Jump to content
Sign In to follow this  
kidego70

Submenus would be helpful

41 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

I think I would use the formerly-airport menu for construction kits as you said.

The question is how do you really organize it and get it out to people. I mean the best you can do is distribute directions on how to do it for each mod unless you distribute part of all the existing construction kits... and I think there is already a tutorial on that on the STEX, though it may not be for the same thing.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Goaskin would it be possible to make the police and fire menus into one and use the other for another purpose like maybe a canals or water front kits menu? the same could be done with the different utilities menus.

Is there a thread that explains what exemplars to change to move the menus around?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

There is a thread in here which describes it. you'd have to search though cause I dont have a link.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

well some of us do have massive sea port menus (Thanx Peg, 2.gif) but not as massive as Landmarks and Parks, I think the logical thing to do would be to survey as many users as you can as to what they actually have in each menu and what they actually use "alot of" in each menu, then compile that info to get a better idea of what would need to be relocated, this would be great btw, if I had my vote I would say combine all the civics (fire, police, hospital, and schools) into one menu and the combine Sea and Air, that gives you 4 menus to work with.

you could use the empty air/sea menu for terrain mods (highway walls, sunken highway, sea walls transit beutification sets)

and use the remaining three as overflow for Landmarks and Parks (there are many ways to catagorize this content, such as "Low Rise Commercial Plopable" "thanks in large part to SimGoober and the BSC 2.gif", and "High Rise Commercial" "thanks in large part to Dusktrooper and NDEX 2.gif") these are just a few of the options, if we had the menus available

one thing to consider though, with the already released Farm expansion pack and the upcoming release of the rest of the SNM (Thanx BarbyW and again the BSC) as well as the upcoming MAPP release (Thanx to the MAPP TEAM), (I am not forgeting the Modular Zoo and all the other great packs I have, just tired of typing, lol sorry guys/gals,  you know I love you all)

it might be best to try to index these "packs" into any spare menus we get available, before trying to tackle the individual stuff, the construction lots are a great "stop gap" for this issue for now and I apreciate all the work Daeley and everyone has done on them and maybe a combination of the 2 (freeing up menus and the construction lots) will go along way to resolving the issue to everyones satisfaction.

my fingers are dead, did I really type all that?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

One potential problem I see is that changing the menu position would affect the functionality of civic lots. To my knowledge, the occupant groups are controlling not only the menu position, but also the function itself; i. e. if you change the fire station occupant group to "police", it will act like a police station, and the hover query changes to police badges (the MAPP team learned that the hard way when they were trying to use the health menu for the MAPP lots). One solution to overcome this particular behaviour is to use an invisible building and define the actual building as prop, but then you don't have a hover query that indicates the current usage etc. anymore. In addition, modifying the in-game lots could rise certain problems, since they have been plopped millions and millions times so far.

With the BSC Menu Management Lot Mod we have a system that works quite well with those sets that are taking up a lot of space in the menues, but that aren't used frequently except when you create a new waterfront, canals, parks etc. It can be applied easily to any existing set, and it can be removed at anytime without crashing or trashing the game (at least these are our experiences so far). Nonetheless, GoaSkin's idea should be investigated further, esp. if there is a workaround for the possible functionality issues I mentioned above.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Finger weg vom Menü-umbau!!

Ich hatte mal Oppis Kanäle im Krankenhausmenü. Im Spiel streikten auf einmal alle Arzte. Obwohl die Krankenhäuser genug Geld hatten. Dann fand ich streikende Ärzte auf Oppis Kanälen!!

Die RH-Menus arbeiten nicht wie der Explorer, sondern geben verschiedene Eigenschaften den Lots mit.

Das Flughafenmenu sorgt in der Regionsansicht dafür, das alle Flughafen-Lots blau dargestellt werden...

Ich hoffe, Babelfish übersetzt diese Bemerkung richtig 9.gif


*:) Here are my assets of STEAM Workshop *;)

...and my Thread at Spielerheim.de (german language)

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Originally posted by: ArkenbergeJoe Finger weg vom Menü-umbau!!

Ich hatte mal Oppis Kanäle im Krankenhausmenü. Im Spiel streikten auf einmal alle Arzte. Obwohl die Krankenhäuser genug Geld hatten. Dann fand ich streikende Ärzte auf Oppis Kanälen!!

Die RH-Menus arbeiten nicht wie der Explorer, sondern geben verschiedene Eigenschaften den Lots mit.

Das Flughafenmenu sorgt in der Regionsansicht dafür, das alle Flughafen-Lots blau dargestellt werden...

Ich hoffe, Babelfish übersetzt diese Bemerkung richtig 9.gifquote>

 

@ArkenbergeJoe: Das hab' ich im Prinzip alles schon gesagt (außer das mit den streikenden Ärzten), aber ich übersetze trotzdem mal. 2.gif

Translation:

Don't mess with the menues! Once, I moved oppie's canals to the health menu. Suddenly, I had doctors that were on strike, although all hospitals had enough money. Then I found striking doctors on oppie's canals! The menues don't work like an Explorer (file system), but add certain properties to the lots that are contained in those menues. For example, the lots in the airport menu show a blue color in the region traffic view.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I have a stupid question, but I'm quite new to this menu stuff

But won't it be possible to have pack like we have pedmail in NAM ? so the pack will only use one menu item, and the we will use 'tab' to get the lot we want to plop ?

Is it feasable ? or is it only available in the road menu ?

If it is only available in road menu, I don't care of having all packs in this menu if they can be 'tab' at least it will be less long than my park and dock menu

Take care

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 
It is not good to play around with the menus of special function LOTs like education, health or security buildings but airports are nothing special. They are comparable with parks or landmarks (they just have effects and spawn (air) vehicles. So it should not be the problems to move them away and the empty menu should only be filled with eye-candy things (may have park-, yimby and nimby-effects).

In fact, moving things may not be a problem if neither the lots nor the menus have anything to do with police, fire, education, health or transport.

@ArkenbergeJoe: Sachen wir Schulen und so (LOTs mit Spezialfunktion) darf man nicht verschieben und auch ihre Men

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Originally posted by: wouanagaine I have a stupid question, but I'm quite new to this menu stuff

But won't it be possible to have pack like we have pedmail in NAM ? so the pack will only use one menu item, and the we will use 'tab' to get the lot we want to plop ?

Is it feasable ? or is it only available in the road menu ?

If it is only available in road menu, I don't care of having all packs in this menu if they can be 'tab' at least it will be less long than my park and dock menu quote>

 

This has been suggested many times, but TABbing is only available for network items.

@GoaSkin: As I said, you idea might be feasible, but we still have to try if moving the airport lots to another menu won't break the functionality... Moving landmarks and such won't cause any major problems, but then again, these menues are already occupied by countless custom lots, so basically, we can't use them anymore.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

I thought about a MOD that moves the airports to the seaports menu, that changes icons and menu positions of the former airport menus and keeps it ready to be filled with future construction sets. Everyone who wants to use this menu should distribute the mod with his/her construction set. Additionally we can distrubute some updated SC4LOT files for popular set or ask some creators to update their files.

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections