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EastChapel

Performance tweaks when running large cities

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Hello all, I'm back after a bit of a hiatus (with a new account as I sadly have no access to my old email address).

I've been going over my cities, but some are so densely populated that they run very slowly and often freeze, even when I turn down all the settings to low. Its making any edits I want to make excruciatingly frustrating to work on as I have to spend significant time waiting for the game to 'catch up'. I've been out of the game a while now, so was wondering if there had been any updates in making the game run smoother. General advice is also appreciated.

Edit: Tried some blank maps and even running on software but we're still having the problem. Something is really throttling the game from running properly. Advice is appreciated, but I might have to do bit of digging.

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Software rendering will always be slower than hardware, but newer GPUs often require a DirectX wrapper to property handle the obsolete version of DirectX SC4 uses.

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  • Original Poster
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    Got it fixed. You definitely pointed me in the right direction. I had Dgvoodo installed, but I needed to tinker with the settings to get things moving smoothly. In case it helps anyone in the future I changed the following settings

    Output API: Set to 'Direct3D 12 (feature level 12.0)'

    Adaptor: Set to my main graphics from 'all of them'.

    VRAM: Set to 2048 MB

    Not sure what exactly did it, but the game was running butter smooth after that.

     

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