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Hello I have a problem with the node of my first quay. The diffuse map Works fine in th upper face and the front one but it scrolls in the side face.

I read Ronyx's article abput UVMapping once and again, but I don't understand anything without an example (https://cslmodding.info/asset/network/)
 
Could someone explain it to me in graphic form. Especially the part of how to disable automatic tiling.
 
Thank you

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  • Original Poster
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    In witch map do I have to apply th magenta colours. In the diffuse one or ion the normal one?

    I have tried different combinations but I have not obtained the required results.

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    Hi Framit !

    The only way to disable the automatic tilling is by using vertex colors on the mesh. That has nothing to do with the UV map itself ... you have to do it "within" your

    3d program. Here is an example video how to do that with blender:

     If you´re using another program then just google it ... there are tons of tutorials over the internet. That is how I "learned" or just found out the most stuff myself ... ;)

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    Thank you. It is what I imagined. I'll be afraid to learn Blender.

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    Painting the vertices isn't that difficult. If you're using another 3d program already, you have to have some experience with 3d modelling...therefor watch the video,  Import your mesh in to blender and finish the job. ;) And if you have more questions, just ask ... ;)

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  • Original Poster
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    Ok. I have learn blender and now I can export my sketchup models to blender, vertex Paint somo faces and export it to a fbx file. It Works fìne. But I have another problem: Is there any way to make a bridge network structure displaies the terrain underneath?

    Thank you.

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  • Original Poster
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    sorry for the lack of spelling

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