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Murakumon

High Speed Rail Project

How far would you need HSR to travel? ( between stations )  

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  1. 1. How far would you need HSR to travel? ( between stations )



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personally i like the ground one

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Sounds good and over water would be cool however for elevated city use you cannot use gravel or dirt realistically as the speed of the train would blow debris from tracks. for elevated rails you need to use concrete  (however you can texture it to look like gravel) ;-)

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I really love this idea and project. I really want to make a custom skin for my own city but I want them all to be high speed with the top wires, and unfortunatly there are none with wires. Any chance that this could have a GLR thing?

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I must say this is a very very intresting idea and look forward to seeing where it go's.  i will be following this with great antisipation,  i would like to comment that i would like to see it as an addon for the current train network and not be a replacement for any transport network.  for it to be poular it should be easy to use.  i do like the idea of it being elevated and i could see were this could lead to a hole new direction for trains and train type lots in the game.  So great idea. face-icon-small-wink.gif

teddyb4492

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Posted:
Last Online: A long, long time ago... 
 

I'm Italian so i can't speak English very well...

I'can't understand very well all the topic...

please, could you answer my question? :

When will this mod be ready?

I hope you have understood me.

Thank you...and sorry for my English

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Originally posted by: Murakumon ture... I mean the monorail system is supposedly for connecting far reaching areas or inter-city travel and it doesn't really do such a hot job at it... a hi speed train system would be a good replacement... anyways.. i made a quick picture for a possible tunnel openning tunnel23ml.jpgquote>
LOVING the tunnel entrance, GREAT work ! ! ! also loving the raised rail, would be better singel tracked though... one1fk.jpg Also, make a nice slope to go from ground level to Raised, the ones we have now for rail suck cus they're way to steep. . . Great work

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Brilliant tunnel entrance!!! Are you goning to do both of them?? I mean, single and double rail. Bye!

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How about, using the default rail system, modified into a seperate network. Higher speeds, diferent textures, and electicity polls. It can go through regular tunnels, and create bridges. This would probably also mean that the already-made train stations would still work for this. Of course there would also be a new skin for it. ANd then, for elevation wise, how about make it like the NAM peices? Maybe make 1x6 long straight peices, and wide swinging curves, and a lower grade ground-elevated transition. Also include special stations for it. This project seems to be getting more and more realisit, I hope it can be pulled through within a decent period of time, unlike such other BAT projects, and the double-deck bridge system.

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I like this idea of the high speed rail project, hopefully it will be in the NAM soon :-)

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This is progressing nicely! However, would it be possible to get track textures looking a little more traditional, say, like this? Ballast plays a big role in track stability, plus IMO dirt looks out of place....

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I've been thinking about the 2-track version and...7.gif Unfortunately,editing any of the mass transit networks to make a 2-tile wide HSR network would probably be quite difficult, as... the default tracks are (gasp) only one tile wide! So I think a one-tiled version should be made first. Another problem... obviously, the ground and elevated HSR are going to have to be two different networks, like GLR (Ground light rail, found in the NAM) and Elevated Rail. So here's a poll: 1:Make the ground HSR a mod of a default transit network, so that I can make bridges, tunnels, etc with the ground version. 2:Make the elevated HSR a mod of a default transit network, so that I can make blah, blah, blah with the elevated version. 3:Make both ground and elevated HSR like the GLR, with puzzle pieces. 4:I have my own idea!(state specifically)

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Posted:
Last Online: A long, long time ago... 
 

I had some thougths about how to realize it, and i think the easiest way to do it is to change the monorail network in a single tile ground high speed
network with makes bridges and tunnels posbble and include puzzle pieces for the elevated version.
But thats only my side, have to hear what the others say about it.

I wasnt so lucky about the last picture i posted, so i redone the track and also made a ground to elevated piece, now i would like to hear a few opinnions on it.
I changed the texture too, as i think that brown thing dosent realy fit here.

post-110180-12985058884776_thumb.jpg

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3ddz

the pic is alot better this time, i realy like were this is going - do think that a single tile wide is the easyest way to go.

i am not to fond of makeing somthing that replaces' a current network but we do not always get what we want.  i am all for High Speed rail as a city to city mode of travel.  with one or 2 stops per city, more than this may not be realistc.  if any network was chosen to be replaced i would say monorail.  but it could be a addon of some kind to current rail that would be better.  although this is highly tecnical - i would say that your best bet would be to ask Swamper77 for some advice as he is about the best i know on transport issues. although he is very busy i am sure he could help.

if i can offer any help at all please just ask, i do do testing and lots of lot making, sorry i am not a BATer or modeler. 

anyway, looks great, keep going   bunny.gifbunny.gifbunny.gif

teddyb4492

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  • Original Poster
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    I love that 3ddz 4.gif I've been working on a few textures for HSR, I lost the newest one ( reformat ) but I'll get it back soon... Anyways... here is some of the basic base textures i came up with.... hsrtextures13cy.png It's SUPPOSED to be gravel with steel rail and a concrete median between them, and yes i'm aware that this picture is WAYY off ( I'll get back my finished texture soon )

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    Posted:
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    As far as i know its absolutely impossible to create new networks. Although the glr looks like its an own network but i think its just el rail with a different look.
    But im not so familiar with modding networks and at the moment just working on my own at the look of it. Unfortunatly i havent heard from the other people
    involved in this project for some days.

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    Provided I can get some of my textures back.... I could have finished turns and segments realatively soon.... can anyone help mod some simple base textures into puzzle pieces or better yet, a network? Then we could release some kind of beta version....

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    Posted:
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    3ddz - I like how your example is looking. To all- If it is easier to go with one wide - go with that. My vote for a replacement of a current method of transport would be the monrail network. I would use this as a purely city to city transport network, a stop maybe two in some cities, possibly none in others. I still like the elevated format, but not really wedded to the idea. About new networks, I thought I saw somewhere that there is an unused network in the game, I think the rural highway project used it for thier network. So maybe that could also be a network to use? But not certain about that. Not much technical know how here, but willing to help however I may be useful.

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    Posted:
    Last Online: A long, long time ago... 
     

    I never use monorail and would love some kind of high speed rail network i dieced to try make somthing just using the NAm and here it is 000016nx.jpg not great so i would love the addition of high speed rail it would good is it was also actually faster so it would reduce commute time between cities I meant the connection to subway as a way to get the hi-speed rail under ground so that it is easier run through built up sites if it was possible a new under ground track could be made but this would probalbly be difficult

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  • Original Poster
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    I don't get it.. if you can't creater new networks... then what the heck is the ANT network?

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    Posted:
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    There are some posts here on st where they say that its impossible. The ANT is a network maxis put into the game but did not ever use it, it was just an
    experimental thing or something. Thats what i know.

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    Posted:
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    Originally posted by: Murakumon

    I don't get it.. if you can't creater new networks... then what the heck is the ANT network?quote>


    I believe the people who are working on the rural highway project (RHW) used ANT to creat one way highway sections to act as a rural highway.

    Could the HSRP use ANT to mod it to its purposes?

    RHW topic link

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    Posted:
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    What benefit would the high speed rails have over the monorail? Would they be much faster, allowing for greater regional commutes?

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    Posted:
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    The speed of the hspr will be around 300km/h wich should improve inter city comute times, and it will have a greater capacity to carry mor people faster.
    There will be some restrictions, so the tracks will be much more straight forward than monorail.
    With the monorail you could build tracks like el rail wich i think is not very realistic. hspr should be more realistic with almost straight tracks with only
    just slight slopes possible.

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    Posted:
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    And they would look much better than Monorail for Inter-regional travel2.gif I like your textures, 3ddz, but I prefer something cleaner- like a mix between elevated and regular rail.

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    Posted:
    Last Online: A long, long time ago... 
     

    Im just busy replacing the default monorail s3d model. This way the track looks much cleaner in the game. Should have a first test version ready soon.
    At the moment im looking for fshman to change the textures sadly the downloadsection is out of order so if someone knows where to download it
    let me know.

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    Posted:
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    3ddz

    I have most of the textures packs from the STEX. If you tell me what your looking for I could see if I have it and send it too you.

    teddyb4492

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    Posted:
    Last Online: A long, long time ago... 
     

    thanks for your effort, but i need to create textures for 3d network pieces. But i was lucky and after long search i found a tool from ea with wich you can convert
    from bmp to a fsh texture too.
    I will post a pic of the results in a while.

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    Posted:
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    Just to clear things up...the main aspect of a high-speed rail line is the speed, right? Well each in-game base network has a set speed for each traffic type. Let me clear something else up first: there are many different "types" of network types. Most importantly:

    • Network Base Type - This is what the tile is made of. (Road, Street, Monorail, ANT...)
    • Network Traffic Type - This is how sims are travelling. (Car, Sim, Bus, Monorail...)
    So there are several solutions to your proposal.
    1. Replace Monorail Network - What 3ddz is doing. We can up the network speeds and change the network name without worrying about too much, but we completely lose monorail. Not to mention it is draggable.
    2. Monorail on Puzzle-Pieces - We can create monorail puzzle-pieces and up the speed somewhat to compromise between high-speed and monorail. Of course people may confuse the two networks, and it's a pain to plop tile by tile. Stations may get confused too.
    3. Rail on Monorail - This way we use puzzle-pieces like above, but instead rail traffic runs on the lines, allowing us to make high-speed rail faster. This may cause automata mix-ups like #4, but between rail and monorail.
    4. Monorail on ANT Network - This way we don't interfere with real monorail too much. Unfortunately, if someone wants to use a road-like ANT mod too, the two traffics will mix: cars on rail and trains on road.
    So 1 and 2 are the best choices. With 2 you're not getting a real network...just an extension of monorail that doesn't look like it. But of course with 1 you lose original monorail altogether. Looks like 3ddz is doing pretty well at changing the monorail network already...that probably is the better choice. Not to mention there is no dependance on the NAM then.
    Hope that clears things up! Any questions, give me a ring. -qurlix

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    Posted:
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    Replacing monorail is probably the best option as it is the least used network.

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    Posted:
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    Not to mention that the monorail network is model-based to begin with. Regarding crossings with other networks, bridges over them would probably be best since I see that you folks are designing it to look like it sits on raised ground.

    -Swamper77

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