Jump to content
Sniffeh

Sniffeh's SC4 Dependency Questions

162 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

In SimCity 4 I've been seeing a message that says "BRT Minecorp Coal Mine" has been unlocked in my rewards. But when I check, there’s nothing called "BRT" in my rewards. This puzzled me, so I exited the game and searched my plugins folder, but I didn’t find anything with "BRT" in it. I looked online and discovered that a modder named Ripptide made some mine mods, but I can’t find him on Simtropolis or any other SimCity sites. Does anyone know who he is or where I can get his mods? Why am I getting a message about "BRT Minecorp Coal Mine" when it’s not in my plugins?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
21 minutes ago, Sniffeh said:

Why am I getting a message about "BRT Minecorp Coal Mine" when it’s not in my plugins?

This is the only part I can help with.

Messages like that are created using Lua code. They have a.Trigger which contains programming logic whereby if certain criteria are met then the message is allowed to display. Well done messages will also use HTML coding to allow you to click an underlined linky and that'll put the reward building on your cursor. Ofc, the file which has the building does need to be in your plugins for that to work.

I suspect you have a file which contains the Lua code for some rewards and there might potentially be more than one item. Maybe it's a leftover from some larger package?

  • Like 4
  • Thanks 1

Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    1 minute ago, CorinaMarie said:

    This is the only part I can help with.

    Messages like that are created using Lua code. They have a.Trigger which contains programming logic whereby if certain criteria are met then the message is allowed to display. Well done messages will also use HTML coding to allow you to click an underlined linky and that'll put the reward building on your cursor. Ofc, the file which has the building does need to be in your plugins for that to work.

    I suspect you have a file which contains the Lua code for some rewards and there might potentially be more than one item. Maybe it's a leftover from some larger package?

    I explored my plugins folder more and discovered several dat files in BSC that have "RT" in their names, such as BSC MEGA Props - RT Vol01 v2.dat and BSC MEGA Props - RT Vol01 v4. I assume these are his props. This might be why I'm getting that message. I'm curious about the coal mine mod. Where can I find it? It seems like something I could really use.

    • Like 2

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    2 minutes ago, Sniffeh said:

    This might be why I'm getting that message.

    Seems quite likely that Lua is tucked in with a dependency then. Might be originally it was all packaged together and later split out as they made more and more mods.

     

    3 minutes ago, Sniffeh said:

    I'm curious about the coal mine mod.

    I'm sure when the experts come along someone'll know. *;)

    • Like 2

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    Just now, CorinaMarie said:

    Seems quite likely that Lua is tucked in with a dependency then. Might be originally it was all packaged together and later split out as they made more and more mods.

     

    I'm sure when the experts come along someone'll know. *;)

    The actual mod file is called BRT Minecorp Coal Mine_d1445240.SC4Lot. I came across an old post about it here:  https://www.sc4devotion.com/forums/index.php?topic=5405.0

    It is said that it used to be on the LEX with the other files from Ripptide. I hope they will make an effort to bring back the LEX.

    • Like 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    41 minutes ago, Sniffeh said:

    Why am I getting a message about "BRT Minecorp Coal Mine" when it’s not in my plugins?

    Something similar happened to me before.  It had something to do with some triggers, as @CorinaMarie mentioned.  I don't know if the BSC dependencies you mention in your plugins have any trigger code or not.  But I do know that some of the older BSC lots, buildings, or possibly even their props might have code with these triggers.  It's annoying but it can be ignored until the reason for it is fixed (hopefully).  In my case, it was definitely fixed.

    • Like 2

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    10 minutes ago, Kel9509 said:

    Something similar happened to me before.  It had something to do with some triggers, as @CorinaMarie mentioned.  I don't know if the BSC dependencies you mention in your plugins have any trigger code or not.  But I do know that some of the older BSC lots, buildings, or possibly even their props might have code with these triggers.  It's annoying but it can be ignored until the reason for it is fixed (hopefully).  In my case, it was definitely fixed.

    I’ve never experienced this before, so I was confused about what was going on. I thought, "Great! I can build a coal mine," but then I found out the mod wasn’t even installed.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    33 minutes ago, Kel9509 said:

    It's annoying but it can be ignored until the reason for it is fixed (hopefully).

    If we can locate the actual Lua code, we can easily nullify it for those who don't need it.

    • Like 1

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    6 hours ago, Sniffeh said:

    I’ve never experienced this before, so I was confused about what was going on. I thought, "Great! I can build a coal mine," but then I found out the mod wasn’t even installed.

    What is the file name of your BSC Essentials in the root of the plugins folder? IIRC I fixed these LUA/reward issues with the latest release of the BSC Common Dependencies Version 9b. You need to replace whatever BSC Essentials.dat file you have with the BSC Essentials v2024b.dat. 

     

    • Like 2
    • Thanks 1

    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    The BRT Minecorp is part of the BSC Industrial Rewards chain...

    BRT Industries Clay Pit : 네이버 카페

    BRT Industrial Brickworks BSC : 네이버 카페

    BRT Coal Mine BSC : 네이버 카페

    @CorinaMarie I hope these new links work correctly now.

    Could you fix it so that the triggers will only trigger IF you have the associated mods to fulfill the reward chains? I ask only because I do love unlocking said reward chains in some of my cities, as they were initially intended back when those items were created.


      Edited by CahosRahneVeloza  

    Comment for Tyberius06's post above mine Re-Edit: Fixed links
    • Like 4

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    20 hours ago, CahosRahneVeloza said:

    The BRT Minecorp is part of the BSC Industrial Rewards chain...

    Seems all three linkys lead to the same Mayor Mode Ploppable Livestock. :uhm:

     

    20 hours ago, CahosRahneVeloza said:

    Could you fix it so that the triggers will only trigger IF you have the associated mods to fulfill the reward chains?

    From a technical standpoint, I believe it could be done, but to code it it would need the entire set of all lots in the reward chains and all of the associated Lua code. Then for each building exemplar we would create a corresponding Lua entry which would add its name to an internal table. Once written, one could then use only portions of the entire package and it'd be self aware if the proper pieces were present or not.

    It'd be something like this for each building Lua:

    if (not BSC_RewardFound) then BSC_RewardFound = {} end
    table.insert(BSC_RewardFound, "Exact_Building_Name")

    The first code line checks if the internal table exists and if not, it creates it with no entries. By checking that each time it wouldn't matter in which order the plugins physically loaded. Then the next line inserts the building name into the list and I believe we can simply check that later as a True/False additional condition of the reward a.Trigger line.

    Basically it would then ask itself: Has the reward been earned? (as it does now), but additionally: Was the exact reward building found during plugins loading? and both would have to be true for the message to pop up.

    It would likely be a massive project with a lot of tedious testing required.

    • Like 5

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    6 hours ago, CahosRahneVeloza said:

    The BRT Minecorp is part of the BSC Industrial Rewards chain...

    BRT Coal Mine BSC : 네이버 카페

    BRT Industries Clay Pit : 네이버 카페

    BRT Industrial Brickworks BSC : 네이버 카페

    Could you fix it so that the triggers will only trigger IF you have the associated mods to fulfill the reward chains? I ask only because I do love unlocking said reward chains in some of my cities, as they were initially intended back when those items were created.

    Do you have download links for the BRT stuff?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    20 hours ago, Tyberius06 said:

    What is the file name of your BSC Essentials in the root of the plugins folder? IIRC I fixed these LUA/reward issues with the latest release of the BSC Common Dependencies Version 9b. You need to replace whatever BSC Essentials.dat file you have with the BSC Essentials v2024b.dat.

    I don't understand the question. What is the filename? There are many files in my BSC folder.
     

    Spoiler

    1.jpg

    2.jpg

    3.jpg

    4.jpg

    5.jpg

    6.jpg

    7.jpg

    8.jpg

    9.jpg

    10.jpg

    11.jpg

    12.jpg

     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    7 hours ago, CahosRahneVeloza said:

    The BRT Minecorp is part of the BSC Industrial Rewards chain...

    BRT Coal Mine BSC : 네이버 카페

    BRT Industries Clay Pit : 네이버 카페

    BRT Industrial Brickworks BSC : 네이버 카페

    Could you fix it so that the triggers will only trigger IF you have the associated mods to fulfill the reward chains? I ask only because I do love unlocking said reward chains in some of my cities, as they were initially intended back when those items were created.

     

    29 minutes ago, Sniffeh said:

    Do you have download links for the BRT stuff?

    It looks to me like your links, @CahosRahneVeloza, point to something else. The links are actually these:

    BRT Coal Mine BSChttps://cafe.naver.com/simcitysquare/34586

    BRT Industrial Brickworks BSChttps://cafe.naver.com/simcitysquare/34747

    BRT Industries Clay Pit: https://cafe.naver.com/simcitysquare/34748

    To download a file, click on the file-icon and then on 내PC 저장.

    • Like 3
    • Thanks 1

    SC4 Dictionary   690711f9d5161_LEXFiles.jpg.2b0e1a1a7f3d32928c39be4237a1b8ff.jpg

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    7 minutes ago, simmering said:

     

    It looks to me like your links, @CahosRahneVeloza, point to something else. The links are actually these:

    BRT Coal Mine BSChttps://cafe.naver.com/simcitysquare/34586

    BRT Industrial Brickworks BSChttps://cafe.naver.com/simcitysquare/34747

    BRT Industries Clay Pit: https://cafe.naver.com/simcitysquare/34748

    To download a file, click on the file-icon and then on 내PC 저장.

    It says I have to login to https://nid.naver.com/ whatever that is?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Just now, Sniffeh said:

    It says I have to login to https://nid.naver.com/ whatever that is?

    It does not for me and I do not have an account. Can you access the page at least?


    SC4 Dictionary   690711f9d5161_LEXFiles.jpg.2b0e1a1a7f3d32928c39be4237a1b8ff.jpg

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    2 minutes ago, simmering said:

    It does not for me and I do not have an account. Can you access the page at least?

    Yes I can see the page.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Perhaps you clicked the login link. I have highlighted the two steps (file-icon and link):

    image.png.98bffeb04fdc1d27fb46eea5ac823d68.png

    • Like 3

    SC4 Dictionary   690711f9d5161_LEXFiles.jpg.2b0e1a1a7f3d32928c39be4237a1b8ff.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    2 minutes ago, simmering said:

    I have highlighted the two steps (file-icon and link):

    That clarified it for me (cause I didn't understand previously) and now I've successfully downloaded all three. *:)

    • Like 1

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    2 minutes ago, simmering said:

    Perhaps you clicked the login link. I have highlighted the two steps (file-icon and link):

    image.png.98bffeb04fdc1d27fb46eea5ac823d68.png

    Yeah, I clicked the wrong link. It's easy to do when you can't read Hangul. 

    • Like 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Anybody know where I can find BSC_SimCityRailUtils_v2? I looked in SC4D LEX Legacy - BSC Common Dependencies Pack V9b but it's not in there.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I think there’s a problem with the Colossus Addon Mod 2.1.0a Windows Installer v2. When I run it, the option to select SimCity_1.dat doesn’t show up, and it freezes on the progress window.

    78978.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    4 hours ago, CorinaMarie said:

    It would likely be a massive project with a lot of tedious testing required.

    Yeah Definitely. But good thing @Tyberius06 still has a backed up copy of the BSC Rewards Chains linked HTML files and you can use that to track down all of those "chained Reward items" as your data base. The only problem now is, some of those items are really, REALLY difficult to track down as some were only included in the CD compilations as Tyberius06 noted. Personally, I'm still missing these...

    DBYSSMN Twin Casas
    BLS Cafe Du Lac non ASC version
    BLS Smythe Equestrian Centre
    D66 Whispering Pines Dude Ranch
    BLS Vlakhaas Victuals
    Simtropolis Broadcast Centre
    Duke Chapel

    Museu Paulista
    Shedd Aquarium
    SG Canal Flood Control
    Canal Trash Processing
    CSX Organic Hawkers
    CSX Church – St Francis Mission

    ...to complete the set *:rofl:

     

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    1 hour ago, CahosRahneVeloza said:

    ... you can use that to track down all of those "chained Reward items" as your data base.

    If you mean me specifically, then that'll be a no. *:P  (I won't be trying to track down everything. :lost:)

    The only way I'd consider augmenting the Lua code for a project like this is if the entire package was in a zip file ready to unpack into an empty plugins and then I'd begin my analysis. *;)  And even then I'd prolly be more willing to figure out what needs done, create a template for the code, then show someone else how to do all the grunt work. *:blush:

    • Like 2
    • Thanks 1

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    2 hours ago, CahosRahneVeloza said:

    Yeah Definitely. But good thing @Tyberius06 still has a backed up copy of the BSC Rewards Chains linked HTML files and you can use that to track down all of those "chained Reward items" as your data base. The only problem now is, some of those items are really, REALLY difficult to track down as some were only included in the CD compilations as Tyberius06 noted. Personally, I'm still missing these...

    DBYSSMN Twin Casas
    BLS Cafe Du Lac non ASC version
    BLS Smythe Equestrian Centre
    D66 Whispering Pines Dude Ranch
    BLS Vlakhaas Victuals
    Simtropolis Broadcast Centre
    Duke Chapel

    Museu Paulista
    Shedd Aquarium
    SG Canal Flood Control
    Canal Trash Processing
    CSX Organic Hawkers
    CSX Church – St Francis Mission

    ...to complete the set *:rofl:

     

     

    It would be great if someone could find all these and put them together in a pack to share here. That way, they would be easy to access and use. SC4 keeps asking me to build a Cafe Du Lac for my wealthy residents, but I have no idea what it is.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I need CSXBatProps_Vol01.dat and PropPak_mjb_TreesShrubsAndFlowers02.dat if anyone knows where to find them.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    5 hours ago, Sniffeh said:

    Anybody know where I can find BSC_SimCityRailUtils_v2? I looked in SC4D LEX Legacy - BSC Common Dependencies Pack V9b but it's not in there.

    It hasn't been rehosted yet, HOWEVER the RELEVANT dependencies (props and models) from that SimCityRailUtils can be found in the BSC MEGA Props - DAE Vol01 v4.dat. If you need the menu item lot files, then you need to wait until we rehost them. If something listed this upload as a dependency it was listing the props which were originally in the BSC_SimCityRailUtils_v2.dat, but now they can be found in the BSC MEGA Props - DAE Vol01 v4.dat. Having this prop pack will cover the dependencies which were originally referenced as SimCityRailUtils. 

    Bear in mind. The BSC Common Dependencies contains the explicit dependency packs (prop and mega prop packs and texture packs usually). The BSC_SimCityRailUtils_v2 was NOT a dependency pack, it is just a regular upload, but some parts (props) of this upload were used as dependencies by other users. However this would not make it part of the Common Dependencies by default. This is a special case by the way because when the BSC MEGA Props - DAE Vol01 was updated, these props were included. But it's rather a special case and not a common case. 

    7 hours ago, Sniffeh said:

    I don't understand the question. What is the filename? There are many files in my BSC folder.

    1.jpg

    2.jpg

    3.jpg

    4.jpg

    5.jpg

    6.jpg

    7.jpg

    8.jpg

    9.jpg

    10.jpg

    11.jpg

    12.jpg

    The BSC Essentials.dat would NOT be in any BSC folders, but directly in the root of the plugins as I mentioned in my post. The root of the plugins folder is what it is. That's first layer where you find all your plugins either directly in the root of the PLUGINS folder or in subfolder like BSC or PEGProd or whatever... This case the BSC Essential is directly in the plugins and NOT in any subfolders. It is very important that you must remove all the other BSC Essentials.dat files (like: BSC Essentials.dat or BSC Essentials 2021.dat or BSC Essentials v2022b.dat or BSC Essentials v2023.dat or BSC Essentials v2024a.dat) and you need to keep only the  BSC Essentials v2024b.dat.

    I'm checking your images and I see so many duplicates by the way. Where you see dat files in your BSCProps folders almost with the same name but with different version number (v2 or v3 or v4) you only need to keep the highest (most recent) version of these. If the version numbers are the same, check the DATE of the file and keep only the most recent one, it doesn't matter if the file size is actually a bit smaller than the file with the older date. 

    1 hour ago, Sniffeh said:

    I need CSXBatProps_Vol01.dat and PropPak_mjb_TreesShrubsAndFlowers02.dat if anyone knows where to find them.

    Please, we won't go down on the same rabbit hole than a few years ago, will we?
    None of those have been available more or less in the past 20 years (!!!!!). The CSXBatProps_Vol01.dat was combined into the CSX MEGA Props Vol01.dat (you will find the latest version of this file in the BSC Common Dependencies pacakage as CSX MEGA Props Vol01 v3.dat) and the PropPak_mjb_TreesShrubsAndFlowers02.dat was combined into the BSC MEGA Props MJB Vol01.dat (you will find this also in the BSC Common Dependencies package), so in this case you need these two:

    • CSX MEGA Props Vol01 v3.dat
    • BSC MEGA Props MJB Vol01 v3.dat - based on your images about your BSCProps folder, you have this already installed.

    Bear in mind that old dependency lists might have not been updated, lots' LD properties which often shows some of the used prop packs are also pretty much obsolete especially with older contents.

     

    • Like 3
    • Thanks 3

    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    7 minutes ago, Tyberius06 said:

    It hasn't been rehosted yet, HOWEVER the RELEVANT dependencies (props and models) from that SimCityRailUtils can be found in the BSC MEGA Props - DAE Vol01 v4.dat. If you need the menu item lot files, then you need to wait until we rehost them. If something listed this upload as a dependency it was listing the props which were originally in the BSC_SimCityRailUtils_v2.dat, but now they can be found in the BSC MEGA Props - DAE Vol01 v4.dat. Having this prop pack will cover the dependencies which were originally referenced as SimCityRailUtils. 

    Bear in mind. The BSC Common Dependencies contains the explicit dependency packs (prop and mega prop packs and texture packs usually). The BSC_SimCityRailUtils_v2 was NOT a dependency pack, it is just a regular upload, but some parts (props) of this upload were used as dependencies by other users. However this would not make it part of the Common Dependencies by default. This is a special case by the way because when the BSC MEGA Props - DAE Vol01 was updated, these props were included. But it's rather a special case and not a common case. 

    The BSC Essentials.dat would NOT be in any BSC folders, but directly in the root of the plugins as I mentioned in my post. The root of the plugins folder is what it is. That's first layer where you find all your plugins either directly in the root of the PLUGINS folder or in subfolder like BSC or PEGProd or whatever... This case the BSC Essential is directly in the plugins and NOT in any subfolders. It is very important that you must remove all the other BSC Essentials.dat files (like: BSC Essentials.dat or BSC Essentials 2021.dat or BSC Essentials v2022b.dat or BSC Essentials v2023.dat or BSC Essentials v2024a.dat) and you need to keep only the  BSC Essentials v2024b.dat.

    I'm checking your images and I see so many duplicates by the way. Where you see dat files in your BSCProps folders almost with the same name but with different version number (v2 or v3 or v4) you only need to keep the highest (most recent) version of these. If the version numbers are the same, check the DATE of the file and keep only the most recent one, it doesn't matter if the file size is actually a bit smaller than the file with the older date. 

    Please, we won't go down on the same rabbit hole than a few years ago, will we?
    None of those have been available more or less in the past 20 years (!!!!!). The CSXBatProps_Vol01.dat was combined into the CSX MEGA Props Vol01.dat (you will find the latest version of this file in the BSC Common Dependencies pacakage as CSX MEGA Props Vol01 v3.dat) and the PropPak_mjb_TreesShrubsAndFlowers02.dat was combined into the BSC MEGA Props MJB Vol01.dat (you will find this also in the BSC Common Dependencies package), so in this case you need these two:

    • CSX MEGA Props Vol01 v3.dat
    • BSC MEGA Props MJB Vol01 v3.dat - based on your images about your BSCProps folder, you have this already installed.

    Bear in mind that old dependency lists might have not been updated, lots' LD properties which often shows some of the used prop packs are also pretty much obsolete especially with older contents.

     

    I'm trying to find the dependencies for some mods I recently got. Without someone explaining it or updating the lists on the mod pages, how can someone like me know if a dependency is in those Mega packs? It's a bit of a guessing game since the download pages don't show a clear list of what's included. I'm glad you told me that some of them are in the ones I already own. Thanks.

    • Like 2
    • Thanks 1

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections