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Pictures for model >256x256

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Hello.

I just want to know if SimCity 4 is capable of managing pictures of 512x512 or superior with material rendering, because the maximum that I seen in the original .dat is 256x256.

I wan't to make lot of models in the same picture but I don't know if it will be crash if I do that.

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When rendering a texture for a 3D model, anything larger than 256x256 will be sliced into multiple images of 256x256, so you can go bigger. There is a limit (I believe 16) for such textures, which does limit the size of a model. But in such a case, there is always the workaround of splitting your model into multiple parts and combining them in the LE later. Usually only necessary for very tall towers and the like.

But if you are looking for higher resolution other than the HD renders, then no that's not something that will work.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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