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hugues aroux

DAMN manager, icon not displayed in game menu

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Hello, as you can see in the picture, some icons in the DAMN menu (in the game) disappear! Of course, the icons exist (PNG in .sc4lot) and are visible everywhere else: in the DAMN manager, or in the game menus in "normal" mode (without DAMN) ...
The Exemplars of these Lots seem quite correct (in my opinion ;-)). I also looked at the Exemplar recreated by DAMN, and don't see what is going wrong!
Is this a DAMN bug? Have any of you encountered this problem and know a way to fix it?

damn_echec.png.643a760a61cb705afb41369fe361bb8e.png


What is good when you have nothing to say is that you can always pretend to listen. Anyway it does not prevent to think!

>> My little plugins contribution << -- >> Depot | Fabrik | Testing <<

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  • Original Poster
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    ... auto-response ... no real solutions with a well targeted fix, but a workaround process to lead to the normal display of icons in the DMAN menus of the game.
    I have osculated the LUA files (I know nothing about it) and .dat created by DAMN, without result, everything seems perfect (not too surprised!). I assumed that the PNGs and/or the exemplars must have a defect. However nothing frankly visible on this side. But to carry out the test: I opened the Lots incriminated in PIMX again, reloaded my PNGs in the icon creator (I made sure that these pngs were opaque, I know, it may have nothing to do see, but .. why not), I have or not modified the props (I take this opportunity to correct odds and ends), and therefore, I saved these Lots. Then in DAMN manager, empty the menus where these Lots appear to reload them again from the Corrected Lots. And there ... you will believe me or not, but all the Lots in default see their icons displayed correctly. Eh oui !

    If I have a little time, one of these days, I would test other Lots which have the same problem in DAMN (certain Lots of Murink for example.)

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    What is good when you have nothing to say is that you can always pretend to listen. Anyway it does not prevent to think!

    >> My little plugins contribution << -- >> Depot | Fabrik | Testing <<

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  • Original Poster
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    I return (after 3 years, I know ..) on this subject to confirm my hypothesis.

    I finally tested on two plugins (Murimk and Magneto). The icon of a Lot ... is a 176x44pix PNG for the 4 appearances (44x44 pix) that it can take in the SC4 menu. If this PNG contains transparent pixels (only one!), the icon will not appear in its presentation in the DAMN menu, in its game window. The icon is however perfectly visible in the DAMNManager app, when preparing a Menu tree.
    - So I recomposed an "opaque" PNG, personally I just made a 44x44 pix.
    - In PIMX I opened the concerned Lot, opened the icon function and loaded my PNG file and saved/overwritten the Lot.
    - In DAMNManager, I delete the mention of the Lot in my tree structure (my Menu), then reintroduce it, so that DAMN reloads the PNG (PNG and LTXT are loaded in a .dat of DAMN\root\).
    Voilà... icon visible!

    • Like 6

    What is good when you have nothing to say is that you can always pretend to listen. Anyway it does not prevent to think!

    >> My little plugins contribution << -- >> Depot | Fabrik | Testing <<

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