Jump to content
AmiPolizeiFunk

How to disable collision in Cinematic Camera Extended?

9 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

I'm so accustomed to Camera Positions mod and free camera movement!

 

Somehow the disabled collision provided by "Camera Positions" is getting overridden by "Cinema Camera Extended" when you enter the play path mode. It's driving me a bit crazy as I can't get the shots I want --I can't get close to buildings or close to the ground because somehow the collision is turned on again. Has anyone else wrestled with this problem?

  • Yes 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I am not sure what exactly your problem is. You wanna do something like I did on the picture?

HELP.jpg

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    My problem is that I want to create cinematics where the camera gets close to the ground or to a building. I can set the points, but when you press "play" to run the cinematic, Cinematic Camera Extension mod uses the vanilla collision barriers and misses my desired camera locations by large margins.

     

    I can make screenshots anywhere I like thx to a variety of mods... I'd like the same freedom with scripted cinematics.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Ok, I understand.  I've tested it and whatever I tried:  always clipping on buildings or ground   :???:

    Can't tell you why it works for me.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    What other camera control mods are you using? As I mentioned before, I'm using Camera Positions Utility+ by TPB. Are you using something else? 

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Weird!  I have only play sounds and disable water collision disabled, but that should not be responsible.

    Ground Proximity is set to 13.0 - if that could matter.  Otherwise it seems I cannot help anymore. 

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections