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Hi. Does anyone know how to fill that hole? Thank you
 
 

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  • Original Poster
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    I have tried several things. The only solution I have found is building edges at different heights and checking the "Direct Conect" box. But it's not the solution.  In this way the textures overlap and flicker when you move the view. It is a very ugly effect. I have searched and searched the internet but I have not found the solution. If someone could help me. Thank you so much.
     
     

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  • Original Poster
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    This is a Sketchup one. 32 meters wide and 32 sections.

     

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    I'm buildingo other nets and always have the same problema. Sometimes I use the same mesh for segment and node and other times different meshes but the hole is always

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    You need it to be cut down the middle (along the green axis). I think that might solve your problem or at least help. You can probably also get away with less subdivisions. Roads in game use around 20 which gives nice curves.

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  • Original Poster
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    Hooooo. I understand Cut it in half lengthwise, not crosswise. Thank a lot. I'm going to try it.

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    Ok. Tested. It Works. Thank you very much for your valuable help.

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