing that???? isn't it hard to build!! if i want that my people always build skyscrapers ore other modern buildings, I WANT AN OLD TOWN TO!!!!!

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[quote name='Kruness' timestamp='1328214094']I WANT AN OLD TOWN TO[/quote]

Well, don't zone 'High Density' too much... and always make 'Historical' the buildings you want to keep (instead of 'evolving' into richer and/or taller buildings).

Depending on what type of city you want (small town, large spread etc.), you can also play around with tax settings, or go easy on general development like civics, education and so on.

And you ought to be prepared and willing to bulldoze new buildings (sometimes very often) until you have the one you want... and in the needed orientation, too.

Once you have the core of an old town, all made historical, you can then proceed to go for higher density around it (if desired)...

Mainly though I think - just forget the 'way' Maxis intended this game to be played... it's gone far far beyond their ideas ;o)
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yeah... I was already to post my new city journal, then I saw this... now I'm like F@CK it...

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[quote name='lucasey' timestamp='1330990757']"My God, Its full of stars..."[/quote]

Awww... that's so cool - someone remembers Dave Bowman ;o)) Thanks!
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