Jump to content
bap

How to recover assets made with Larger Footprint mod?

4 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hi there,

I have some old assets made with Larger Footprint (LF) mod. After release of the Industry DLC this mod no longer works (error message on loading) and these assets are no longer recognized by the program ('fail to load' message on Loading Screen Mod). Sub-Buildings Enabler (SBE) is also deprecated, so it also does not work if I try to replace LF by SBE. So, is there a way to recover these assets? Thanks in advance for any help.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Pretty sure Sub-Buildings Enabler Mod still works, but it just isn't needed anymore. Subbuildings was built into the editor now, so you simply just split the building into several bits, import them seperately and decorate each part, save, restart the game, pick one to be the main building and add the other to it through the little grey/white circular button at the bottom right inside the editor. Then you just place it next to the building - you can rotate and adjust position precisely on the right once it's placed.


My workshop items

Catch my latest project and future plans on my Patreon page

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    @Ronyx69 and @Avanya, thanks a lot for the fast response and for your help. I realized that the LargerFootprint (LF) mod was updated March 19 and I did not have its last version as I keep most mods & assets in my local directory (not as workshop subscriptions). I downloaded the updated version of the mod and now all 4 assets work again. I still cannot understand why after the March 19 LF update but before the Industry DLC patch no error message appeared when I started the game. *:???:

    As a small side note, aside of this small nuisance, for me this has been the smoothest and fastest recovery from a game patch. It seems CS team and modders have developed a very good interaction with each other. *:D

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections