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Schellingen Mitte - Part 3

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MandelSoft

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Frdm920: Out of words, eh? That's only good news, right? ;)

suomi2005: Thank you, those trees are indeed a nice detail.

TekindusT: I'm glad you've learned something from me ;)

Adrianor: Thank you!

ImVhOzzi: I'll keep you impressed with the next update!

Reikhardt: Thank you

nathanthemayor: Well, it's not that huge. Imaginia is bigger :D

First I would like to announce some bad news: two cities of mine, Schellingen-Mitte and Rothfurt, are suffering from the Prop Pox (random blocks of permanently disappeared props). Although I found a method to reduce and mask the effect, you may still see some Poxed city blocks. I tried my best to hide the Prop Pox in this update, so if you seeing disappeared props, please don't blame me for that.

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Welcome to the final part of our tour through Schellingen-Mitte. We'll start near the Central Railway Station, just were we left at the previous update. We go to the Bahnhofquartier (Station Quarters), a high-rise ressidential city district inbetween the central railway and the freeway A7:

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Now we going to the other side of the freeway A7 and we're taking another look at Weichen:

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Quite near Weichen we've an industrial area: Bewerbegebiet Allemand:

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Now we go down the Felixrüherallee (B14) to the east of the city, the city quarter of Norddubber, but first we pass this freeway interchange:

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Here we arrive at Norddubber:

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On the other side of the river we've the city district of Süd-Dubber, but you see that this district can use some gentrification...

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South of Süd-Dubber we have the freeway A112, which is a small stretch of freeway of the B12. South of this freeway the area is still under development:

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A little bonus picture: this is a close-up from the statues in the Friedenpark near the Bundesquartier:

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And to conclude this update, here's a teaser picture of what's coming up next update:

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Best,

Maarten

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Now that's what I call a great update. [img]http://www.simtropolis.com/forum/public/style_emoticons/default/44.gif[/img]
I like how you make maxis buildings look good!

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I haven't liked much seeing three Messeturms one besides the other, but I keep in love with your industrial areas and your interchanges! Furthermore, your photoedition has been excellent!

Seems you're suffering some kind of Coit Tower epidemy, I think I read something about it in the forums long ago, it seems it's a problem related with the CAM. I haven't had it, but here you are a link where[b] z1[/b] posts a link for a patch for this problem: [url="http://www.simtropolis.com/forum/topic/38149-coit-tower-disease-becomes-pandemic/page__view__findpost__p__964635__hl__coit__fromsearch__1"][link][/url]

Can't wait to see your airport, they are one of my "specialties"!

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Splendid stuff! Your photo editing is exquisite and your attention to detail with the road layout is commendable. As Adrianor said, even the default Maxis buildings look great!

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Ooo Airport soon :D

As for this update, apart from the few abandoned buildings (:() it looks awesome :D

Though you might want to fix the first image as it's currently just a link ;)

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Fantastic update, Maarten. Love it! Also, the lighting of the streets in the night shots are just perfect. Great work!

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The interchanges are awesome, and the airport too. Not less the blocks of flats, I really love it -I've downloaded the blocks of SFBT but it never grows and I don't find it in the buildingplop cheat-.

Get well of that Prop Pox, hope so is not contagious.

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