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serenapk

Custom citizen creation armature super problem

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hi hi,assets creators,  i am Serena, I wanted to know if someone could help me  to solve fbx super problem, when you try to create a custom citizen for the game, i got my skeleton from the game, adult female, imported fbx to blender, ok , next i add my model  transferweight and parent to armature. ok, next step pose model walking and export like obj file to create lod, super tiny 500 tris worked pefectly ported to game.

but when i am ready to export my fbx with armature , everything goes wrong my model looks ok on unity, already fixed weird position and rotation when export in order to make it show 0 0 0 in scale and rotation for unity.

the mega problem here is on assets editor , when i click on continue armature is inverted and mesh ended in wrong position, despite already being fixed for unity. any  knows what i am doing wrong?,  pd is blender 2.80 https://steamcommunity.com/sharedfiles/filedetails/?id=1049708006 I based everything on this steam tutorial. thanks in advance

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  • Original Poster
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    well after fight a lot of finally discover the key. now can create unlimited custom citizens for the game.

     

     

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