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MilitantRadical

Roundabout Grass Problem - NAM45

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I recently installed NAM45 but now there is square of grass around my roundabouts, rather than pavement. Anyone know what's up with that?

Ae3W5ZF.jpg

Was previously using NAM36.


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The One-Way Road Roundabout textures were revised/cleaned up recently, and as part of that process, they were given wealth-level textures, which added the grass for when the roundabout touches low-density zones.  I've attached a version of the new One-Way Road Roundabouts textures file here, but with the wealth textures removed.  Place this somewhere in your Plugins folder where it'll load after the NAM.

-Tarkus

z_NetworkAddonMod_Roundabouts_OneWayRoads_Plugin_Textures_NoWealth.zip

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11 hours ago, MilitantRadical said:

Thanks, although I'm not sure where to put it so that is loads "after the NAM." How do I do that?

Basically, SC4 loads things in the Plugins folder roughly according to alphabetical order (it's slightly different on macOS and Linux than on Windows, too).  The files loose in the Plugins folder get loaded first, then things in folders.  In order for it to load after the NAM, the file would need to be in a folder that comes later than "Network Addon Mod" in terms of alphabetical order (a folder with a "z" in the name is a common way to do this).

I put the file together quickly before I had to head off to work, and just realized that because I straight-up removed the wealth textures, rather than replacing them with dummies, that the load-after method wouldn't work . . . so here's a newer version where it will work.

-Tarkus

z_NetworkAddonMod_Roundabouts_OneWayRoads_Plugin_Textures_NoWealth.zip

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    Ah ok. I had done that and it wasn't working. I'll test this new version when I get a chance later today. Thanks.


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